Author Topic: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46  (Read 5795 times)

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Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #75 on: September 10, 2020, 03:51:00 AM »
P.T. boats
P.T. boats

MY 2245.  I'm becoming rather wealthy.  I rush the Maritime Control Center which will make my Isles rather fast.  I'll be able to steal something from Data DeCentral next year with the extra speed boost.  I've only got 1 Isle left from all my earlier explorations.  I've had attrition over time and I've never gotten out to sea to capture new ones.  The Planetary Transit System slipped past me, but otherwise, I've done well at the Secret Project races.  The important thing is to steal D5 Pre-Sentient Algorithms from Roze, so that I can stuff her on the Hunter-Seeker Algorithm.


Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #76 on: September 10, 2020, 04:23:30 AM »
will it be fabulous
will it be fabulous

MY 2246.  Am I going to be underwhelmed?  Doesn't seem to be any huge speedup compared to before.  Well, better than getting a bad event I guess.

hard lesson
hard lesson

I took 3 Rover Probe Teams with me to Data DeCentral.  When I got there, the base had already been raided for tech and had a high security interlock.  I stole credits instead, because Roze had over 1200 in her bank account.  The proceeds were underwhelming, about 24 to 35 credits per theft.  2 of my teams got trained from this, and 1 died.  It obviously didn't hurt her, and production-wise it didn't really help me.

I had 1 move remaining, so I attacked the Foil Probe Defensive she'd just deployed.  Well I forgot that at this stage of the game, all of her probe teams are going to be Elite.  My fairly tough Isle died.  Sure I wounded her, but it wasn't worth it.

I'm going to need Cruiser Probe Teams in the future, to sail far to steal stuff.  I need to hurry up with it too, because she's working on many copies of the Hunter-Seeker Algorithm.

Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #77 on: September 10, 2020, 05:03:15 AM »
chat it up
chat it up

MY 2249.  Who do I even want to talk to anyways?  Well, someone I'm not going to steal from or tear up their land anytime soon.  That would be the Believers.  And they say... nothing.  Ignoring transmissions.

The Cyborgs are pretty useless, and they have 2 Impact Rovers on my land.  They say... the usual.  "I would be threatened".  Well I'm tempted to actually threaten them, like sign a Treaty or I'll kill you.  But that isn't the passive aggressive way.  I've also got a lot of Super Formers now.  As slow as it's been to tend to my own needs, they'll be free to mess with her pretty soon.  So the status quo remains the same.  No diplomatic relationship at all.

Even the Data Angels chose to talk to me, because they landed some Cloaked Impact Squads on my land.  All she said was that I was a blight upon humanity.  I said, "Do you want fries with that?"


Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #78 on: September 10, 2020, 05:23:19 AM »
instant gratification
instant gratification

MY 2250.  That's a lot better than having to steal it!  They might have all just lost the game right there.  I should have the money next year.  How many jerky things can I do to the Cyborgs with my huge surplus of infantry probe teams?  I'm not clear on what causes war and what doesn't.  Soon we'll find out!



Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #79 on: September 10, 2020, 06:01:03 AM »
pulling the plug
pulling the plug

MY 2251.  I rush the Hunter-Seeker Algorithm just as Aki enters my territory with a stack of 4 Synth Probe Teams.  I put a mindworm in front of them, which her Impact Rover could attack if she really wants to.  There's also a Former.  Probably she does nothing, and then her teams will be useless.

Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #80 on: September 10, 2020, 06:05:31 AM »
adventureousness
adventureousness

MY 2253.  Inbound to the Data Angels, I have an extra Rover Probe Team.  I see a supply pod inland on a river.  I figure I'll pop it, what can possibly go wrong??

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #81 on: September 10, 2020, 06:30:12 AM »
interlopers
interlopers

MY 2254.  The Spartans have declared war on the Cyborgs.  Fine with me!  Maybe Santiago can clear out some of these probe team units that are in my way.  I don't want to bring mine up if they're just going to be killed by superior teams.  I've stolen C5 Doctrine: Air Power from the Data Angels, so I could escort my teams around some.  I have more advanced tech than everyone now.


Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #82 on: September 11, 2020, 02:19:48 AM »
MY 2255.  The Cyborgs mind control a Spartan base, making the border between us more homogeneous.  Oddly, the Spartans also tried to infiltrate me and got their probe team destroyed.  Maybe that's not regarded as a negative action.  I don't honestly know if conquered thralls can spy on your empire?

my private Panama
my private Panama

I've now denied a bit of oceanic traffic, although enemies were hardly ever using it anyways.  I'd rename it Panama but as I'm the Caretakers, that's not culturally appropriate.

Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #83 on: September 11, 2020, 02:52:39 AM »
some shooting
some shooting

MY 2256.  The Data Angels do finally put a plane in the air, ending my otherwise free run at westward expansion.  I'm surprised they haven't troubled my work around Free Drone Central at all.  My spies say they have 7 active Gatling Penetrators, but they're at war with both the University and the Cyborgs.  They must be busy.

convenience food
convenience food

The Cyborgs were kind enough to research D5 Applied Relativity for me, and to make it easy for me to steal it.  They really should think more carefully about these excursions.  It's not like they don't have the probe teams still milling around my territory to defend the city.  Of course, they would have lost them all, but they could have made me pay for it a bit.  With my income, the Supercollider will get done fairly soon.

bonehead Provost
bonehead Provost

All I wanted were some modest rights of water passage, 1 ship through their sea lanes.  Too much for him to grudge.  I will have to take control of this strait.

feeling cheap
feeling cheap

I look into the cost of raising land that's next to Domai and barely outside my own territory.  I balk.  I've got a Secret Project to finish.  Meanwhile he's put another base in the water.  He's like a weed seed!


Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #84 on: September 11, 2020, 03:16:35 AM »
no access
no access

MY 2257.  I try to steal Roze's map, but her city has been broken into already.  Need to find another one.  Her planes could sink my Transport, but I guess they're busy.

path of trouble
path of trouble

Since Aki's probe teams can't harm me, I realize there's nothing stopping me from building rails right up to her cities.  Sure she could come at me with conventional military force, but there's no evidence that she's going to.  By the time she does think about it, I'll probably have Fusion Power, all manner of garrisons, the Xenoempathy Dome, and just a ton of things to dissuade her.  Rails in her territory would make it easier to do weird land things to her.  Although, I'm not totally sure if raising her land is legal.  I should find out.

Offline bvanevery

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #85 on: September 11, 2020, 04:37:53 AM »
kissy kissy bang bang
kissy kissy bang bang

MY 2258.  Well that was quick.  I saw some Data Angel planes shooting my Formers, then flying over my territory to get to Drone sea bases.  Then suddenly their cooperation is off.  Fine by me.  I don't need any buzz bombers, even though construction in this whole region is all but done.

much better
much better

I finally manage to grab Roze's map.  I suppose if she was allied with Domai, I could have stolen his map.  I didn't think of that.  So, it looks like she started slow, but then gained unchallenged control of the Monsoon Jungle.  I wonder how she'd feel about me completely covering that in fungus?  I'm going to have Fungal Missile capability in 3 years. 

farce of leadership
farce of leadership

Her empire is otherwise really not that big.  She certainly hasn't utilized the land mass available to her.  I'm actually surprised that the graph claims she's got more land than I do.  Maybe that's strictly true, but mine is all solidly civilized.  Hers is basically just 2 enclaves.

sealing the lab
sealing the lab

I don't think Zhakarov should be allowed to do unfettered research on my coast.  I'm gonna bottle him up!  He's got a Gatling Needlejet in the area, and 2 total in his empire.  He's only fighting the Data Angels, and they are far away, so it's possible he's going to have the 2 focused on me.  I might have to do something about it.  I don't care about losing old Former units, but I don't want my Super Formers damaged.  Perhaps it's time to make AAA garrisons.  I'm so lazy though, I'm just making a bunch of Hybrid Forests.  I've got mere Green Synth Police guarding some of my inner cities.

