MY 2146We sign Pact with Morgan Industries.
We sign Pact with The Hive.
We switch to Power SE choice.
Sea Collective reinforced with 2 <5> defenders
Some mopping up of stray Gaian units..

END Turn:
Gaians destroy our transport foil that was used for reinforcement. They must be feeling proud.
MY 2147People's Endeavour cleared of its garrison (5) for a loss of 1 unit. This was to force to switch them away from Aerospace complex and possibly start drone riots.
The glorious Gaian cruiser, who could barely sink our transport foil sunk in turn.
END Turn:
University and Gaia pledge Truce.
We make truce with Sparta.
MY 2148Gaian transport complete with marine troops sunk near Sea Collective.
END Turn:
Gaians build Cyborg Factory
We build Cloudbase Academy
NuDawn has finished Bioenhancement Center - we should build military units here, all will be elite! That base also has Command Center and Aerospace Complex (from CBA).
MY 2149Gaian's got Organic Superlubricant ->Fusion Laster, need to redouble our probing efforts!
Some Fusion Laser units in Port Yang disposed of.
U.N Haven City founded.
END Turn:
University starts Longevity Vaccine
MY 2150Nothing in particular. We couldn't use our units due to lack of transports.
And no Gaians showed up to suicide on us.
Notes:
The ONLY reason I was not able to mount an amphibious invasion was lack of transports.
We have more than enough troops to take 2-3 bases in a single turn!
I outlined the "amphibious task forces" strategy a couple of pages ago.
Had I had 3 transports handy, the entire island area between us and UNS Unity Wreckage would be ours by end of my turns.
Most of those bases only have 1 viable garrison or none at all.
I could've saved that single first transport by not transporting that defender, keeping only the upgraded one, but foil transports are not fast enough for our invasion needs.
I designed ESCORT Cruiser (4-<5>), MINIMAL Sentinel (4-<5>) and OPTIMAL Transport (5t).
Note that having highest defense value and lowest attack value does not mean it's the cheapest unit.
Often you can raise the attack value somewhat without a cost increase.
And the increased attack could come useful.
There is an OPTIMAL Transport unit in Sea Collective ready to capture Chairman's Burrow and Marine unit who will execute the amphibious attack.
It also has 2 garrisons, so one can be transferred to Chairman's burrow along with the amphibious attack.
There are 3 other OPTIMAL Transport units ready to be used.
One of our bases also has 2 other marine units ready.
Gaians are building a Fusion Planet Buster prototype at The Hive base, listed as 16 turns until completion, so we really need to move fast.EDIT:
We should probably be designing/upgrading drop units, then we can (partly) skip the need for transports.
I totally forgot about this option. Could've taken 3 bases like this already..
