Geo, are you by chance still using the old drone rules?
What does Deep Community Psych screen show to you?
MY 2321Diplomacy:
- sold Fusion Power to Morgan for 150 EC
- he offers us Centauri Meditation for 125 EC, we refuse
- accepted Yang's offer to "get rid of Believing nuisance". Reasons: 1. They are far enough. 2. They don't trade/mostly ignore us anyway.
- sold Yang Pre-Sentient Algorithms & Subathomic Theory both for 25ECs
- accepted Yang's offer to "get rid of Spartan nuisance". Reasons - same as above. Plus they are weaklings anyway.

(yes, I contacted Yang twice, because I forgot to check his ECs)
- sold Yang Centauri Empathy for 25 ECs
Military:
- designed "Optimal Sentinel": 4-<3>r-1*2 (cheapest sentinel with max armour), this is meant if we build new defensive units
- designed "Minimal Sentinel": 1-<3>-1*2 (cheapest upgrade to fusion with max armour), for upgrading old units
- designed "Optimal Attack Rover": 6-1-2*2
- designed "Optimal Attack Squad": 6-<3>-1*2 (the addition of AAA is less than optimal, but we need to be safe vs air)
- designed "Optimal Foil Transport": 0-3r-3*2, cargo: 4 (+ deep radar)
- UNS explorer design downgraded from 3 to 3r armor. Makes it 20% cheaper.
- obsoleted a huge bunch of designs, except our custom ones - let's turn a page here
- upgraded ALL of our obsolete 1-<3>-1 units to Minimal Sentinel for 240 EC. Defense is our first priority!
- upgraded ALL of our obsolete 6-1-2 units to Optimal Attack Rover for 90 EC. Best defense is offense!
Our cadet popped a pod @ 65,37 and revealed mind worms..
Gaia is building a Missile Battleship (6-5-6*2) @ Dep Community.
END Turn:
Kelp expands
We lose cadet
Gaians move 4 units in fungus next to our base.
MY 2322Gaians have landed 3x 6-1-1 and a 2-5+-1*2 unit @ 74,54 and they can invade our base next turn thanks to us not having road access to that tile and them having effective road access using fungus (Xenoempathy Dome).
However, AI will probably not do it.
Luckily, there seem to be no aircraft in range to decimate Cape Station.
- We do artillery bombardment on Gaian troops, 70%/40%/30%/0% damage (last one is with photon armor)
- Another artillery bombardment by our ship from Cape Station - 90%/60%/50%/0%
- We move 2x 1-<3>-1*2 and 3x Optimal Attack Rovers to 73,55. This should do it.
END Turn:
Gaians do a futile attack against our superior troops. We get promoted.
University continues taking over the Monsoon Jungle from Believers.
MY 2323Bombarded Gaian units 3 times. Decided not to attack due to unfavorable odds.
Contacted Morgan, but he refused to give us tech.
End Turn:
University is stomping Miriam in the ground.
Gaian reinfocements arrive.
MY 2324Turns out reinforcements consist of a 6-1-1 and a colony pod, which has yet to disembark.
We sink the transport with colony pod.
End Turn:
Nothing special happens..
MY 2325We probe People's Endeavour. Get amazingly useful tech of Secrets of The Human Brain. Fundamentalist SE choice is enacted.
Turns out we were actually researching it as our research bar turns read (no tech).
Research priorities are set to Explore and Conquer as both now have very significant benefits.
END Turn:
University decides, they have had enough of us and declares Vendetta.

Our next tech is Conquer.
Therefore we should attempt to get Superconductor from Morgan.
He should be open to trade as long as he feels we have enough EC to pay for it (100 probably).
The current state of affairs:
First wave of invasion forces has been assembled at Cape Station and loaded unto transport.
It consists of 2x Optimal Attack Rovers and 2x Minimal Sentinels.
This should be enough to capture and hold Forest Primeval, which is currently undefended.
Second wave of invasion forces is also ready to be loaded unto transport, which is sailing from 77,57.
It should probably contain the elite probe team which is currently @ Amundsen Station.
It then could be used to probe Unity Lair, which, to my knowledge has never been probed yet, and thus does not have security interlocks.
Be sure to cover invasion transport with 2 or more UNS Aegis, for aerial protection and artillery support.
I leave PeaceKeepers with a much enlarged military force:
5 Optimal Attack Rovers
1 Optimal Artillery Squad
7 Minimal Sentinels
3 UNS Aegis (+2 in production) + 1 UNS Explorer (marine detachment) in production.
1 Missile foil (deep radar)
3 Optimal Foil Transports
1 Elite Foil probe team
1 Elite probe team
and various other units
That's still small compared to Gaians, but determined and efficient force of commando (command nexus & +3 morale SE) troops.
As for the Gaian troops in our fungus - just keep them blocked with 1-2 units and ignore.
Bombard when possible, until they are soft enough.