Author Topic: E3 developer Q&A  (Read 970 times)

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Offline Unorthodox

E3 developer Q&A
« on: June 16, 2016, 01:38:27 PM »
https://m.facebook.com/story.php?story_fbid=10154143011620359&id=117631940358&refsrc=http%3A%2F%2Fwww.google.com%2F&_rdr

Don't know how to embed off FB...

I'm told there is plenty of info through this one.  (As usual, can't watch from here) 

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Re: E3 developer Q&A
« Reply #1 on: June 16, 2016, 03:06:21 PM »
I always fake it like so:
Quote from: Facebook
Sid Meier’s Civilization was live.
                                   12 hrs ·
..
The lead developers of Civilization VI answer your questions, live from ‪#‎2KE3‬!


Vid link
-Which works a lot better with a pic instead of a video that won't embed...
« Last Edit: June 17, 2016, 02:07:49 AM by BU Admin »

Offline Spacy

Re: E3 developer Q&A
« Reply #2 on: June 17, 2016, 02:14:04 AM »
30 minutes not too well organized.

City size limits?
-   Same as Civ5 – 3 tiles out, 36 tiles
-   Health & happiness will be an issue for city size
-   There is housing that artificially caps pop, and grows as you get new techs.  For example, a university has dorms. 
-   Some civs have traits that impact housing
It is basically a new engine, with some parts that have evolved from the art rendering side, but mostly new.
-   64 bit engine
-   Noting said if there will be a 32 bit version
Can you destroy the stuff in the hexes around cities?
-   Not destroyed, but pillaged (which takes a turn). 
-   City razing (if capture the center) is an option
-   Pillaged tiles can be rebuilt (and are expensive)
Movies on wonder completion and end of game?
-   No comment, but there is an end game reward of some type
-   Wonders you get a sort of mini playback of its construction (?) confusing how they answered as they kept talking about day/night cycle
Is there tile improvement bonus’s based on adjacent tiles?
-   Yes.  Multiple and a lot of types.
-   Generally based on real world.
-   Will have in game pop ups to help learn/remember bonus.
New diplo features separate from previous games
-   Changes over time
o   i.e. no border control in early game
o   Renaissance era things start to get busy
-   Ton of info available in game, but you have to work to find it.
o   Sending traders, diplomats, spies, giving gifts, etc.
-   Every leader has multiple agendas.
o   1 known based upon history of that leader
o   Others (unknown how many) added randomly. 
o   Nothing said if they change over time.
Official launch date October 21
Cliffs on coastlines – gameplay or visual
-   Gameplay – cannot launch ships from cliffs, or invade up them.
-   Tech will give ways (no details at this time) to get around them.
How are trade routes different from Brave New World
-   Limits on # of routes
-   Roads are built by traders, later on by military engineer
-   Value of route based on time of trade.
-   Every city has trade value based upon how you built your districts
Unique bonus per civs
-   4 elements per civ
o   Civ as a whole has 1 unique ability (not era tied)
o   1 ability based upon time period of leader
   American rough riders & bonus on fighting on continent
   China gets workers to spend charges
o   1 unique unit. 
   American gets Mustang Fighter
o   Unique infrastructure (building or possibly unique district type)
   America = film studio (not 100% clear if this was mentioned as a historical example or if this is for 6 based on how it was said)

Known as Godking on mosts Civ forums (such as www.weplayciv.com )

 

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