Author Topic: [ISPG] Interactive SinglePlayer Game  (Read 25433 times)

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Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #105 on: January 24, 2016, 06:00:06 PM »
We still have 2 turns till next tech.
Our capabilities to produce colony pods are getting smaller, as collected nutrients go down, and population would not recover to at least 2 fast enough.
We could think of next building item in AH. If we research Social Psych, that might be recreation commons, but we could also do network node.
And an SP? However, that would be good to do it with existing recycling tanks recreation commons.

Generating next turn soon...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #106 on: January 24, 2016, 06:09:15 PM »
I can't believe it...
I started commlink conversation with M. Basque and she offers Pact!
I'm hanging on that screen. If there is no objection in some time, I am going to take it.
Just thinking about benefits... :)

Offline Artemis

Re: [ISPG] Interactive SinglePlayer Game
« Reply #107 on: January 24, 2016, 07:35:07 PM »
Fine with me, I find early war very tedious!

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #108 on: January 24, 2016, 07:43:56 PM »
A lot happened.
Accepted Pact with Colonial Authority. So we get their map! And also insight into their faction. These benefits are already with us, so we can use them in the future. I have concerns, though and thinking of possibility of cancel the Pact.

Colonial got their 3rd base.
They have yet one more cp in Colony One. Also another one soon in the second base.

2122



- Colonials clearly moved that rover and a scout to pop our pods. I would call for a council and vote for two options:
-- we stay pacted.
-- we cancel pact in 2122 (immediately)

- If we stay pacted, Mining laser unit could attempt to pop that unity pod on the coast, but may not be fast enough.
- We probably would need scout rovers soon. Maybe this is the idea to make one in AH, and soon relocate it to free a mineral of upkeep.
- The new Colonial cp has an order to go to that third base, so we do not need to wonder for few turns, what they are planning.

Reminder, password is a single key:
<SPACE>

Offline Mart

[ISPG] Important! Apollo Faction Council is called.
« Reply #109 on: January 25, 2016, 03:28:59 PM »
Apollo Faction Council

We need to decide if to resign/cancel our Pact Agreement with Colonials, just after one year! (2121-2122)
Colonials clearly direct their scout rover towards our unity pods.
So question is:
- Do we cancel this Pact yet in this turn 2122?
-- Yea
-- No

Possibly advise in case of "no," however, most likely if we do not do it this turn, the closest pod would be checked by that Colonial unity rover

Offline Artemis

Re: [ISPG] Interactive SinglePlayer Game
« Reply #110 on: January 25, 2016, 03:49:08 PM »
Ah-hah, so we are Machiavellian!   :D. Haven't loaded up the turn, but seeing the map I'm concerned.  They have a lot more room to expand than I thought, and the colony with the two mineral bonuses could be a real powerhouse.  I'm glad our colony pod is moving into position now to deny them some land to the west.

If they take offense at our cancelling the pact and we end up at war that could get scary, though they won't be able to properly utilize the mineral bonuses for a while with their low pop, necessity for nutrients, bad terraforming, and aversion to crawlers.

Our supply crawler could try to block that scout at the loss of some resources.  Looks like it is not out of moves at the moment?

Not sure if we should immediately cancel or try to stall them and get to the pods first.  If that's not feasible, cancel the pact.  They may come right back though.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #111 on: January 25, 2016, 04:06:55 PM »
With Pact, both factions can have units on the same tile, so blocking would not work.
We got infiltration (in noble way, let's say), we could cancel it now (in not so noble way).
To tell the truth, I would not object for Apollo scouts popping Colonial pods, they would probably (AI) dislike this.
The same, I dislike their attempts to pop our pods. And that seems fair... :)
We seem to develop good relations, and so far, they improve. The question is: is it worth few pods.
In case they uncover monoliths, we loose nothing.

[edit]
Well... actually, we do loose 1 lab point per each unity pod.
« Last Edit: January 25, 2016, 05:32:06 PM by Mart »

Offline Artemis

Re: [ISPG] Interactive SinglePlayer Game
« Reply #112 on: January 27, 2016, 12:39:10 AM »
We may need to proceed without Akritedes. 

I forgot you can occupy same square as a pactmate.  I usually have no friends in my single-player games.   :(

I did not know you get 1 lab for a pod pop!  There is so much to learn about this game.  And the documentation so poor. 

I'll leave it up to you whether to break the pact or not.  If we do not immediately I think we will need to eventually. 

Edit:  And it is not fair!  They get all the benefit of positive pod pops, and we bear the risk of a fungal bloom.  That's pretty one-sided. 


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Re: [ISPG] Interactive SinglePlayer Game
« Reply #113 on: January 27, 2016, 04:06:21 AM »
...We could do the same thing to them in time, with the pact, and my experience is that the AI isn't as directed/efficient about it...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #114 on: January 27, 2016, 07:54:20 AM »
Maybe then let us keep the pact. It is beneficial to keep good relations with Colonial Authority, and probably worth these few pods.
And this may be incentive for us to make some rovers and pop pods in regions where other factions could do it before us. There are these 3 pods to the west.
Worrisome is, that Colonials have like 2 rovers already, I think. And they make colony pods so fast...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #115 on: January 27, 2016, 07:52:35 PM »
Endturn, (maintenance...)

Copter, after allowing easy entry of colony pod on fungus tile, goes to AH base.
Mining Laser goes east.
Colonials moved rover and scout towards unity pod, but rover did not pop it yet.

We discover Social Psych.



Next tech is Conquer, (Lasers)

Offline Akritedes

Re: [ISPG] Interactive SinglePlayer Game
« Reply #116 on: January 29, 2016, 05:05:52 AM »
Yeah, sorry about that. Got tied up with early exams.

I wouldn't have contributed a solid opinion to the Pact issue, though. Breaking it risk early war that Apollo is in a bad place to deal with, but allowing it loses significant resources.

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #117 on: January 29, 2016, 04:34:12 PM »
2123



Proposals:
1) We can pop the unity pod directly east from our former:
a) former can do it with 100% certainty. Mining Laser can deal with possible mindworms.
b) Mining Laser can do it, it is not 100%, since only 2/3 move point entering fungus!
c) We just leave it be (Colonials will try to pop it up).

2) We can hurry colony pod in AH. Next, I thought, some rover, for scouting, defense, unity pod popping, etc.
3) Copter could scout the north from AH this turn. It will aid cp from turns 2124-2125 going east. There is a lot of fungus tiles, and copter is very useful in such cases.
...
Any comments, other proposals?


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Re: [ISPG] Interactive SinglePlayer Game
« Reply #118 on: January 29, 2016, 04:37:26 PM »
Pop the pod.  Try the Mining Laser first, w/ the former as backup...

Offline Mart

Re: [ISPG] Interactive SinglePlayer Game
« Reply #119 on: January 29, 2016, 04:47:52 PM »
Pop the pod.  Try the Mining Laser first, w/ the former as backup...
Yes, this is a very good idea. In case mining laser succeeds, we still have former to use its move for terraforming.
And if that goes very bad, copter can deal with mindworms, though sometimes copter looses. Usually, using copter for mindworm attack is difficult decision. It is so valuable now.

 

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