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So in my vision of the game, you could make creative trades, such as mixtures of gold, resources, gold per turn, and techs, as long as you had enough credibility and likability. If you exploited such deals by backstabbing somebody- well, there goes your credibility. You may have trouble getting anybody to cooperate or trade with you the rest of the game in a Civ V we hate you because you're human kind of way. They may not even talk unless you have something they need.
Uno could probably make you deader...
or that matter, some realistic motivation and reward for helping out smaller nations would be nice. Give me a reason to save Civ X instead of dogpiling to grab as much land as I can. Traditionally the vassal state system just weakened your supposed vassal/ally so much as to make it worthless without 100% hands on support from you, and often more annoying than beneficial.
Anyway, the proposal was to be able to initiate proxy wars, hire mercenaries, and trade on a black market for horses or something denied to you. The downside is that they usually wanted military techs, which they would potentially broker to other civs which had or would establish diplomatic relations with them. Of course the black market is overpriced, but sometimes it's the only game in town. It doesn't trade food. Like spying or piracy, it's bad diplomacy when you get caught.
Quote from: Rusty Edge on May 18, 2016, 10:11:15 PMAnyway, the proposal was to be able to initiate proxy wars, hire mercenaries, and trade on a black market for horses or something denied to you. The downside is that they usually wanted military techs, which they would potentially broker to other civs which had or would establish diplomatic relations with them. Of course the black market is overpriced, but sometimes it's the only game in town. It doesn't trade food. Like spying or piracy, it's bad diplomacy when you get caught.Don't suppose you ever crossed one of my Merc/Pirate teams?
Contract #0009"War like any other racket, pays high dividends to the very few. The cost of operations is always transferred to the people who do not profit." -General Smedley ButlerType: ReparationsTeam: SarantiumDetails:Team Sarantium attacked and killed a neutral Mercenary Chariot.Team Mercenary shall remain at War with Team Sarantium untill reimburssed for the amount of 50. Results: - Team Sarantium offers explaination for their actions and makes suggestion to improve Mercenary Policies. Offered one time discount on reimbursement as credit for advice. Balance: 25 gold. - Sarantium denies offer. Balance: 50- Team Sarantium obtains Masonry from the Horde, cancelling Contract #0004. Cost 142. Balance: 192- Team Sarantium invades Mercenary lands, balance for Hammer differential on Contract # 0006 added to reparations. Cost 8. Balance: 200- Team Sarantium pillages Mercenary Gems. Cost 60 Balance 260- 2 Mercenary Horse Archers in Pre-emptive strike on invading Sarantium Forces. Cost 200 Balance: 460- 2 Mercenary Horse Archers, 4 Mercenary Axes died in Battle of Anhinga. Cost 480 Balance 940- Sarantium Cottage donates 4 gold towards Reparations. Balance 934- Citizens of the Sarantium town of Anhinga have donated 10 gold to the reparations. Balance: 924- Citizens of the Sarantium town of Port Tiberium have donated 90 gold to the reparations. Balance: 834- 2 Sarantium Workers have volunteered their lives in Service of Team Mercenary as reparations. Credit 240 Balance: 594- Hostilities paused to give Sarantium chance to make good payment.
http://apolyton.net/showthread.php/140419-A-Mercenary-Team-anyoneTeam Merc version 3, I think.