Author Topic: Can a multiplayer faction be Revived?  (Read 905 times)

0 Members and 1 Guest are viewing this topic.

Offline Cha-Cha-Dawn

Can a multiplayer faction be Revived?
« on: April 30, 2022, 05:14:42 PM »
Is it possible to revive multiplayer factions by modding?
Within the code, what disappears when a player Dies and what is required for that code to live again later in the Game?

If they have to have a city then can they be spawned on a city of an existing faction? Like a Peacekeeping town suddenly being replaced by a revived-Gaian one?

 ;cha;

Re: Can a multiplayer faction be Revived?
« Reply #1 on: April 30, 2022, 06:10:52 PM »
There is a configuration option at game start that allows eliminated faction to respawn.

Offline Neil

Re: Can a multiplayer faction be Revived?
« Reply #2 on: May 15, 2022, 08:40:12 PM »
Are you referring to the "Do or die: don't restart eliminated players" option? I don't know about multiplayer, but I seem to remember that in a single player game I was restarted after an early defeat. I believe that you are restarted on an unclaimed tile elsewhere on Planet, and receive a colony pod and few other units (a bit more than the vanilla start, but not a lot).

Offline Geo

Re: Can a multiplayer faction be Revived?
« Reply #3 on: May 15, 2022, 10:18:17 PM »
Is it possible to revive multiplayer factions by modding?
Within the code, what disappears when a player Dies and what is required for that code to live again later in the Game?

If they have to have a city then can they be spawned on a city of an existing faction? Like a Peacekeeping town suddenly being replaced by a revived-Gaian one?

 ;cha;


Once upon a time, in a multiplayer game, I freed Deedee from a human-played University 'sphere.
The good Provoost was livid I tell ya!  ;lol

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Fossils fuels in the last century reached their extreme prices because of their inherent utility: they pack a great deal of potential energy into an extremely efficient package. If we can but sidestep the 100-million-year production process, we can corner this market once again.
~CEO Nwabudike Morgan, Strategy Session

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 38.

[Show Queries]