Author Topic: 3.4 (?) AI rebuilds HQ  (Read 900 times)

0 Members and 1 Guest are viewing this topic.

Offline binTravkin

3.4 (?) AI rebuilds HQ
« on: July 16, 2015, 09:37:14 AM »
I think this was a question before whether it does so or not.
I have (I think), 3.4 (don't know how to check Alt+F4 doesn't seem to work), and I've just seen AI rebuild HQ in an MP (PBEM) game.
It was not their first build after losing HQ to lack of energy (I think it was 3rd), but still they are doing it.

Offline Nevill

Re: 3.4 (?) AI rebuilds HQ
« Reply #1 on: July 18, 2015, 12:49:06 AM »
It did this even in vanilla, though it wasn't always an immediate reaction to losing HQ.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

He held his arm too stiffly, and so was thrown back repeatedly, until at last I seized his forearm and snapped it back against itself. His training suffered while the arm healed, of course, but I felt this was a lesson he must learn early, and well.
~Spartan Kel 'Honing the Ki'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 36.

[Show Queries]