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Yitzi hasn't been here for a while. He has given much to the cause. *salutes*
Yeah, the job search has taken a lot of my energy, particularly when I wasn't sure what I wanted to do. Now that I've decided against actuary and in favor of software engineering, I'll probably be getting back to at least some extent.
AI factionsAn option that automatically loads a faction from faction_ai.txt instead of faction.txt when faction is computer controlled.Would make AI buffing with custom factions much less of a hassle
SMAC interface graphics
Option to adjust defensive structures defense bonusSince AI can't into maneuvering in the field, I experiment with equalizing weapon and armor stats, but it makes bases with tachyon field too difficult to conquer for AI.
25, ; Combat % -> intrinsic base defense
25, ; Combat % -> intrinsic base defense {-100 to 32767}
Option to disable stack splash damage when defender is destroyed in regular attack.Again, since AI can't into maneuvering in the field, human player can easily devastate its stack of any size, with a few times smaller stack of rovers.
AI disband or upgrade obsolete designsEasy to conquer bases chock full of obsolete units eating into AI mineral output are scourge of the AIs. It could be limited to units with defensive plan.Because obsolete offensive units exploring the map, gathering pods, planet pearls and making contact with other factions, or destroing terrain improvemnts, formers and crawlers are useful.Along the same lines a routine that would prevent to build more units if unit support exceeds a certain percentage of base mineral output would help a great deal with proper development.