Author Topic: [ISPG] Interactive SinglePlayer Game  (Read 25436 times)

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Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #150 on: February 22, 2016, 12:47:55 AM »
Copter departs from AH for Clear Mindworms Operation.
Citizens of the base are left without protection of garrison.

Cell - Floating Retention

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #151 on: February 29, 2016, 12:56:33 AM »
Endturn

Copter was successful and destroyed the launcher. Only 40% damage.

Colonials trade Doctrine Flexibility for Social Psych.

2130



Not much new events.
- After skirmisher, a transport foil can be built.
- Copter recovers in Colonial base.
- Mining Laser explores in the north.
- The Colonial cp yet again changes orders. This time goes to the spot shown.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #152 on: March 03, 2016, 08:56:08 PM »
Former with cp encountered a mindworm.



Attack gave 10 EC, scout down to 50% health.

2131



This turn is different!
- River changed its flow. We no longer have that nice river road to the east. What caused it? Colonials appear not to pop any pod with earthquake. No apparent reason. It probably happens to some unknown cause. Maybe someone would have more information.
- They have 2 cp in this turn, and their cp got orders review. They go to locations as shown. They must be just outside our borders.
- Partially units moved, e.g. east team already advanced.

So we could be "sandwiched" in a flat shape if these 2 Colonials colony pods are successful. What to do?
I thought about a base, that one which could get that monolith we crawl at the moment. This base will grow fast and have decent production.

We would need to speed up next cp production.
AC will be great colony pod pump. --> needed hurry of recycling tanks.
MM will have to hurry skirmisher, but also crawler will be very useful when rehomed. Base needs nutrients (size 1 now)
AH will need to delay transport foil.
... any votes for these 3 bases?

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Re: [ISPG] Interactive SinglePlayer Game
« Reply #153 on: March 03, 2016, 09:04:10 PM »
I always favor CPs and expansion in the early game...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #154 on: March 03, 2016, 09:11:01 PM »
Colonials and us have the same 2 cp each. We are probably in somewhat better position, since AI appears to skip some decent locations near their bases. So we establish bases sooner. They have one more already, however.
I was thinking about one particular base to rush next cp, one from our 3 bases. I have my thoughts, but when more people think about solutions, better decisions are made.
And I think Colonials will eventually "sandwich" us. But then it is them that will be split, not us. Our problem is being stretched west-east. Vendetta with Colonials will not be a nice one.

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #155 on: March 05, 2016, 01:01:59 AM »
For my part I would try to prevent them from getting access to at least the northern energy/nutrients base sites, those are pretty firmly in Apollo's expansion area and really more important than expanding west or east by my estimation.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #156 on: March 05, 2016, 02:27:31 AM »
For my part I would try to prevent them from getting access to at least the northern energy/nutrients base sites, those are pretty firmly in Apollo's expansion area and really more important than expanding west or east by my estimation.
Yes, then MM will make colony pod next and move our border to the north, covering that energy bonus by a new base in that direction. With the road, from cp completion to new base establishment should be 3 turns.

AC can be excellent colony pod pump, and maybe it can start a cp also. A base N or NW from AC would move our border even more, so Colonials would need to try even farther to the north. I wonder what AI will attempt.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #157 on: March 10, 2016, 05:17:44 PM »
We complete skirmisher prototype, which gives us rover chassis.
Colonials reorder their two colony pods. Now only one is scheduled north.

2132




- Copter is back to 100% health, it can scout eastern land for new base location.
- Mining Laser can continue north on fungus. Unless there are votes, it is time return it.
- AH starts our first sea unit.
- MM can hurry Skirmisher, then starts colony pod.
- We could use crawler to help MM, both minerals and nutrients are needed for faster cp completion.
- Freshwater Sea is not fresh... this happens when game generates it near polar edge.
- New skirmisher from AH can scout NW direction (also possible getting Pilgrims contact). Unless there are votes to do something else.




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Re: [ISPG] Interactive SinglePlayer Game
« Reply #158 on: March 10, 2016, 05:44:32 PM »
Looks to me like the colonial pod is pointed at squares firmly inside our borders.  I would still want to prioritize expanding in that direction, but not above getting a base planted on the western square just south of the costal unity pod - of course, it's hard to be certain before we know whether there's a way to more land north.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #159 on: March 10, 2016, 05:54:37 PM »
That western base, I was thinking about 2 bases there.
- A coastal, which would be now.
- One in direction S,S,SE from it, just to cover remaining unused by bases tiles.
We could loose opportunity for that second base, but tensions would be less.

We could also start from that base inland, and later make that coastal one. The distance is now the same.

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Re: [ISPG] Interactive SinglePlayer Game
« Reply #160 on: March 10, 2016, 06:01:46 PM »
Is that a fungus square directly north of the scout?  That's bound to be outside our borders, and a consideration if it leads to more land.  Hmmm.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #161 on: March 10, 2016, 06:10:01 PM »
It is fungus, and from the shape of covered tiles, there is much more land. However, by this time, it can be somewhere close to Pilgrims territory.

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Re: [ISPG] Interactive SinglePlayer Game
« Reply #162 on: March 10, 2016, 06:28:24 PM »
...Maybe exploration you're doing will show it to be moot, but if we can push our border to the other side of that pinch, we need to soon...

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #163 on: March 10, 2016, 08:20:06 PM »
I would remain in favor of anything that prevents the Colonials from establishing that northern Base site they're trying to poach from Apollo. This may mean hurrying the CP in Construction or sacrificing transport foil production, though. That northern site is energy and nutrient rich which makes it an excellent producer and a good choice for a fast-growing and large population base, possibly even an expansion node for overseas colonization in the future if the base is planted to have access to both Nutrient resources and the energy resource.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #164 on: March 10, 2016, 08:28:00 PM »
The MM base will start cp next turn for that purpose. We should push our border more to the north before Colonials reach their destination. AC is already making a cp too.
MM will be aided by crawler, so AH will have "slow" time for some turns.

 

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