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #86 on: September 11, 2020, 04:51:41 AM »
before rainshadow
before rainshadow

MY 2259.  It seems there's no law against me raising the land of someone I have no diplomatic relationship with.  I am attempting to make the Cyborg land go dry.  Prevailing winds are supposed to be west to east, if memory serves.  This means if you put a mountain range east of you, your land gets wetter.  And if west of you, your land gets drier.  The border between us is the right place to test this.  Historically I've not been much of a fan of this kind of 'attack', because it can very easily ruin all the agricultural development you've already done.  A further problem might be that as I push into Cyborg territory, it might cost me a bunch of money that I'm unwilling to pay.  But here goes!

after raising a big nothing
after raising a big nothing

That maneuver really didn't change anything.  Granted, it's not much of a peak yet.  Doing this in my territory, cost me 36 credits.  We'll see what it costs to go into their territory next year.  This will all get easier once I have the Xenoempathy Dome.

awesome money
awesome money

I rush the Supercollider in my capitol.  I don't even worry about starting a copy to become the Xenoempathy Dome in a few years, as no one can stop me economically.

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #87 on: September 11, 2020, 05:20:26 AM »
shooting fish in a barrel
shooting fish in a barrel

MY 2260.  I've only made 1 plane.  But when you're dumb enough to park your plane in range of my Spore Launchers, it's enough!  The garrison will die, and if the plane sticks around, it will die too.  It's not strictly necessary to have Interceptors to deal with an enemy air force.  Out-bombing them is an option.  Especially when they're this stupid.

well crap
well crap

The center of the Garland Crater is much drier than it was last year.  My land raising up north, could have triggered this.  It is difficult to know what's going on with this weather model.  On the other hand, I also planted some trees on its western ridge.  Trees definitely dry out land.  Whatever!  Perhaps I'll put a Condenser in the middle.

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #88 on: September 11, 2020, 05:38:39 AM »
let's get happy!
let's get happy!

MY 2261.  I lose the use of police units, but I want to see if I can grow.  7 cities went into revolt picking this.  Changing my budget to 40-30-30 solves the problem in 4 of them.  The other 3, I have to deploy medics.

Hmm, learning E6 Eudaimonia gives me the Fungal Payload, but I don't know how to make Missile Chassis, so it doesn't yet do me any good.

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Re: Passive Aggressive Tactics - SMACX AI Growth mod version 1.46
« Reply #89 on: September 11, 2020, 06:42:36 AM »
a little drier
a little drier

MY 2262.  I don't know if it was worth it, but the Cyborg land does seem a little worse now.  The elevation is only 2078 meters, so I'll raise it again "sometime".

to the thefts
to the thefts

The Data Angels have learned B5 Bio-Engineering, and the Cyborgs have learned C6 Fusion Power.  I finally dispatch Destroyer Probe Teams that I made eons ago.  Hopefully something gets through to target.  I rush the Industrial Lab in my capitol to make way for a Secret Project next year.  That will become the Longevity Vaccine.  I'm not making as much money as before, as I had more drone riots and changed my budget to 30-40-30 to compensate.

the forlorn
the forlorn

Just realized I've had a spare Colonist sitting in one of my cities forever.  Well it can finally claim the Manifold Nexus soon I suppose.

westward
westward

Before I changed my budget, I had an unhappy person, which I made a Colonist out of.  With a new city in the middle of Domai's sea bases, raising land now costs me a measly 4 credits!  I started raising it this year but didn't have enough Super Formers ready to do the job.  It'll be done next year if they don't get shot at.  Nobody shot at my rail making units last year, so the odds are good.

 

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