Low-Grav alphax.txt Change Log

The way I've organized this is by the sections of the alphax.txt, so if you open the file (I use Word Pad) you can search on the key word and follow along.
#RULES
- Movement rate along roads changed from 3 to 4. Rationale: lower gravity increases movement. Also this assists the AI in that they can more quickly congregate units at threatened points in their empire.
- Max artillery range changed from 2 to 4. Rationale: lower gravity increases artillery distance. The AI will use this on occasion. Forewarned is forearmed in this case! (Note: you will need Scient's patch or better, as this does not work in the base game).
- Max airdrop decreased from 8 to 6. Rationale: flying around a battlefield is exponentially more dangerous than for planet or sea-bound military units, as drop units are exposed to a larger field of enemy units while airborne. In a low grav environment these dangers are compounded even moreso: from battle damage, malfunction, or just plain inexperience while airborne, a drop trooper can literally reach escape velocity much more easily and be lost forever in the depths of space. Thus the decision has been made to lessen the strength and duration of a drop pod's thrusters in low grav environments.
- Intrinsic base defense increased from 25 to 40. Rationale: benefits the AIs as they are typically on the defensive.
#RESOURCE INFO
- Boreholes changed to have a -2 nutrient intake. Rationale: simulates the horrid conditions workers face while slaving away in the boreholes (i.e. this "fits" with the darker theme present throughout Alpha Centauri).
#CHASSIS
- Infantry movement changed from 1 to 2, Speeder changed from 2 to 3, and Hovertanks changed from 3 to 4. Rationale: lower gravity increases movement.
- Hovertank chassis now available at Monopole Magnets. Rationale: with the decreased gravity hovertanks become available more quickly.
- Needlejets and copter chassis disabled. Rationale: the thin atmosphere of a moon or small planetoid is not dense enough to support roto nor winged aircraft.
- Missile chassis movement decreased to 8. Rationale: similar to drop pods, missiles face a greater visibility and threat matrix while flying through the air, especially with continually being confronted with the dangers that lie just over the near-horizon as the missiles transit towards their targets. Thus the decision has been made to decrease their distance, effectively telling commanders "use missiles wisely".
- Missile chassis is now available at Doctrine: Air Power. Rationale: with the decreased gravity rockets become available more quickly.
#WEAPONS
- Conventional Payload available at DocAir. Rationale: with the decreased gravity rockets become available more quickly.
- Planet Buster has been disabled. Rationale: on smaller moons or planetoids the detonation(s) of planet busters are actually significant enough to change the trajectory/ orbits of these bodies, and so are strictly prohibited from use.
#ABILITIES
- Air Superiority disabled. Rationale: not needed since there are no aircraft in this game.
- AAA Tracking: moved to DocAir. Rationale: need to start building units ASAP that can defend against missiles!
#UNITS
- Crawler has been removed from this section – you will have to prototype your first crawler yourself. Rationale: crawlers are overpowered human exploits, so this is in a small way benefiting the AIs.
- There are several new units available to build. I’d suggest reviewing them to get a feel for what you will be facing in this game. Of note are the following:
A) Missile Frigate available at DocAir
B) Drop Trooper Mk1 available at DocAir
C) Chaos Battletank available at Fusion
D) The Battle Ogre Mk3 has been replaced by a "Drop Re-entry Assault Carrier - armored" (or "DRACa Mk3"), which is a missile troop transport. Still haven't figured out where to place this, but right now I'm thinking it is going to replace the Planet Buster.
E) Seawolf Attack Submarine available at Superconductor
F) Missile Mk1 available at DocAir
G) Resonance Probe available at Field Modulation
#FACILITIES
- Virtual World moved to Social Psycholoy. Rationale: watering down the beeline to Industrial Autmation.
- Cloudbase Academy: moved to Monopole Magnets. Rationale: watering down the beeline to MMI.