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From a game design standpoint I predict that to be a complete fail, at least in this game. "Formers getting themselves killed" is a typical problem of many Civ-style games. Allowing units to continue to move while taking wounds, is likely to be a quick death in many circumstances. If you think you can work "throttling code" into such a decision, have fun with that... but game design-wise I think you'll be walking into a genre of AI misbehavior that players do not want to see in their games.
Quote from: Douglas on December 13, 2019, 11:48:39 PM1) ... Way too many times, I've had it ignore obvious mag tube routes, sometimes even when the mag tube is an utterly trivial single square deviation from the direct line path. I've even had it go off the mag tubes for a single square, only to move right back on one square later, when there's another mag tube square connecting them without even requiring a greater number of steps... To my knowledge, this behavior occurs when underlying road is destroyed, rendering intact magtube unusable. Hope this helps.Much more sad behavior demonstrate needlejets, flying aimlessly back and forth, sometime crashing in process.
1) ... Way too many times, I've had it ignore obvious mag tube routes, sometimes even when the mag tube is an utterly trivial single square deviation from the direct line path. I've even had it go off the mag tubes for a single square, only to move right back on one square later, when there's another mag tube square connecting them without even requiring a greater number of steps...
Quote from: PvtHudson on December 16, 2019, 12:23:24 PMQuote from: Douglas on December 13, 2019, 11:48:39 PM1) ... Way too many times, I've had it ignore obvious mag tube routes, sometimes even when the mag tube is an utterly trivial single square deviation from the direct line path. I've even had it go off the mag tubes for a single square, only to move right back on one square later, when there's another mag tube square connecting them without even requiring a greater number of steps... To my knowledge, this behavior occurs when underlying road is destroyed, rendering intact magtube unusable. Hope this helps.Much more sad behavior demonstrate needlejets, flying aimlessly back and forth, sometime crashing in process.No, I check the route it's going to take before releasing the button, and when I see it ignoring a mag tube I cancel giving that order and manually move it step by step past the trouble spot. Doing this gets the unit through with 0 movement spent every time; I've never had this fail.
if you don't give a needlejet orders it won't use its fuel.