Author Topic: Maeldun's First Stand  (Read 14154 times)

0 Members and 1 Guest are viewing this topic.

Offline Misotu

Re: Maeldun's First Stand
« Reply #120 on: February 22, 2016, 11:32:48 AM »
The key thing is whether you have ships in your ports. If you have, then our chances of finding each other before the Uni transcends are quite high    :D

One thing is for sure - if you have marine trouble, they won't be *mine*! We're allied against the AI, Friend GunNut! And the Lady's word is her bond   O:-)

Offline Maeldun

Re: Maeldun's First Stand
« Reply #121 on: February 24, 2016, 10:43:56 AM »
Right, right, no worries.

Did not get Doctrine flexibility yet, but I'm gearing for it.

Offline Misotu

Re: Maeldun's First Stand
« Reply #122 on: February 24, 2016, 12:53:30 PM »
And we've finally seen our first mindworm. And captured it. Hoorah!  :)

Offline Maeldun

Re: Maeldun's First Stand
« Reply #123 on: February 24, 2016, 09:22:48 PM »
Back to you.

Offline Misotu

Re: Maeldun's First Stand
« Reply #124 on: February 25, 2016, 02:28:58 PM »
Still quiet here ...

Offline Maeldun

Re: Maeldun's First Stand
« Reply #125 on: February 27, 2016, 10:21:29 AM »
Hello, sorry for the low rate of updates lately. I'm back in the game now.

Found the Unity wreckage in game and will probably move closer to it.

Offline Misotu

Re: Maeldun's First Stand
« Reply #126 on: February 27, 2016, 10:36:01 AM »
Hiya, no worries Maeldun.

Unity wreckage? Great news for us  :)  At least you'll know which direction to head off in so we can join forces!

Offline Maeldun

Re: Maeldun's First Stand
« Reply #127 on: February 27, 2016, 11:01:59 AM »
The Unity wreckage seems to have already been plundered by the University - this accounts for the chopper and mining laser I saw earlier and kind of explains why they're ahead right now.

Offline Misotu

Re: Maeldun's First Stand
« Reply #128 on: February 27, 2016, 11:38:20 AM »
Dammit. You did mention it before, but I forgot   :(  Well, you never know. You might end up acquiring their map one way or another :)

Or we might just stumble across you anyway.

Offline Maeldun

Re: Maeldun's First Stand
« Reply #129 on: February 27, 2016, 12:00:57 PM »
Yeah we'll get there no worries. :D

Offline Misotu

Re: Maeldun's First Stand
« Reply #130 on: February 27, 2016, 12:23:25 PM »
At least I know I'm close if I see a Unity chopper in the vicinity   :D

Offline Maeldun

Re: Maeldun's First Stand
« Reply #131 on: February 27, 2016, 12:28:37 PM »
Zhakarov's started building The Virtual World, right on schedule.

And I'm just standing over here trying to build a Command Center. :P

Offline Misotu

Re: Maeldun's First Stand
« Reply #132 on: February 27, 2016, 01:58:19 PM »
 ;lol  Sounds about right ...

I haven't met anyone at all around here.

Offline Maeldun

Re: Maeldun's First Stand
« Reply #133 on: February 27, 2016, 05:18:53 PM »
Another University Battle Ogre got fried close to my borders. Still no contact with them however.

Offline Misotu

Re: Maeldun's First Stand
« Reply #134 on: February 27, 2016, 05:47:11 PM »
Was it native life that did for the ogre then?

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

It is altogether fitting that we who have sailed the deeps of space now return again to the sea. This is in many ways a water planet, and it can be ruled from the waves. With sea power, rugged terrain can be bypassed and enemy strongholds isolated. Once naval superiority is achieved, Planet is ours for the taking.
~Col. Corazon Santiago 'Planet: A Survivalist's Guide'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 36.

[Show Queries]