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> I disagree, though, with some rigid simple parameters.Even if it was predictable it would force the player into dedicating resources into defence and slow his development significantly.I've only proposed the lowest possible effort version, if you would want to put more work and naunce into it, it's of course only for the better.The bottom line is, the player shouldn't be allowed to play pure builder game unperturbed, the weakness should be exploited.
QuoteClean reactor solution is more of a cheat to make existing AI performing better, not AI enhancement by itself. Plausible solution but it doesn't change situation drastically - doesn't make AI smarter.AI can't deal with SUPPORT. It has cheat-tier INDUSTRY to compensate for it though, but not even churning units 50% faster than a player can help it if it has no minerals to build with. Ultimately, it's a quick hack to enable already existing hacks to work properly.
Clean reactor solution is more of a cheat to make existing AI performing better, not AI enhancement by itself. Plausible solution but it doesn't change situation drastically - doesn't make AI smarter.
(also, I hate the disband mechanics with a passion... after capturing a base its units are assigned to the nearest bases, which could cause one to lose an army without a fight by losing several bases those units were assigned to. They get reassigned to other bases that can't support them, and then disband at the beginning of the turn, without the player's input)
QuoteInteresting. Cannot say anything on that as I didn't observe it myself. Is this for the first citizen only or for any drones in any base size? Does AI completely ignore drone facilities?This is an illustration. The first citizen could be easily suppressed by a police unit, allowing them to build a more permanent arrangement. They go for building RecCommons on a base that riots half the time instead, and turn its sole worker into a Doctor.Any use of Police is completely incidental. They never switch to gathering energy on purpose to put into Psych, preferring to brute force the problem with specialists. Most drone control is done via direct suppression facilities (RecCommont, Holo Tanks) and basic specialists for when they are not enough.
Interesting. Cannot say anything on that as I didn't observe it myself. Is this for the first citizen only or for any drones in any base size? Does AI completely ignore drone facilities?
Not research priorities, but resource gathering priorities. I've read the AI prioritizes nutrients in the beginning, minerals towards midgame, and energy in the lategame, though I obviously didn't look at the code to verify that.
Quote from: Nevill on August 12, 2020, 08:08:55 AMQuoteClean reactor solution is more of a cheat to make existing AI performing better, not AI enhancement by itself. Plausible solution but it doesn't change situation drastically - doesn't make AI smarter.AI can't deal with SUPPORT. It has cheat-tier INDUSTRY to compensate for it though, but not even churning units 50% faster than a player can help it if it has no minerals to build with. Ultimately, it's a quick hack to enable already existing hacks to work properly.That is right again. I shouldn't discard it right away.From the other side, wouldn't it be too much to give AI all clean units? Wouldn't it keep stamping units infinitely then?
Is this implying that it would be possible to modify the game to exempt AI factions from support mechanics?
1. SUPPORT - AI killing itself with no minerals - its very important issue and if fixed it would be noticableSome solutions: for example people reported that AI plays much better if gifted +2 default SUPPORT. That won't fix lategame maddnes, i've seen AIs go 10+ units into minus. One could try to code AI not to go over x amount of minerals in minus or just give extra support for large bases.
2. Terrain improvement - terraforming and fungus - AI used to destroy itself in WTP with fungus. I see that Fungicide formers are now free upgrade - thats great. Maybe, if not already in game, AI should rebuild its formers to always have at least 1 per base. Then ecology fix need to be put in place - I've seen free minerals were increased to 24 thats good. And we have new terraforming AI. This means this problem might be fixed now - but if not, one could iterate over it because its really important
3. Third large issue is production queue / choice - AI does not build some relevant facilities in time or ever. They skip drone quelling facilities, while I as player put great importance to them. Any resource boosting facilities are very important for example. AI tended to ignore Tree farm even with huge eco problems. One thing to note as well - AI should recognize when it lost the facitilies (to worms usually) and rebuild it. I think this happens more often than we think and then late AI can have pathetic bases even if they are large in size.
I cannot even imagine how to do it incrementally - meaning do just one single aspect without touching others, etc.
Quote from: Alpha Centauri Bear on August 31, 2020, 07:39:46 PMI cannot even imagine how to do it incrementally - meaning do just one single aspect without touching others, etc.Stare hard at OpenSMACX sources for awhile. See if anything is identifiable as separable. Talk to Scient about what might be separable.Trying to go at this straight in the binary, is production suicide. That's why I've never undertaken it, and keep saying I'll put the effort into writing a brand new 4X game. Scient has already "committed suicide". So the important thing, going forwards in the future, is trying to leverage his work.
I am guessing that Scient is pursuing the long-term sustainable project and Induktio isn't. From a strategic open source standpoint, it would make more sense if Induktio started migrating his work to OpenSMACX.
I mean if everyone has to be "Induktio smart and motivated" to do AI mods, nobody but Induktio is ever going to make progress banging on the AI. There has to be a code base where people aren't dinking around with disassembly to get at the AI.
I think I've seen and heard about 50 different text mods and only 3 exe
And AI improvement is a completely different beast than patching stuff.