Author Topic: [ISPG] Interactive SinglePlayer Game  (Read 25419 times)

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Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #180 on: March 18, 2016, 09:01:51 AM »
2134



It is proposed to return Mining laser, unless there is a proposal to attack Pilgrims (?)
They are strong militarily, we cannot be sure even of taking that base 2 tiles away.

Other actions as described. Nothing particularly different from already shown plans before.

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #181 on: March 18, 2016, 04:21:24 PM »
It would be a bad bit of business to attack the Pilgrims just yet, partially because we don't have the military forces to really pull it off, and partially because any attack would invite opportunistic raiding or worse from the Colonials. While I'm in favor of dealing with the Pilgrims more permanently it would have to be at a later date, preferably when they can be hammered down quickly and without dragging out a war.

Unfortunately that kind of military expansion isn't really affordable right now, at least not until the early colonization period is finished.

I would consider bunkering the Mining Laser down at the land bridge or ford, to prevent the Pilgrims from expanding into Apollo's backyard or otherwise taking our territory "peacefully".

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Re: [ISPG] Interactive SinglePlayer Game
« Reply #182 on: March 18, 2016, 04:31:18 PM »
Makes sense.

It looks like the base about to establish to the east will probably move the border enough for a base to fit neatly between it and Apollo Headquarter - I'd suggest making filling that spot a priority for the new base, leaving the northern expansion to the bases already building pods...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #183 on: March 18, 2016, 09:30:41 PM »
In the area of Unity Wreckage and east towards AH, we can put 4 well spaced bases. This is if borders will be sufficiently pushed to the north. One would be on that isthmus, where mining laser crossed.
Apollo Construction will pump several colony pods now. It has two forests, one with nutrient bonus. We can do it practically with population 2 (almost) all the time.

-----
Tech: Architect Roark
Mil: Brother Joaquin
Pop: Brother Joaquin
Wealth: Brother Joaquin
Territory: Marshall Basque
Overall: Brother Joaquin

So we are at least best in something now. Pilgrims rose to the first power on Chiron.

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Re: [ISPG] Interactive SinglePlayer Game
« Reply #184 on: March 18, 2016, 10:16:27 PM »
Good to know we're right next to the first power on Chiron...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #185 on: March 18, 2016, 10:46:30 PM »
And our northern neighbors are:



southern:



Considering military, Pilgrims have 25% attack bonus! If that was not enough, they have free trance ability, +1 planet for easier using fungus. Possibility to attack with mindworms early...
Colonials get only 15% to defense! and they have +2 support for cheaper maintenance.

In short, we wanted transcend difficulty, so we have it.
We need infiltration on Pilgrims ASAP.

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Re: [ISPG] Interactive SinglePlayer Game
« Reply #186 on: March 18, 2016, 10:50:09 PM »
We need peace with the Pilgrims for 20+ turns while we're establishing our industry.  Does infiltration annoy AIs?

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #187 on: March 18, 2016, 10:53:22 PM »
No, it does not annoy, as far as I know. Infiltrating a pactmate causes no consequences. Maybe this is by design, like in human faction, you are not supposed to know about being infiltrated (by probe team). So AI similarly does not react to it.
Pact with Pilgrims seems very distant at the moment. Maybe never.

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Re: [ISPG] Interactive SinglePlayer Game
« Reply #188 on: March 18, 2016, 10:56:37 PM »
We might be okay if we don't go Democracy real soon, then - as long as they don't run out of space fast...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #189 on: March 18, 2016, 11:11:46 PM »
I wonder, if we should switch AH to colony pod. By doing transport foil now, and then colony pod we will loose like more than 10 nutrients. Probably it would be better to switch the order. colony pod from MM would be taken instead.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #190 on: March 21, 2016, 08:50:09 PM »
The next turn is generated, let me prepare the report...

Endturn

Mining Laser was not lucky to enter fungus. Pilgrims scout went west.
Switched AH to colony pod.
Tried to talk Colonials into buying Pilgrims commlink from us. No luck.

2135

We finally have fourth base.
New Vladivostok
Former and scout are rehomed there, so AH gets additional 3 minerals!
Building item with already 10 accumulated is skirmisher rover. Should we keep it? It is default defender.
Skirmisher can be useful, there are several pods to pop, now that they are close to a base, the outcome should be better.



Western part. We continue land grab.
Should we talk to Colonials? Pilgrims?

« Last Edit: March 21, 2016, 09:28:55 PM by Mart »

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #191 on: March 26, 2016, 05:37:48 PM »
I don't see any pressing reasons to talk to the Colonials or Pilgrims, since they don't have anything we want or seem to want anything Apollo has. Regarding New Vladivostok, I would only favor the skirmisher if you're trying to use NV as a new colonization hub, to build the second western base or explore the surrounding sea for ocean base sites. Otherwise it is probably better to focus on local defense and manufacturing, building NV up as a production center and focusing on clearing fungus/building improvements.

Now, if NV is going to be building its own colony pods that may take some of the pressure off of AH or other bases, but whether or not that's optimal I don't know. It looks like there's going to be a series of three base sites up north by the Pilgrim isthmus, which current production has covered already and means AH or AC would only need to make one more to meet current projected base quotas.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #192 on: March 27, 2016, 08:23:44 PM »
There are several unity pods in NV area. It may be the time to check them. Bad thing is, that they are on fungus, 3 out of 4. Preferably, an empath rover would be the best for securing possible mindworm infestations. We do not have that yet.
... Regarding New Vladivostok, I would only favor the skirmisher if you're trying to use NV as a new colonization hub, to build the second western base or explore the surrounding sea for ocean base sites. ...
NV is in good location for sea exploration. Maybe after basic infrastructure (Recycling for now, I guess) we can devote the base to this task.
Quote
Now, if NV is going to be building its own colony pods that may take some of the pressure off of AH or other bases, but whether or not that's optimal I don't know. It looks like there's going to be a series of three base sites up north by the Pilgrim isthmus, which current production has covered already and means AH or AC would only need to make one more to meet current projected base quotas.
I think we can put even 4 bases, well spaced, if the border drawing will be good for us. Let us see.
And there is yet another location near that nutrient and mineral bonus NNW from AC. The area will be soon scouted by the skirmisher going from Unity Wreckage.

The next turn is generated, probably in several hours I will have screenies and report.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #193 on: March 28, 2016, 10:42:40 AM »
Endturn
- Mining Laser was successful and entered fungus tile.
- Colonials did not buy Pilgrims commlink, which would be possible, as it appears, that they have no contact, what can be guessed from their cp order to settle (goto) on Pilgrims land.
- Copter flew to NV. There is several possible exploration tasks for it.

2136



Mining laser can continue south. The question is: do we want it to stay in Pilgrims territory. If so, maybe this fungus tile is a good place for it. Most safe against mindworm attacks, no neighboring fungal tile.

Fifth base established
Sweat of Your Brow
This name is maybe a bit too long. Any proposals to change it or shorten?

Colonial cp, after NV established, re-ordered again. It goes to a Pilgrims tile. They seem to have no contact yet.

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #194 on: March 29, 2016, 05:55:23 PM »
Quote
Fifth base established
Sweat of Your Brow
This name is maybe a bit too long. Any proposals to change it or shorten?
Well, Apollo [something] appears to be a theme, so naming it Apollo and appending its intended function could work. It's in a fairly green area so Apollo Farming or Nutrition could be viable. The other common pattern is [Worker title] [awe word], which makes things like Farmer's Eden or Grower's Garden possible alternates.

 

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