Author Topic: Law&Faith - TTT  (Read 17174 times)

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Offline Kirov

Re: Law&Faith - TTT
« Reply #135 on: October 30, 2015, 02:25:33 PM »
Great to hear that, next time (we've got a great turnover so far) we'll discuss some gamebreaking features in SMAC. Both crawlers and choppers are definitely the worst IMHO.

From Switzerland with love.

Offline Misotu

Re: Law&Faith - TTT
« Reply #136 on: October 31, 2015, 08:42:22 AM »
Agreed, it will be interesting to play a more balanced game! The turn rate will drop a little for a while, partly because the weather has improved over here so I'm out more. But I still expect to be checking in a couple of times a day at least  :)

Edited to add: By "balanced" I don't mean this game isn't BTW  :D 

« Last Edit: October 31, 2015, 01:14:06 PM by Misotu »

Offline Kirov

Re: Law&Faith - TTT
« Reply #137 on: October 31, 2015, 05:09:41 PM »
I'd like to do something like cutting aircraft movement in half, so that regular armies and navies are indispensable. As it is right now, infantry is basically for base capturing purposes.

Offline Kirov

Re: Law&Faith - TTT
« Reply #138 on: October 31, 2015, 08:38:32 PM »
One more interesting thing came to me - you see, I got a comm to Deedee from a pod and then managed to get all the coms in the same turn (each faction sold me a comm to another one). I believe the only reason I couldn't buy your comm is that the game thinks we're already in touch. So really, we should have been able to talk several turns earlier. One option for the future is temporary disabling pre-made contact for conversations with AI, but I believe it's a kind of abuse untill all players involved know about it.

Offline Misotu

Re: Law&Faith - TTT
« Reply #139 on: November 01, 2015, 10:37:21 AM »
The aircraft thing is interesting - I think it might be hard to remember in-game though. It'd be easy to get distracted and forget (for me anyway). Whereas "no choppers" is easy to do!

You're correct on the commlink although I'm not sure it's a big deal either way in games with 2 human players. But in a 4-player game, making it possible to buy other human comms could be very useful indeed and could make the game more interesting too I think.


Offline Kirov

Re: Law&Faith - TTT
« Reply #140 on: November 01, 2015, 02:21:45 PM »
Yeah, the commlink thing may be not a big deal, I'm just surprised it never occurred to me before or nobody mentioned it at 'poly or something.

Offline Misotu

Re: Law&Faith - TTT
« Reply #141 on: November 02, 2015, 10:15:13 AM »
Well, in co-op games where we played in teams at Poly we had each other's commlinks from the start and communicating was allowed and I suppose that's the circumstance where being able to talk really matters.

Sorry about the delay BTW - massive storms along the Costa del Sol yesterday, loads of flooding. We're fine water-wise but we lost our internet.

Offline Kirov

Re: Law&Faith - TTT
« Reply #142 on: November 02, 2015, 10:29:28 AM »
No problem, Misotu. I hope the weather at your place gets better! :)

Finally, I got hold of NLM.  :danc:

https://www.youtube.com/watch?v=Ex9GCwCdW_I

Offline Misotu

Re: Law&Faith - TTT
« Reply #143 on: November 02, 2015, 10:45:53 AM »
The dancing Lal celebrating in your post is an imposter   :)

Well, that was one of the worst turns I've played in a while  ...   ::)

Offline Kirov

Re: Law&Faith - TTT
« Reply #144 on: November 02, 2015, 10:58:58 AM »
How can I help you, Sis? If you lend me HEC, I can make all your problems go away!

Offline Misotu

Re: Law&Faith - TTT
« Reply #145 on: November 02, 2015, 11:33:27 AM »
A kind offer, Bro. I'd be happy to trade it for environmental economics, if you have it handy  :D

Offline Kirov

Re: Law&Faith - TTT
« Reply #146 on: November 02, 2015, 11:44:21 AM »
Are you trying to tell me you've got EcoEng already? Ouch!

Offline Misotu

Re: Law&Faith - TTT
« Reply #147 on: November 02, 2015, 12:12:41 PM »
No, I'm trying to tell you that I need a miracle  :D

I don't have Eco Eng. However, going back to your offer of assistance, since I've now encountered 2 Believing gun foils hoovering up pods in my waters  :mad: I was wondering if you could divert them temporarily and take out the pesky spore launcher on my coast?


Offline Kirov

Re: Law&Faith - TTT
« Reply #148 on: November 02, 2015, 12:27:37 PM »
In what is probably the best deed I've ever done in SMAC, I left you one of the pods as a sign of my good will.  O:-) However, those in Morganic waters I'm claiming.

I'd love to help you with the launcher, however I don't think I stand a chance - I fight at -4 Planet, it gets +50% for ground fire or whatsisname.

Offline Misotu

Re: Law&Faith - TTT
« Reply #149 on: November 03, 2015, 10:38:40 AM »
Leaving a pod for me is friendship indeed Bro  :D  It didn't actually make up for the slaughter of my Morgan area transport by the IoD you popped though ...   :-\

Dee is about to finish the Empath. I keep changing my mind about what to do ... never a good sign. Focus, focus, focus ...

 

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