I've been tinkering with the world builder settings to consistently create a Pangaea-style Planet on default land and erosion settings. So far these settings often but not always produce the desired effect. I started from the defaults in Thinker, which differ from the stock alphax, but I noted my changes below:
#WORLDBUILDER
384, ; Land base (Seeded land size of a standard world)
140, ; Land modifier (additional land from LAND selection: x0, x1, x2) Thinker 120
64, ; Continent base (Base size of a land mass seed) Thinker 48
128, ; Continent modif. (Increased size from LAND selection: x0, x1, x2) Thinker 24
1, ; Hills base (Base # of extra hills)
2, ; Hills modifier (additional hills from TIDAL selection: x0, x1, x2)
8, ; Plateau base (Basic plateau size)
12, ; Plateau modifier (Plateau modifier based on LAND selection: x0, x1, x2)
24, ; Rivers base (Basic # of rivers) Thinker 12
16, ; Rivers rain mod. (Additional rivers based on RAIN selection)
14, ; Solar Energy (Latitude DIVISOR for temperature based on HEAT) Smaller # increases effect of HEAT selection
14, ; Thermal band (Latitude DIVISOR for thermal banding) Smaller # widens hot bands
8, ; Thermal deviance (Latitude DIVISOR for thermal deviance) Smaller # increases randomness
8, ; Global Warming (Latitude DIVISOR for global warming) Smaller # increases effect of warming
3, ; Sea Level Rises (Magnitude of sea level changes from ice cap melting/freezing) Thinker 5
5, ; Cloudmass peaks (Size of cloud mass trapped by peaks)
3, ; Cloudmass hills (Size of cloud mass trapped by hills)
1, ; Rainfall coeff. (Multiplier for rainfall belts)
8, ; Deep water (Encourages fractal to grow deep water)
10, ; Shelf (Encourages fractal to grow shelf)
15, ; Plains (Encourages highland plains)
40, ; Beach (Encourages wider beaches)
10, ; Hills (Encourages hills x TIDAL selection)
10, ; Peaks (Encourages peaks)
1, ; Fungus (Fungus coefficient based on LIFE selection)
3,6,12,18,24 ; Ratio (Continent size ratios)
0 ; Islands (Higher # increases island count) Thinker 4
Two changes are unrelated: I increased the amount of rivers because I use 1/2/0 forests and I decreased the sea level rise because Thinker's AI will typically cause severe global warming.
I'm not quite satisfied yet with the results yet. I also don't like "noodle" continents that stretch from pole to pole or create a meandering equatorial land ring with two separate seas, but I still get those. The Freshwater Sea doesn't spawn properly, either, but I think that's a general random map problem.
Fun things I discovered:
"Beach" makes no sense to me as a name or its described effects. Low numbers produce extremely flat (geographically, not tile-wise) land, higher numbers discourage that and seem to elongate continents.
The "Fungus" setting is way too sensitive to be worth changing. On Abundant life, a 2 or above rapidly produces an unlivable Planet. On the lower levels, small increments gets you an Abundant life style Planet, anyway.
The Continent ratios didn't seem to do anything or I didn't understand what they were doing.