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importing the art assets some way or another would become unavoidable.
3. Gaians gain +1 nutrient in forest squares.
I'm very happy with this project, Scient, largely in the hope of getting more features. Please, keep us updated regularly. I don't really understand it, though. What do we have to learn to actually edit the decompiled code?
There are a few things I'd like to incorporate in my next mod. Will list them here in order to talk about feasibility.1. Support in excess of social engineering depletes energy rather than minerals.
2. All formers deplete 1 mineral from home base per turn, independently of social engineering. (One of Yitzi's ideas before he disappeared.)
Another thought: scripting in additional starting units, so factions begin with extra colony pods and free formers. This is currently possible with txt but each unit added in this way takes up limited faction customization slots.
Without good terrain, farms are essential because bases provide 0-0-0 resources as a default.
#RESOURCEINFOOcean Square, 1, 0, 0, 0,Base Square, 2, 1, 1, 0,