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TRANSPORT OBSESSION- Transport: removed. The AI obsesses about building Transports, particularly the Pirate AI. I was trying to stop it by removing this unit. However, basic naval units have no tech requirements, so the game just designs a Transport for the player anyways. At least this saves a predefined unit slot.- Clean Transport: removed. The AI obsesses about producing this.- *Sea Formers: removed. It's a disabled unit design. Recycling this slot makes the unit table shorter. Hopefully this does not trigger any bugs. I've been paranoid about that possibility, but I've never seen any evidence of it.- Clean Plasma Transport: new predefined unit available with C3 Advanced Subatomic Theory. Takes the slot in the unit table that was occupied by *Sea Formers. The AI is determined to obsess about Transports, and some kind of unit will need to be provided sometime. Clean Synth Transport is an obvious design, but it is not offered. It causes the AI to start obsessing about Transports way too early. Starting with C3 Advanced Subatomic Theory is a compromise.- Clean 3-Res Transport: new predefined unit available with C4 Bioadaptive Resonance. Takes the slot in the unit table that was occupied by Transport. The AI is determined to obsess about stacking sea bases full of transports, so it is best to offer a unit with the maximum defensive benefit.
enum VehBasicUnit { BSC_COLONY_POD = 0, BSC_FORMERS = 1, BSC_SCOUT_PATROL = 2, BSC_TRANSPORT_FOIL = 3, BSC_SEA_FORMERS = 4, BSC_SUPPLY_CRAWLER = 5, BSC_PROBE_TEAM = 6, BSC_ALIEN_ARTIFACT = 7, BSC_MIND_WORMS = 8, BSC_ISLE_OF_THE_DEEP = 9, BSC_LOCUSTS_OF_CHIRON = 10, BSC_UNITY_ROVER = 11, BSC_UNITY_SCOUT_CHOPPER = 12, BSC_UNITY_FOIL = 13, BSC_SEALURK = 14, BSC_SPORE_LAUNCHER = 15, BSC_BATTLE_OGRE_MK1 = 16, BSC_BATTLE_OGRE_MK2 = 17, BSC_BATTLE_OGRE_MK3 = 18, BSC_FUNGAL_TOWER = 19, BSC_UNITY_MINING_LASER = 20, BSC_SEA_ESCAPE_POD = 21, BSC_UNITY_GUNSHIP = 22,};
Probe teams are a Tier 1 tech in my mod. They also have a pure Conquer focus, so if you don't study Conquer or trade for it, you're not going to learn it. Hmm, how did Zhakarov learn it then, with a pure Discover research focus? Well it's Tier 1. He could have popped it from a pod, but it does raise an eyebrow. I don't think he can instantaneously trade with Miriam between the moments of our diplomatic dialogue. Maybe he's in contact with Santiago.[..]I'm going to try to remember to look at this circumstance after I'm done with this game.
Biogenetics, Biogen, 0, 4, 0, 3, None, None, 000100000Industrial Base, Indust, 1, 0, 4, 3, None, None, 000000100Centauri Ecology, Ecology, 0, 0, 3, 4, None, None, 000000100Doctrine: Mobility, Mobile, 4, 0, 0, 3, None, None, 000000000Polymorphic Software, Poly, 4, 0, 0, 0, None, None, 000000000High Energy Chemistry, Chemist, 4, 0, 0, 0, None, None, 000000000Adaptive Economics, AdapEco, 3, 0, 2, 4, Ecology, Indust, 000000000
Social Psych, Psych, 0, 0, 2, 4, None, None, 000000000