Author Topic: Coming Monday(?): Fusion Power Is NOW!  (Read 4880 times)

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Offline Mart

Re: Coming Monday(?): Fusion Power Is NOW!
« Reply #15 on: May 02, 2018, 04:59:18 PM »
These are very valid points, that you discuss here. I had occasional crash when playing Yitzi patch, but I do not play much recently either.

I added for the GOTM version for unmodified alphax.txt, so anyone with official exe, or patched by scient, kyrub, etc. will have such version to play. It should be actually mainstream. The changes I made to the rules are possible to make in original alphax.txt. Nothing that would use newly introduced options by Yitzi.

Offline bvanevery

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Re: Coming Monday(?): Fusion Power Is NOW!
« Reply #16 on: May 03, 2018, 03:00:40 AM »
And see that's the thing.  Yitzi patch adds modding capabilities.  I have not determined whether they are valuable capabilities to me, or to anyone else.  For deployment and sorting this all out, I hope you all appreciate this is a variation on the general problem of "DLL Hell".

Offline Mart

Re: Coming Monday(?): Fusion Power Is NOW!
« Reply #17 on: May 04, 2018, 02:22:48 PM »
Well, kyrub's patch for SMAX seems to have at least one bug, probably the same place in the code, showing in 2 places of the game, that I have seen so far:
- not always factions start with 10 minerals, they can get more, like 15
- when switching production, minerals are irreversibly reduced to 10, no possibility to return to initially built item in the same turn with initial number of accumulated minerals.

I haven't seen it in scient's patch and I remember, Yitzi was fixing it in one of his patches.
So scient's patch may be better, if the bugs kyrub fixed are acceptable.

 

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