Author Topic: Some stuff.  (Read 10702 times)

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Offline NewAgeOfPower

Re: Some stuff.
« Reply #30 on: June 20, 2012, 10:53:38 PM »
Yep. I knew about the pops and rebuilding facilities, but I'm trying to create a scenario where you (or your enemy) starts with a monster base- one that can crank out almost anything in a turn. Besides, I can't seem to keep up raising clean mineral limit fast enough, by my 4th borehole there is nothing I can do to keep minerals clean while raising production... maybe if I ICSd 50 bases and had them continuously rebuild/salvage Preserves and Temples...

I have multiple scenario ideals, one of which I'm almost done with.

Yes. #1 was to see how fast I could jack up the sea level- if it could ever outpace a few stacks of super formers; i.e. an practical limit on mineral production. The second was because, screw reasonable, I want my max armor + weapon fleet of gravships... which I got, by producing 1/1 gravships en masse and using upgrade (nanofactory makes the cost 670ish)

But no. Even at 350 mins a turn it takes 4-5 turns to crank out one of these deadly gravships. In SMAX, unofficial patch, at least.

As mind to body, so soul to spirit.
As death to the mortal, so failure to the immortal.
Such is the price of all ambition.

Offline Kilkakon

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Re: Some stuff.
« Reply #31 on: June 21, 2012, 04:00:55 PM »
What about a high planet rating?

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Re: Some stuff.
« Reply #32 on: June 21, 2012, 04:12:37 PM »
Could you play through 100 turns or so to raise the min limit and let the user start the scenario there?

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Re: Some stuff.
« Reply #33 on: June 22, 2012, 04:17:10 PM »
It seems like a lot of people turn out to have seen the page when I meet them -- I need to add a link back to here.
Done.

Offline NewAgeOfPower

Re: Some stuff.
« Reply #34 on: June 23, 2012, 06:55:38 AM »
Quick question- I won't have time to test this for about a week, but does Voice of Planet or Ascent to Transcendence stop spawns? Pops? I do recall once the game ended I stopped having eco-damage...

I can just disable Ascent victories and then manually edit the secret project into a base.
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Such is the price of all ambition.

Offline Davyboy

Re: Some stuff.
« Reply #35 on: June 23, 2012, 07:46:28 AM »

Since It's a mid/late game - say 100 turns to run - once VoP is built you'll still get pops, but no NNL.


Ascent determines the game scores - no further additions to scores are entered.
VoP just suppresses 'Blooms'. Hurry costs are doubled too.

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Re: Some stuff.
« Reply #36 on: June 23, 2012, 12:38:19 PM »
You still get the blooms, but without the worms.

Offline Davyboy

Re: Some stuff.
« Reply #37 on: June 23, 2012, 01:17:15 PM »
My bad.
That's what I meant but it just came out wrong.
Fungus grows -- no more lifeforms, check...

Offline NewAgeOfPower

Re: Some stuff.
« Reply #38 on: June 24, 2012, 10:09:05 PM »
I see. Does the Ascent to Transcendence have any side effects?
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Re: Some stuff.
« Reply #39 on: June 25, 2012, 05:24:39 AM »
Everybody attacks you.  Also, you might sorta accidentally win.

Offline Davyboy

Re: Some stuff.
« Reply #40 on: June 25, 2012, 07:38:15 AM »
Everybody attacks you.  Also, you might sorta accidentally win.

LOL

A few bases might default to stockpiling energy since you've built everything - the base that built ATT might try to build it again (just to make sure) but it's GO man, like G O ...

Offline NewAgeOfPower

Re: Some stuff.
« Reply #41 on: June 26, 2012, 06:49:24 AM »
I mean, I can disable Ascent Victory in scenario, and then edit a base to have the monument.

Also, I distinctly remember the first time I played SMAC (half a decade ago), I Ascended as the Evil Professor Zak, and clicked the One More Turn option (Lemme play a few more turns) and there was absolutely no eco-destruction or anything going on... and I think in SMAC, unpatched, doubling your minerals through space elevator also doubled eco-damage...

I'll be free this weekend, I think. If none of you get around to testing this, I'll have to do it.
As mind to body, so soul to spirit.
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Such is the price of all ambition.

Offline Kilkakon

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Re: Some stuff.
« Reply #42 on: July 06, 2012, 05:30:42 PM »
Any findings?

Offline NewAgeOfPower

Re: Some stuff.
« Reply #43 on: July 09, 2012, 10:06:03 PM »
Ah. I made many changes a week ago, and tested them out...

What I did:

Change sea level rising in the alphatxt to 1/10th (along with other changes)
No Native Life
VOP, but Ascent disabled.

I then stationed a unit on every square in base radius, and jacked its production to 470++ a turn (without using space elevator)

Results? Fungal pops still happen. No native life, and no Warning Message though. No sea level rise.

Fungal pops no longer occur at the base where every square has a unit sitting on it, thank god... The first time I had a fungal tower appear UNDER my unit was incredibly annoying. The land and improvements stay intact, and fungus free.

EDIT: I'm mostly working on the Demarchists right now. Can't think of a good Faction Leader picture, and I'm having merry hell trying to squeeze in 9 faction specialties with them.
As mind to body, so soul to spirit.
As death to the mortal, so failure to the immortal.
Such is the price of all ambition.

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Re: Some stuff.
« Reply #44 on: July 10, 2012, 02:06:06 AM »
I've got a file of about 80 leaderhead candidates posted in Downloads.  None are quite ready to drop in as-is, but some are close.  Might be worth a look.

 

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