Author Topic: armored probe teams  (Read 3475 times)

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Offline bvanevery

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Re: armored probe teams
« Reply #15 on: November 06, 2018, 06:02:58 PM »
Even if you believe that adding armor makes it not a bug, having free support for a combat unit is surely a bug.
Support isn't tied to unit's 'combatness' in any way, at least now.


Again, someone designed 2 different kinds of rules and didn't think about how they interact.  Here's how Support works: probe teams don't require support, supply crawlers don't require support.  Otherwise, things require support unless they're Independent or have got Clean Reactors.  Someone made a fairly simple straightforward system of classification based on type, and didn't think about how a rule about weapon > 0 or armor > 1 would override that.

Quote
On another note: do you tested armored probe team being designated defender in one stack with non-probe unit, is it working?

Haven't.  You can try...

Other cases to consider: now expecting the same behavior out of armored Formers and armored Supply Crawlers.  The latter could again be a perfect defender, because it doesn't require support.  At least in my mod, you'll have to play half the game before you actually get Supply Crawlers.

Offline bvanevery

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Re: armored probe teams
« Reply #16 on: November 06, 2018, 07:50:58 PM »
armored former no Noncombat penalty
armored former no Noncombat penalty

I contrived a demonstration of a Synthmetal armored Former being attacked.  Note the lack of a Noncombat penalty in the battle / odds readout.

Offline DrazharLn

Re: armored probe teams
« Reply #17 on: November 10, 2018, 11:52:42 AM »
For all I know it could have already been fixed in someone's .exe patch.

I tested scient v2 and probes without armour are non-combat, those with armour are counted as combat. Seems like a bug to me.

Test scenario attached. Play as svengard to test. Attack the unarmoured one first.

 

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