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Not without Hab Complexes. Tree farms make them too powerful otherwise. Not only can they easily reach 2/2/1 per square, they also receive a 50% economy bonus from the facility while paying no maintenance.
Oh okay, that makes a lot of sense. Thank you for response!
No early mindworms? Kind of makes Gaians suck, doesn't it? Their big strength was much better exploration and a really good very early game rush.Also size 3 bases are absolutely terrible. If they made Zak better there's really no reason to ever play Gaian on this.
Planet Cult in the base game is garbage. It looks like it was renamed in the update, so maybe they are good now. But in the base game Cult is something like the worst race in the game.I don't really agree about the basis for pop 3 bases but then again it's not my place to tell people what to do.
Love those changes to Gaians. That seems so much more thematically consistent with the techquotes/novels. Also the changes to Morganites make complete sense.Looking forward to giving this a go!
I wanted to try this mod however I am receiving this error:By the way I downloaded the file and copied and replaced the files directly to my Alien Cross Fire Folder. I hope that was correct.A bad technology was found in the following file:ALPHAX.txtThe key that could not be deciphered was1It occurred in the following line1, ;if non-zero, probe teams can steal technologyThis is probably an attempt to modify the file
Ah, thanks! It's working now. Lots of new interesting stuff. I'll let you know how it goes! Edit:>.< And crash right after building a former and trying to move it out of University Base.