Author Topic: Governors TTT  (Read 9928 times)

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Offline Mart

Re: Governors TTT
« Reply #30 on: February 22, 2016, 02:23:52 PM »
Ok.
If i understand correctly, i must redo the first turn from the save file?
I have to prepare the first save yet again. And I will use the same save, which I change to scenario.

Let me do it today. I will post new save file here. We cannot use the old one, since it has embedded wrong path for scenario.

Offline Mart

Re: Governors TTT - RESTARTING
« Reply #31 on: February 22, 2016, 07:15:22 PM »
Ok, so the new file for Gaians is here.

The txt files (alphax.txt and Script.txt) should be in the following folder:
C:\smacxscen\scenarios\governors  ...files

The files are the same as those attached to the first post.
We should soon know how does it work.

- first thing, there should be info on welcome screen
- CTRL+F4 should show another info

This is restart, passwords need to be set again.
« Last Edit: February 22, 2016, 11:06:38 PM by Mart »

Offline Kurvivor

Re: Governors TTT
« Reply #32 on: February 23, 2016, 06:55:00 PM »
Things look ok to me

Offline Misotu

Re: Governors TTT
« Reply #33 on: February 24, 2016, 09:48:19 AM »
Yes, I got the correct message on loading so looks like I'm good to go too.

Unfortunately I didn't get the same nice pod result this time round!

Offline Kirov

Re: Governors TTT
« Reply #34 on: February 24, 2016, 05:13:55 PM »
Hey guys, sorry I wasn't popping in. Can someone walk me through what I'm supposed to do? If it involves making another SMAC copy with modified files, please be patient, I'm super busy until the end of this week.

Offline Mart

Re: Governors TTT
« Reply #35 on: February 24, 2016, 05:22:40 PM »
Yes, I got the correct message on loading so looks like I'm good to go too.
So we only need confirmation of Kirov.
And this is excellent news, as I think it enables us to have specially designed games with tweaked ruleset, that we can have in multiplayer games. So if we like some small detail to be changed, we can have it in a multiplayer game without any changes in the game folder itself!
And I think about some way to actually start the game only if correct alphax.txt is loaded by the game.
But I will start a separate thread for that.
Quote
Unfortunately I didn't get the same nice pod result this time round!
We are going to have more relaxed game over here. So your loss would not be so harmful.
This rule of setting governor in all but one base is going to be very interesting, at least for me. Fun to observe how AI works in a more meaningful setup, where it matters more. :)

Offline Mart

Re: Governors TTT
« Reply #36 on: February 24, 2016, 05:28:12 PM »
...Can someone walk me through what I'm supposed to do? If it involves making another SMAC copy with modified files, please be patient, I'm super busy until the end of this week.
No, no need to make another game copy.
Just only a folder:
C:\smacxscen\scenarios\governors
and then place in that folder these 2 files from the zip attached in the first post (alphax.txt, Script.txt)
although note, that they are already in "governors" folder in the zip, so they should be just in one "governos folder, e.g.:
for alphax, path would be:
C:\smacxscen\scenarios\governors\alphax.txt

The Script.txt file in fact, prints those messages when loading the game, and when checking CTRL+F4

Then, use Yitzi patch 3.4 from anywhere on your computer. Also, the save file can be anywhere on your computer when loading.
All is taken care by the field in the save file, that was "hardcoded" with that path during creation: "C:\smacxscen\scenarios\governors\"

Offline Misotu

Re: Governors TTT
« Reply #37 on: February 25, 2016, 02:56:44 PM »
We are going to have more relaxed game over here. So your loss would not be so harmful.
This rule of setting governor in all but one base is going to be very interesting, at least for me. Fun to observe how AI works in a more meaningful setup, where it matters more. :)

:)  Sounds good. And I've never used the governors so it will be interesting ...

Offline Kirov

Re: Governors TTT
« Reply #38 on: February 25, 2016, 10:41:34 PM »
All right, I think I got it. There's gonna be a reload - it turns out I've played on 3.3 all this time and the game crashed. Updated to 3.4 and it works fine.

May your governors be less stupid than bugs! Aah, who am I kidding... This is gonna be rough.

No automation to formers, right?

Anyhow, good luck!


Offline Mart

Re: Governors TTT
« Reply #39 on: February 26, 2016, 11:05:25 AM »
 ;deidre;

2102 to Gaians.

To remind:
Our headquarters base can be set manually as the only base. The rest should be on governor. So we can always build something that we want in that base.
We can though attempt to trigger governor setting each turn, by for example changing governor choice button. This would be like "conversation with the person."

Offline Mart

Re: Governors TTT
« Reply #40 on: February 27, 2016, 05:19:59 AM »
...
No automation to formers, right?
...
Yes, formers have no restrictions. They can be either fully controlled or automated.

I placed rules in the first post.
And
Added, that also multiple priorities can be set: two or three (what was actually intended, just wording of the rule was wrong).
So we can set priorities: none, one, two, three or all four.

Offline Kurvivor

Re: Governors TTT
« Reply #41 on: February 27, 2016, 10:02:01 AM »
Looking through the rules again: there are no restriction on units, correct? I can automate or fully command all my units - is that correct?

Offline Misotu

Re: Governors TTT
« Reply #42 on: February 27, 2016, 11:02:05 AM »
Still having some upload problems so am zipping files at the moment. Please let me know if that's a problem.

 ;roze;

Offline Kirov

Re: Governors TTT
« Reply #43 on: February 27, 2016, 03:36:23 PM »
No problem, Misotu, whatever helps to alleviate your connection issues.

I don't know if it's intentional or not, but my difficulty is definitely not Transcend - I pay 24 EC for Planned.

Offline Mart

Re: Governors TTT
« Reply #44 on: February 27, 2016, 05:38:16 PM »
 ;deidre;

We play on Librarian difficulty. It is intended, so I did not have to set transcend in scenario editor. (Though I could do it without knowing faction position, just from the keyboard).

Looking through the rules again: there are no restriction on units, correct? I can automate or fully command all my units - is that correct?
Yes, as for units, player can choose what to do. We restrict only bases.

 

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