Author Topic: odds scumming of mindworm capture  (Read 832 times)

0 Members and 1 Guest are viewing this topic.

Offline bvanevery

  • Emperor of the Tanks
  • Thinker
  • *
  • Posts: 6370
  • €659
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  Premium environmentally-responsible coffee, grown with love and care by Gaian experts.  
  • Planning for the next 20 years of SMACX.
  • AC2 Hall Of Fame AC Text modder Author of at least one AAR
    • View Profile
    • Awards
odds scumming of mindworm capture
« on: December 05, 2018, 06:25:47 AM »
odds scumming of mindworms
odds scumming of mindworms

Did you know that if you play with the "Confirm odds before attacking" preference, you can actually tell whether you're going to capture a mindworm or not?  If you're going to, you'll just capture it!  If you aren't going to, then you get the Confirm Odds warning.  Then you can even cancel your attack.  When I got surrounded by mindworms, I tried doing this to a whole bunch of different mindworms in succession.  Eventually I found one that I got a capture instead of a battle.  So now my Recon Rover is going to slip out scott free!

This odds scumming trick doesn't seem to work when applied to the same mindworm over and over again.  I just tried backing out of an Isle vs. Isle combat repeatedly.  20 times in a row, no capture.  I wouldn't be shocked however if you could alternate back and forth between 2 adjacent mindworms indefinitely, until you finally capture one of them.  Either that or it's "once and locked" per mindworm.  Still you've got 8 tries against a surrounding explosion of mindworms, with this trick.

I tried another experiment, 4 mindworms next to me.  I rotated between them for 20 tries, never got a capture.  So I think it is "once and locked" per mindworm.  You can try all 8 that surround you, but you may not get a capture.  Still, 8 chances is better than 1 chance!
« Last Edit: December 05, 2018, 07:05:25 AM by bvanevery »

Offline Geo

Re: odds scumming of mindworm capture
« Reply #1 on: December 05, 2018, 09:02:07 AM »
Never noticed this before. But I can't remember being in a position were my unit was completely surrounded by native life.

Offline Vidsek

Re: odds scumming of mindworm capture
« Reply #2 on: December 05, 2018, 01:19:39 PM »
  When popping a pod, I get the 8 natives (mostly worms but sometimes launchers mixed in) option far too often  :(  Clearly the dev gods meant it to be a "HA HA You Loose" chance.

  I agree that in-game experience suggests the capture/fight chance is locked in.  Until someone tests it to destruction or decodes the .exe, I'll run with that.

  I also have noticed the "insta-capture or odds warning" feature, and have used it to give me a more informed choice at times.

  I call it "save scamming" and use it for testing (like you do) and as a dirty workaround for bugs that can't be modded or haven't been .exe patched.
All this talk of fungus and worms makes me hungry...

Offline bvanevery

  • Emperor of the Tanks
  • Thinker
  • *
  • Posts: 6370
  • €659
  • View Inventory
  • Send /Gift
  • Allows access to AC2's quiz & chess sections for 144 hours from time of use.  You can't do without Leadship  Must. have. caffeine. -Ahhhhh; good.  Premium environmentally-responsible coffee, grown with love and care by Gaian experts.  
  • Planning for the next 20 years of SMACX.
  • AC2 Hall Of Fame AC Text modder Author of at least one AAR
    • View Profile
    • Awards
Re: odds scumming of mindworm capture
« Reply #3 on: December 05, 2018, 08:04:34 PM »
I think of "save scumming" as when you actually save a game, try something out, then load your saved game if it doesn't work out.  That's a much slower process than "odds scumming", which has basically no time cost at all.

Well, there's the time cost of being continuously pestered by odds warnings, but I actually needed that recently, trying to understand the innards of the combat system.  Since I kicked version 1.26 of my mod out the door, I don't need that anymore, but I still find myself mildly interested in looking at the odds.  Especially since I upped the Sensor Array defense bonus to 50%, and it can be really difficult to get an offensive weapon in the early part of my mod.  Extra defensive bonuses like that, can be the difference between life and death.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Although Planet's native life is based, like Earth's, on right-handed DNA, and codes for all the same amino acids, the inevitable chemical and structural differences from a billion years of evolution in an alien environment render the native plant life highly poisonous to humans. Juicy, ripe grenade fruits may look appealing, but a mouthful of organonitrates will certainly change your mind in a hurry.
~ Lady Deirdre Skye ‘A Comparative Biology of Planet’

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 5: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default), Aeva.english (default).
Style sheets: 0: .
Files included: 50 - 1568KB. (show)
Queries used: 38.

[Show Queries]