Author Topic: Age of Wonders: Planetfall  (Read 1125 times)

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Offline Vishniac

Age of Wonders: Planetfall
« on: January 26, 2019, 08:10:32 PM »
The Age of Wonders series were cool wargames in a fantasy world with all the usual races: dwarves, humans, elves, orcs, Goblins, Undead, Lizardmen and all others. You had the strategic map with limited empire-building and diplomacy and some kind of campaign from map to map. One of the most interesting aspects was the tactical combat: it opened in a new map corresponding to the terrain you were in and there were tons of fun.

I post here because this new iteration could interest SMAC players:
 - it's now a sci-fi setting in a far future
- goal is to conquer/dominate a planetary surface
- factions with strong ideologies and detailed background
- factions with pre-determined traits / others choosable through the commander
- customizable units
- some terraforming
- a past story and secrets to uncover

The synopsis:
Quote
As one of the heirs to the shattered Galactic Empire known as the Star Union, you emerge from a cosmic dark age to craft a new future. You travel to one of the many lost worlds of the old empire, where you will find many marvels among the remnants of this once great civilization.

On those planets – which vary in biome, geography, structure and surviving factions - you will need to rediscover lost technologies and social doctrines for your colonists to thrive. However; you are not alone. Other houses compete with yours to rebuild the Star Union and you will need both a carefully crafted arsenal and a firm grip on diplomacy if you are to have any chance at victory. The game takes place on one planet at a time, but there are endless worlds for you to discover.

I let you the link of the official forum where you'll find the FAQ, the dev diaries (usually one by week) and other presentations and discussions.
https://forum.paradoxplaza.com/forum/index.php?forums/age-of-wonders-planetfall.1009/


And a picture:
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Unorthodox

Re: Age of Wonders: Planetfall
« Reply #1 on: January 29, 2019, 06:42:43 PM »
So is the combat going to essentially be a reskin of AoW3?  That is ultimately where that game lost me, for all the bling, combat was very shallow

Offline Vishniac

Re: Age of Wonders: Planetfall
« Reply #2 on: February 02, 2019, 07:46:21 AM »
If you disliked the tactical combat in the former AoWs, you'll probably not like this one.
Note that you still have the option to automate combat (that would be more SMAC-like) especially when you are vastly superior.

To have an idea of combat, you can watch the video there:
https://forum.paradoxplaza.com/forum/index.php?threads/age-of-wonders-planetfall-faction-spotlight-vanguard.1119093/

Unfortunately, i can't find anymore another long video explaining the game in more details but you'll have a good idea.
Tactical maps have obstacles, chokepoints and such...
They say everything is destructible (like in the old X-com).
Lot of tactical options and we hope the AI shall be able to use them.
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Maniac

Re: Age of Wonders: Planetfall
« Reply #3 on: February 13, 2019, 09:30:38 PM »
I'm just pissed they stole the Planetfall name. ;)

Offline Geo

Re: Age of Wonders: Planetfall
« Reply #4 on: February 13, 2019, 10:17:13 PM »
 :o

 

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