Author Topic: CMN needed  (Read 2981 times)

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Offline Misotu

Re: CMN needed
« Reply #15 on: October 16, 2015, 12:01:17 AM »
Can we have random events off please? If Kirov doesn't object. Random events really annoy me, good or bad. I'm a control freak  :D

And thank you for doing this for us   ;b;

Offline Kirov

Re: CMN needed
« Reply #16 on: October 16, 2015, 08:33:06 PM »
I'm fine with that, no problem. Seems you've got everything you need, Mart. And Mart? You're legend.  ;b; :)

Offline Mart

Re: CMN needed
« Reply #17 on: October 18, 2015, 06:29:04 PM »
Yes, I will turn the random events off.

I am completing map design. You never can completely predict game events, but hopefully, it will be with "game-building" developments.

AI will not be heavily tweaked, but after some considerations, I am going to set some of the scenario options for AI. They are going to be such as to give you better game opponents without making them aggressive, so defensive in nature, that would help not to make them into "easy vassals."
I try to have the game ready to launch within 24 hours.

Offline Mart

Re: CMN needed
« Reply #18 on: October 20, 2015, 11:46:29 PM »
Actually, there is one more thing:
SPs, that often get special rules:
I was going to set Cloudbase Academy to destroyed and leave Empath Guild to be in game.

Any thoughts on this?

And once we are here - any idea for the "official" game name?

Offline Kirov

Re: CMN needed
« Reply #19 on: October 21, 2015, 12:13:46 AM »
All I'm saying is that with the Empath Guild in, I'm gonna beeline straight away to...

Oh Christ, I'm a Miriam on blind research, ain't I?

Just do what you have to do.

;)

Offline Mart

Re: CMN needed
« Reply #20 on: October 21, 2015, 12:26:52 AM »
As for EG, for PK and Believers this is interesting case, both have prerequisite for SotHB, which further leads to EG. PK have much greater chance to be elected as Governor, giving the same infiltration effect, and PK have votes twice already. So EG is some solution for Believers to counterweight PK governorship, if/when they are elected. Still, b-lining to Cen. Empathy diverts faction from Ind. Auto. b-line.
With blind research, one can still direct research to some extent with the 4 major groups.

Offline Kirov

Re: CMN needed
« Reply #21 on: October 21, 2015, 12:41:44 AM »
Smart analysis, but I was just kidding, right now it's anyone's guess what will happen tech-wise. I'm going with your idea, no problem. :)

Offline Misotu

Re: CMN needed
« Reply #22 on: October 21, 2015, 09:06:16 AM »
I'm happy with the EG either in or out. Blind research is such a lottery that it will be pure chance if either of us gets to build it!

Offline Mart

Re: CMN needed
« Reply #23 on: October 21, 2015, 12:31:17 PM »
I tested the game in SP and now completing a short MP test. Everything seems ok.

The name will be:
Law&Faith

============
Game launched here:
http://alphacentauri2.info/index.php?topic=17084.0
« Last Edit: October 21, 2015, 02:31:09 PM by Mart »

Offline Mart

Re: CMN needed
« Reply #24 on: October 21, 2015, 03:23:10 PM »
I also attached "standard" alphax.txt, so we do not have issues of drone problems and copters get their usual reactor speed bonus.

 

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