Author Topic: Special/Experimental PBEM, Huge map, minimizing micromanagement  (Read 5367 times)

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Offline Mart

Special/Experimental PBEM, Huge map, minimizing micromanagement
« on: December 03, 2015, 04:16:29 PM »
Setting up a multiplayer game, which would be experimental, but I guess, it will be same as regular one, an interesting game.

Huge map, either regular ratio or in this new ratio 102x90.
We could play map visible (when you see shape of continents "grayed out")
Blind research proposed ON
Victory conditions all except cooperative.
And all SPs, even Cloudbase Academy, so we would see how all SPs "behave" under this new special rule.

Special rule is something I tried in a SP game (AAR, not continued presently):
All bases except HQ base would need to be in Governorship mode.
It would be possible to turn -->off-->on quickly to trigger its action, but generally all the time, all bases except the HQ would need to be governed by AI.

This would make for interesting strategy, and possibly limit the micromanagement. We would see. I would like to play in this game too.

Offline Kurvivor

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #1 on: December 03, 2015, 05:36:52 PM »
Sounds interesting
Sign me up

Offline Mart

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #2 on: December 10, 2015, 09:07:46 PM »
We could play 3 human players, but if no one more joins, we could play only 2.

Offline Kurvivor

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #3 on: December 17, 2015, 07:19:57 AM »
I will ask around a little

Offline Kirov

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #4 on: December 17, 2015, 11:06:18 PM »
I can give it a try, if blind research worked so well, why not the governor. One thing - I have this impression (long time since I checked) that you can choose between a general gov and one of those discover/explore/build/conquer ones. Am I right? If yes, which one do we go for?

Offline Mart

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #5 on: December 17, 2015, 11:47:05 PM »
There is also this detailed screen for governor, so I will have to check it actually and propose something. You can turn on/off many things for governor what he can/cannot do.

In general, I think, it might be the rule, that any governor must be in state "turned on" at the turn end except for one base (HQ base). Also, not that we could choose different base each turn. Let's say, if we relocate HQ base, then we could (or have to) switch to that base. Otherwise, we need to stay with our original base.

---
And yes, it could be any of the four directions too: build, conquer, discover or explore - does not matter which one, just "turned on."

Offline Kindem

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #6 on: December 23, 2015, 07:58:15 PM »
Hello,
I can give a try, sign me up please.

Offline Mart

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #7 on: December 24, 2015, 05:22:39 PM »
Ok, I checked how governor settings work. It is a bit of explaining.

- The settings are not always triggered by changing options. I noticed, for example, a facility can remain in build queue after the option "governor may build base facilities" was turned off. However, change of objective fixes the problem. This is only to state this kind of behaviour. If we want to force on governor certain production items, this is something to remember.
- Governor can be turned ON, with all other options OFF, but this defeats the purpose of this experiment.
Therefore, I would propose the following rule.

Proposed rule:
1) Player can control fully only his/her HQ base (the base where Headquarters is located). In case such base is lost, hq destroyed, etc., a new base is chosen and must remain that selected base for full control as long as possible (until lost or another HQ is built in some base, this or another). This selected base cannot be changed to another base "at will."
2) In all remaining bases player cannot choose build queue items, he cannot also use saved build queue lists. Only Governor can select building items.
3) In these all remaining bases, Governor must be turned ON. However, player can choose priorities, one, all or none.
4) From Governor options ALL must be selected EXCEPT:
- Governor may use multiple priorities
- Governor sets new units to "fully automate."
- Governor may produce secret projects
- Governor may HURRY production
These four options may be ON or OFF, as the player desires.

This is for discussion.
We need also to select a faction (for balance maybe, no aliens, please)
And find CMN

Offline Kurvivor

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #8 on: January 25, 2016, 06:41:02 PM »
Let us presume all agree to the terms outlined.
When can we start?

Offline Mart

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #9 on: January 25, 2016, 07:35:23 PM »
We need to select a faction.
And also find CMN
Unless, we try game generated save. Which may be interesting, though dangerous to place 2 humans so close to each other, as in ISPG.

I will select my faction last.
(maybe no aliens, please)

Offline Misotu

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #10 on: January 27, 2016, 09:19:09 PM »
I'm probably too late, but I'd be interested too if you have room ...

Offline Mart

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #11 on: January 27, 2016, 10:51:59 PM »
Yes, you are welcomed to join.
We have a very slow start though... :)

Offline Misotu

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #12 on: January 28, 2016, 12:53:43 AM »
No problem   :)  We retired people are very patient!

Offline Kurvivor

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #13 on: January 28, 2016, 08:22:25 AM »
I will take Deirde then

Offline Misotu

Re: Special/Experimental PBEM, Huge map, minimizing micromanagement
« Reply #14 on: January 28, 2016, 04:23:36 PM »
If they are not already spoken for, I don't mind playing PK.

 

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