6 new categories and 72 new items added to the shop!Fake forum EC for posting doubled everywhere to help pay for them!
0 Members and 1 Guest are viewing this topic.
Weird how they didn't bother to make the Dream Twister a priority for factions with positive PLANET scores but left in the unused Psy rule compulsion.
Am I reading it right where if a faction has a positive Population rule, they are actually more compelled to research Hab Complexes?
It looks like Morgan is the only vanilla faction that has POPULATION rule set.
You are correct. The faction would be compelled to research Hab Complex/Dome. It looks like Morgan is the only vanilla faction that has POPULATION rule set.
Why hardcode a boost for Environmental Economics as a Build tech? It's got a Build tech weight in it already in alphax.txt. Did this code get written before the generalized 4 field weighting mechanism was in place? Or did it get written in a hurry, trying to fix problems at the binary level? Did they decide alphax.txt wasn't something they could do revisions of after shipping the game, but they could change the binary around? It doesn't make sense to have this going on in 2 different places. This sort of thing is kind of a mess.Well, at least such an implementation doesn't violate the basic theory of categorical weights actually mattering.
Well it's not a boost to research the tech,
I don't understand the cloud cover condition.