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[RUMOR] Civilization VI will have a solid DirectX 12 backendScritto da Gian Maria Forni Sabato, 21 Maggio 2016 10:49 Despite the funny and childish graphic, Civilization VI will have a solid DirectX 12 backend, and it will utilize DX12 advanced features more than any other title. An example, the recent Total War: Warhammer.According to our sources, the Firaxis developers will take advantage of Asynchronous Compute and Resource Heap features in order to create a deep and articulate gameplay. Thanks to these DX12 features, Civilization VI will be able to guarantee a lot better artificial intelligence and a more detailed world than previous chapters.If Total War: Warhammer has shown that GCN micro architecture is aging like a good wine, Civilization VI could be able to point out even a better state.- These are not official info! -
Linking to WPC thread. Feel free to steal news item.http://www.weplayciv.com/forums/showthread.php?9144-Civilization-VI-will-have-a-solid-DirectX-12-backend
Uno could probably make you deader...
If they code the game so it makes use of those, then it's a good thing.But dx12 itself doesnt enable a better AI.
Quote from: Dale on May 22, 2016, 08:46:30 AMIf they code the game so it makes use of those, then it's a good thing.But dx12 itself doesnt enable a better AI.Does DX12 imply or require Windows10?
Thanks Dale.I gotta ask: What's with the leather helmet and goggles? Where you in an open cockpit plane? Or maybe some kind of Mad Max machine? I flew in an open cockpit biplane once, it was a cool experience.