Author Topic: Unit Limit  (Read 3015 times)

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Offline Citizen King

Unit Limit
« on: February 28, 2019, 02:32:03 AM »
While running the original release of Alpha Centauri, I hit a limit on the number of units I could have in the field at around 1000+ units. I have also tried running the sav file with SMAX using the GOG Version and it had the same problem. Browsing the internet, I see documentation that the limit is at 2000+. So I have two questions: a) why exactly does my game have such a lower limit and b) is there any way to change that. The scient patch I tried kept crashing for SMAX whenever I made new units.

Offline bvanevery

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Re: Unit Limit
« Reply #1 on: February 28, 2019, 05:30:14 AM »
a) why exactly does my game have such a lower limit

'Cuz it's an old game.  It was made in an era when we didn't have PC hardware remotely as powerful as we do today.  The original game has a 256 color palette.  It only allows 256 unit designs.  This was all to save memory. 

Quote
and b) is there any way to change that.

You could try reading the wiki pages about Yitzi's patch to see if he did something about it.

Offline BFG

Re: Unit Limit
« Reply #2 on: March 04, 2019, 03:27:53 PM »
Hindi ko alam kung gaano karaming mga pag-update ang ginawa upang hindi ako makatutulong sa pagrerekomenda sa kanila.

Machine translation from Google:
“I do not know how many updates have been made so I can’t help with recommending any.”

Offline bennieCag

Unit Limit
« Reply #3 on: April 27, 2019, 01:20:51 AM »
hi Bruce

That is a fascinating question... logically, yes, there would be a gravitational limit inside unit space, because the unit space boundary is just separating 3D space from 3D time. But it may not be observed as such because outside, the gravitational limit has units of gravity, s3/t3, so inside would be the inverse, t3/s3, which is more of a mass limit than a gravitational one, since those are units of mass.

so would the gravitationall limit and mass limit prevent Black Holes from forming

since they are suppose to be gravitational collaspse without limits?
craftsway . info   (<-The sigspam, as edited by the Management)

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Re: Unit Limit
« Reply #4 on: April 27, 2019, 02:31:02 AM »
...Just waiting for the sig spam, now...
« Last Edit: April 27, 2019, 04:42:21 AM by Buster's Uncle »

Offline Geo

Re: Unit Limit
« Reply #5 on: April 27, 2019, 09:30:14 AM »
Good ol' huntin' the 'bots. ;lol

Offline bvanevery

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Re: Unit Limit
« Reply #6 on: April 27, 2019, 08:43:19 PM »
It's probably all Amazon robotic driving technology.  And it's gonna kill someone on this forum.

I can't tell you how depressing it is to have some old topic that was actually interesting, but didn't get a lot of input, suddenly be necroed by a bot.  Definitely worth a nerve stapling.

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Re: Unit Limit
« Reply #7 on: April 27, 2019, 11:05:42 PM »
-I really thought this one was a human, albeit a troll, on its first post.  Would y'all like me to be less patient with the hammer, then?
« Last Edit: April 28, 2019, 09:59:37 PM by Buster's Uncle »

Offline Vidsek

Re: Unit Limit
« Reply #8 on: April 28, 2019, 02:06:18 AM »
    You might accidentally catch a truely human lunatic in your web, but yes: Maxwell's Silver Hammer them.
All this talk of fungus and worms makes me hungry...

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Re: Unit Limit
« Reply #9 on: April 28, 2019, 02:15:24 AM »
Oh, what the heck.  Done.

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Re: Unit Limit
« Reply #10 on: April 28, 2019, 04:31:54 AM »
...Y'know, it has become a singular chore, more mornings than not, to have to ban bots first thing - and worse, to greet the ones that don't give themselves away for absolute sure right up front.  And when this one dissed SMACX one the first post, and nobody was dumb enough to take the bait, I had hoped for a little entertainment - but if my real pipples complain, well, no more of that. 

(Besides, six bits of uninteresting copypasta later, it was looking like no sport in humoring it any longer, anyway)...

Offline bvanevery

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Re: Unit Limit
« Reply #11 on: April 28, 2019, 09:49:35 PM »
Perhaps we should make it a unwritten policy to answer such bots only with Datalinks quotes.  In the same way that people go on and on about The Lord of the Rings with "you have my bow" ... "and my axe" and so forth.

A good opening could be:

"We are no longer particularly in the business of writing software to perform specific tasks."

Offline Geo

Re: Unit Limit
« Reply #12 on: April 29, 2019, 02:42:50 PM »
"We are no longer particularly in the business of writing software to perform specific tasks."

But... that's what those 'bots are trying to do: the bonding process...

Offline bvanevery

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Re: Unit Limit
« Reply #13 on: April 29, 2019, 09:32:44 PM »
I dunno, I'm feeling pretty wormdog like I wanna pick Fail.

Offline gwillybj

Re: Unit Limit
« Reply #14 on: February 17, 2020, 04:14:39 AM »
While running the original release of Alpha Centauri, I hit a limit on the number of units I could have in the field at around 1000+ units. I have also tried running the sav file with SMAX using the GOG Version and it had the same problem. Browsing the internet, I see documentation that the limit is at 2000+. So I have two questions: a) why exactly does my game have such a lower limit and b) is there any way to change that. The scient patch I tried kept crashing for SMAX whenever I made new units.

The Unit Limit is 2048 total for all factions combined. AFAIK, there is no limit for the factions individually. It's theoretically possible to massively out-produce all of the other factions and dominate the map with your units.
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