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Good to know it can be fixed in that way. That's very useful. Did you find any way to make it start in the native desktop resolution (e.g. DirectDraw=0 in vanilla)?
Didn't see it immediatly. Also what a weird design choice.
Calculates tech cost.cost grow accelerated from the beginning then linear.a1 = 20 // constant (first tech cost)b1 =-20 // linear coefficientc1 = 40 // quadratic coefficientb2 = 600 * <map size> // linear slopex0 = (b2 - b1) / (2 * c1) // break pointa2 = a1 + b1 * x0 + c1 * x0 ^ 2 - b2 * x0 // linear interceptx = (<level> - 1)correction = (number of tech discovered by anybody / total tech count) / (turn / 350)cost = [S + (x < x0 ? C * x ^ 3 : A + B * x)] * scale * correction