Author Topic: No Survivors, No Secrets - SMACX AI Growth mod version 1.42  (Read 9780 times)

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Offline bvanevery

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #105 on: May 07, 2020, 04:37:48 AM »
feather in my cap
feather in my cap

MY 2390.  This will make moving my ships around a bit easier.  Lal is dying rapidly, but the Cultists occasionally manage to interfere by landing planes in Lal's bases.  I don't want to commit atrocities against the Cult because I think there's still a chance I could win Diplomatic Victory.  Unless my Infamy precludes it.

lab power
lab power

Research Hospitals do slow down plagues.  It has taken 4 plagues to knock some of these defenders down to 50% wounds, and I'm pretty sure that's the limit of what can be inflicted in the presence of a Research Hospital.  The base started at size 16 and only 4 population have been lost.  Fortunately, the RH doesn't provide any special protection against chemical attacks!  Unfortunately I sort of messed up, I don't have any full strength gravships in range.  Better luck next year.  I have a lot of wounded gravships, and both Cultist and Spartan planes are buzzing around, so I pull many of them back to base.

Offline bvanevery

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #106 on: May 07, 2020, 05:04:59 AM »
I will now grow without bounds
I will now grow without bounds

MY 2391.  Game's almost over.  Soon I'll be Governor.  Then it'll get silly, and I'll vote myself Supreme Leader.

amazing healing powers
amazing healing powers

These mindworms were all at death's door last year, due to plagues.  The one Secret Project that Lal still has left is the Nano Factory.  I wonder if its healing effect is that profound?  Or are native units just plague hardy, always recovering in 1 year?

so much for that loophole
so much for that loophole

I use the last of my Conventional Missiles for their intended purpose.

also completely healed
also completely healed

So I only managed to do 2 population damage last year, and I lost 2 probe teams doing it.

Offline bvanevery

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #107 on: May 07, 2020, 05:28:24 AM »
no child policy
no child policy

MY 2392.  Depopulation is working great.  Lal doesn't have much longer.

earned income credit
earned income credit

I have garrison ships taking up position in my conquered Peacekeeper bases.  I am confident in my ability to hold all the Secret Projects.

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #108 on: May 07, 2020, 06:13:19 AM »
do missiles fly
do missiles fly

MY 2393.  Unless something gets nuked.   I get that this is a play mechanical thing.  But from a simulationist standpoint, this is pretty goofy.  Rubs me the wrong way.  I'm trying to build what I want to build and end the game... and I think the game deliberately does this sort of thing.

Offline bvanevery

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #109 on: May 07, 2020, 07:08:48 AM »
old school
old school

MY 2395.  Not sure why I'm finally seeing a fungal pop now.  Maybe all my cities going to size 16 from the Ascetic Virtues has something to do with it.  This city is one of the few with a Robotic Assembly Plant.  Well 9 eco-damage is hardly anything to write home about.  If I had a ship, I could make some money killing Isles, but I don't have one.  It's been so quiet back here for so long, there's been no need.  I think there still is no need.  My existing garrisons were set up to repel this sort of thing, and I just shelled 12 Isles with my R-Laser Artillery.  It's not going to amount to anything.  I could just make some money, that's all.  Yet I'm obviously lazy, because that solar flare made me about 3k, and I'm doing nothing with it.

Offline bvanevery

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #110 on: May 07, 2020, 07:11:32 AM »
more pops
more pops

MY 2397.  Not sure why this one city is doing so much eco-damage.  I've got 3 other cities that are doing a very small amount of eco-damage.  This again won't matter as far as defense.  I managed to get 2 artillery shelling the main stack of Isles, without even bothering to move units around.

Offline bvanevery

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #111 on: May 07, 2020, 07:32:07 AM »
the inconvenience is over
the inconvenience is over

MY 2398.  I have 1 Peacekeeper base left to Obliterate, because I didn't have a ship to do it.  But Lal's gone.  What to do with all my gravships?  They're not that great at fighting indigenous life, so I think I'll just leave them out here as garrison units.

another pop
another pop

I'm missing out on some money, but I just can't be bothered to make more ships.  Rebuilding my Orbital Defense Pods is a higher priority.  I also don't feel like spending money to rush anything.  This is probably not the best display of winning the game in the shortest time, but I feel I already made too many fundamental mistakes anyways.  At least I will win this, and it might be the 1st time I've actually survived a flood apocalypse and won.

Offline bvanevery

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #112 on: May 07, 2020, 07:50:31 AM »
safety
safety

MY 2400.  I have minimal orbital defenses restored, with more in progress.  I'm switching over to Trance 3-Res Super Cruiser Formers again.  One might ask why I ever got rid of them, but they consumed SUPPORT and I did not want to pay for raising the ocean floor at the time.  Now I think the oceans are finally settled.  Also I've finally got Hab Domes.  Native life can't seem to kill the things, at least not in 1 hit, so they're good defense.

can't get anything done
can't get anything done

I'm not going to have enough population to win for another 10 years, so I might as well propose something.  I don't get why they've never wanted the oceans to go down.  I'm obviously doing better than them.  Perhaps the AI ain't so bright.

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #113 on: May 08, 2020, 02:41:26 AM »
get the money
get the money

MY 2401.  Somehow my cash flow is positive now.  Must be economies of scale kicking in, as my cities move past 16 in size.  I did lose 1 unit to indigenous attacks last year.  I begrudgingly shifted a couple of units into the beleaguered base for more defense.  I still don't feel like spending any money to make anything go any faster.  Is it just a mouseclicking thing?  Am I just jaded?

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #114 on: May 08, 2020, 02:50:59 AM »
land rebate
land rebate

MY 2403.  I've been doing water for so long, that I don't see the point of doing land anymore.

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #115 on: May 08, 2020, 03:28:49 AM »
a bad habit
a bad habit

MY 2407.  I keep getting pops, pretty much in the same spot.  I've started making cruisers and gravships to deal with them.  I've also started paying to finish my facilities and get on with winning.  I could make Temples of Planet now, but I'm not going to.

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #116 on: May 08, 2020, 04:01:52 AM »
anticipate the flight
anticipate the flight

MY 2408.  This is in case I get big stacks of Locusts again.  More typical now is big stacks of Isles with 1 Locust on top.  The new R-Laser gravships do seem to pick those covering Locusts off just fine.  I haven't managed to get a ship to sink a stack of Isles yet, so no real money yet.

first time
first time

MY 2409.  I lost a gravship removing the Locust, but my effort was rewarded by capturing an entire stack of slightly wounded Isles!  I think I've got enough Cruiser Formers and defensive units now.  I go back to making Sky Hydroponics Labs.

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #117 on: May 08, 2020, 04:19:56 AM »
again it's annoying
again it's annoying

MY 2410.  At least I'll make money.

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Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #118 on: May 08, 2020, 04:40:20 AM »
weenie power
weenie power

MY 2411.  I can't believe Cha Dawn has something I don't.  Santiago's got it too.  I will set myself to stealing it.  I obtain it trivially.  I change my few military units in progress to quantum reactors, but I'm not going to upgrade my existing units.  I'm mostly attacked by native units and a better reactor won't matter for that.



Offline Geo

Re: No Survivors, No Secrets - SMACX AI Growth mod version 1.42
« Reply #119 on: May 08, 2020, 11:02:10 AM »
the inconvenience is over
the inconvenience is over

That's so naughty of you, Chairman. Turning Lal into a transgender before strappin' him/her in the 'sphere...

 

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