Author Topic: Alpha Centauri 2 Forum Community Succession Game  (Read 44948 times)

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Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #555 on: August 08, 2015, 08:01:47 PM »
2351

Probe team failed to get any tech from Chairman's Burrow, it was compromised.
Base taken, 15 EC drained.

No problem with drop units, I just designed some. Unit upgrades are going to be costly, though some good way is to make a cadets unit (morale upgrade) for cost of only 1 row and then upgrade it to full strength unit. Cheap on mineral side, not to mention you get it fast, 2 turns total.

It looks like Yang has a chance to survive, if we are able to take his bases now in hands on Deirdre.

===
Great move on getting CBA  ;b;
:)

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #556 on: August 08, 2015, 08:18:11 PM »
Ok, so I tried this. Contacted Morgan, gave him back 80 EC remaining balance.
A moment of suspension, as mostly AI in my singleplayer games closes commlink at this point.
But Morgan remained online. And now he can give us 628 EC in payments of 10 EC/turn for 100 turns.

People's Endeavor taken, though 2 rovers lost in attempt. 42 EC diverted.

A remainder, maybe useful in the future:
U.N. Temple of Sol has Skunkworks.
« Last Edit: August 08, 2015, 08:46:52 PM by Mart »

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #557 on: August 08, 2015, 10:01:00 PM »
Endturn (2351)
Gaians destroy our rover in field, but many other military, luckily, are not attacked.
Deirdre is building 10 !!! Fusion interceptors. Despite not having CBA she can still put herself as dominating in the sky.

2352

Probing from Social Engineering Den Superstring Theory. Probe survives. Odds were 100% 84%
Probing from Port Yang Bio-Engineering. Odds 100% 84%. Lost Probe Cruiser... We are not Svensgaard type, and it seems our captains are not so great.

Morgan has +93 EC/turn of income :)
He is capable of sponsoring grants to pactmates. Though he has 4 pacts.

Not much military action this turn. Hopefully having attack 10 (Fusion laser) next turn, so not prototyping attack 8 this turn.


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Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #558 on: August 08, 2015, 11:23:48 PM »
Endturn (2352):
Deirdre starts Longevity Vaccine

The launch of our first satellite allows us to map all remaining unexplored portions of Planet!

We are the first in fact to have something in orbit, that is after planetfall.

<a href="http://www.youtube.com/watch?v=1-72NG2VpDM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=1-72NG2VpDM</a>


2353

Probing The Drone Mound for Probability Mechanics, 100% 84%, though probe team lost.
Probing  Social Engineering Den again. Odds are 75% 67%, elite probe team. We get Organic Superlubricant. Probe team lost.

Taking Port Yang with Drop Navy Commando, 1^~-5-1*2
The base was empty for some time. 15 EC diverted.

Social Engineering Den taken. 25 EC.
« Last Edit: August 09, 2015, 11:51:39 PM by Mart »

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #559 on: August 09, 2015, 12:30:53 AM »
2354

Sunspots!!!
Labor Network taken with Escort Cruiser, after copter attack. There were only sailor militia units anyway. 24 EC.

Sea Hive taken. 28 EC.

Endturn:
Nothing special. Deirdre does not use her fusion interceptors.

2355

Factory Drift taken, 16 EC.

Endturn:
Hiverian needlejet destroys Gaian colony pod near its base.

Hive will be there for some turns. Unless, Yang develops vendetta with Zakharov, who is nearby.
We have over 70 EC/turn income, due to several new Children Creshes, that significantly improve efficiency. I would consider switching to Democracy soon. Energy is now major military builder.

Both attack 10 and defense 6 are prototyped.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #560 on: August 09, 2015, 12:48:05 AM »
...

EDIT:
We should probably be designing/upgrading drop units, then we can (partly) skip the need for transports.
I totally forgot about this option. Could've taken 3 bases like this already.. :(

Gaians use many <5> on defense units, and recently I have seen one <6>, AAA that means.
Attacking from air is costly, since many airplanes or copters get defeated when attacking. Marines are better then, with transport. Gaians have such bases still.

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #561 on: August 14, 2015, 09:05:43 AM »
So it seems we're doing quite well with this war. And Sea Collective was defended? Good job! Who's next? I have no idea what the current queue is.

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #562 on: August 14, 2015, 09:24:50 AM »
You are next. :)

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #563 on: August 14, 2015, 09:32:23 AM »
So it seems we're doing quite well with this war. ...
That was easier part. Bases were with minimal garrisons, apart from one, that costed 3 units to take it.
Unity Wreckage region is stuffed with more troops.
We could go around it, and plan something like "precision strike" into Gaian core territory.
Getting the base with Cyborg Factory would be probably best militarily.

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #564 on: August 17, 2015, 08:35:53 PM »
I'm sorry guys, are you like, waiting impatiently for me and tapping your fingers on your desk? It'll take me a couple of days more to do my turn so I can skip if any of you wants.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #565 on: August 17, 2015, 08:40:04 PM »
I can wait. This game is in "lazy" mode it seems. And it's ok. :)

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #566 on: August 20, 2015, 08:11:28 PM »
So far I took the Drone Mound. I'm making preparations to take the Last Rose of Summer, that lone base on an island (I will dispatch land units there and take with a drop). Then there's the issue of the bigger island. I'm considering Morgan Collection (the most heavily guarded one) as there is a probe team there and our other conquests would be vulnerable. I'll see if I can soften it with navy barrage. No hurry with that island, we need defensive probe teams for each base, it's too risky.

I'm not a fan of Demo at this moment - with research neglectable, focus on cash seems not enough and Morale makes a difference now.

When did we get attack 10? I noticed there's no A10 Bomber on our side.

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #567 on: August 20, 2015, 08:19:04 PM »
I think Mart stole it.
You can prototype it in a single turn using crawler(s).

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #568 on: August 21, 2015, 07:59:37 AM »
Attack 10 is prototyped on infantry.
I think there is <10> interceptor operational.

Yes, I got 4 techs from Gaians by probing.

- - -
We can make Cadets in a single turn, then upgrading it to top unit (drop or marines) is like 90-120 EC.

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #569 on: August 25, 2015, 05:54:46 PM »
2356:

I took the Drone Mound with our Marines and Drop Navy Commando. Moving to take the Last Rose of Summer.

2357:

Lost one jet to her <10>, killed it with our <10> elite

UN Data Acquisition established at 54,40. Would someone care to explain why it has RecTanks already built?

2358:

UN Ocean Authority set at 65,65. That’s where you wanted it, right? Oh, and another free RecTanks somehow appeared.

2359:

Last Rose of Summer taken with no losses, one AA captured. Remember that there is her Mind Worm (Boil) tagged along with Police (Elite) somewhere on that island. Still, after healing most units should be move onwards.

Nevertheless, I dropped our Airborne there.

Note: UN Temple of Sol can work its borehole lest it starve. A crawler is needed to get at least 1 nut.

Deirdre now uses Armour 6.

2360:

One her unit jumped on the island with the Last Rose, a Mind Worm disembarked (and got killed later), we lost some units to her aircraft.

I killed what I could but the Last Rose still needs defences.

2161:

Dee complete the Longevity Vaccine. Amundsen base completed a crawler.

 

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