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It is like 100 items list.😄
RE: SMAC vs. SMAX.This question makes sense for vanilla adepts only. For them, obviously, there are only two options. Starting from simple text modification one can turn any specific feature on and off. Question does not make sense anymore.You are essentially asking people to list their preferred/unpreferred features. It is like 100 items list.😄
Worthwhile are the factions (though only a few of them are good) and the sea base improvements. There is no reason to put them into late game as bvanevery did.
Battle ogres are definitely staying out,
Quote from: EmpathCrawler on February 26, 2022, 03:28:39 PMBattle ogres are definitely staying out, An alternative is to nerf and repurpose them. My R-Lasers only have strength 3. I gave them Deep Radar so that they're useful as a land scout. That works fine for the mk I. The mk II and III are kinda pointless, because if you don't give them a big gun and abilities, what's the point of getting them? Usually if I get those in a game, it takes me awhile to bring it somewhere useful. By then, their armament and armor is probably obsolete.
Quote from: Hagen0 on February 26, 2022, 10:35:55 AMWorthwhile are the factions (though only a few of them are good) and the sea base improvements. There is no reason to put them into late game as bvanevery did. And you have 3.5+ years of mod playtesting and balancing, that's been released widely to the public, to back up your claim here? There jolly well are reasons to put them into late game. Calibration: thermal boreholes, supply crawlers, and condensers are all late game too. And my forests cost 6 turns, not 4. GROWTH is difficult to obtain in my mod. Pop booming takes real work.
If you want to play a balanced 4x