Author Topic: Alpha Centauri 2 Forum Community Succession Game  (Read 44935 times)

0 Members and 2 Guests are viewing this topic.

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #330 on: June 25, 2015, 05:50:15 PM »
MY 2241
Changed energy allocation to 40/10/50 (79ec/turn, 11 turns research), and adjusted drones to Technicians/Doctors where necessary.
Probed a Morgan scout rover for 38 ec near Morgan Distribution.
Rushed 3 RH's to completion.
Switched production in Morgan Distribution to an impact artillery.

MY 2242
Drone riots in UN Planning Authority and Fallow Time.
Started to rehome former units to newer bases without formers of their own when passing through.
Popped a few seapods and took out a couple native life. Over 200 ec's collected and an impact foil was brought closer to the University foil bombarding the area around UN Commerce Committee.
Added "Explore" to the research options for the change of starting research on SFF.
Rushed the Hab Complex in Children of Earth.
A damaged IoD healing in seafungus in Hive territory survived attack by an Impact foil.

MY 2243
Severe clouds and haze causes -1 ec/tile in The Hive for the next 10 years.
Drone riots in Fallow Time.
Gathered 150 ec from a pod pop.
Lost an arctic scout due to native activity.
Children of Earth grows to size 8.
We researched Field Modulation. New tech is a green one, and comes in 12 turns.

MY 2244
Drone riots at UN Planning Authority, Children of Earth and Virgin Soil. Something weird at CoE though. The base growed 2 turns in a row while it shouldn't have. It is now size 9.
Probed Morgan Interstellar, but only a map was found. Lost our team though.
Dreams of Green founded on Westeros Island. Bureaucracy drones warning. Had to ajdust some Specialists.
Our local rover popped the enearby pod and 'cloned' itself.
UN HQ finished our first speeder supply. Could be used (upgraded) for quicker construction of a Secret Project.

MY 2245
Am I missing some tidbit of the game or what? CoE growed to size 10 and of course rioted again. Hab Complex destroyed.
That's 3 turns in a row this base grows where as far as I know the game it shouldn't. No golden age. No more talents then workers. Nothing of the sorts.
Probed Social Artery (The Hive). Only the map was present. Next opportunity would be better spent on infiltrating The Hive.


At the onset of MY 2246 the University Impact Foil destroyed a seaformer near UN Commerce Committee. It is within range of our Mature Spore Launcher though, with 2 impact artilleries coming hot on its roots.
A small force can be moved next to Morgan Interstellar this turn for attack next turn.
We have to watch out with Morgan Collections' stalled probe team production. It could mind control Morgan Distribution if finished, so I recommend 2 units to be moved on the road between both bases.

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #331 on: June 25, 2015, 06:11:37 PM »
Quote
Am I missing some tidbit of the game or what? CoE growed to size 10 and of course rioted again. Hab Complex destroyed.
That's 3 turns in a row this base grows where as far as I know the game it shouldn't. No golden age. No more talents then workers. Nothing of the sorts.
Popboom needs +6 growth.
Planned: +2
Democracy: +2
Children's Creche: +2
Total: +6

Golden age is just another way to get +2 growth if any of the prior are not available.

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #332 on: June 25, 2015, 07:17:41 PM »
Oh darn. Totally forgot the CC. :-[

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #333 on: June 25, 2015, 09:23:51 PM »
The food rows can only get to 50% length. At least in such games, where standard is 10 nutrients for human.
So +6 growth gets this to 5 nutrients. Easy to spot when you look at the nutrients rows.
When the length is 6 or more, you can be sure, there will not be a pop boom.
However, +5 growth is also 50% length, but no pop boom.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #334 on: June 26, 2015, 08:01:23 AM »
... And if we're getting dropouts, maybe it's time to think about something more challenging, like switch sides or another scenario.
...
How about this:
1) We switch to Hive. Our mission is to free Lal from Gaia's Landing. After which:
2) We switch to PK and play to win the game.


Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #335 on: June 26, 2015, 08:10:41 AM »
Im for. I already proposed switching some time ago. :)

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #336 on: June 28, 2015, 05:56:28 PM »
Nobody played those past two days?

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #337 on: June 28, 2015, 06:11:36 PM »
No, it was like you switched with Geo.
But we have yet another matter to decide. More people seem to like idea of switching faction.
And my proposal is above: Yang, then Lal.
I guess, we may have a chance to loose such game :)

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49346
  • €876
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #338 on: June 28, 2015, 06:31:47 PM »
Weekends in June are pretty automatically slow - I don't know that there's cause for concern.

Offline Kurvivor

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #339 on: June 28, 2015, 07:29:04 PM »
isn't it binTravkin's turn?

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #340 on: June 28, 2015, 07:39:28 PM »
Hm, as suggested by Mart, I started to do Hive's turns. However they'll probably come tomorrow.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #341 on: June 28, 2015, 08:23:45 PM »
binTravkin will be after Kirov this time.
Great, it will be interesting to play Hive now, which goes into aquatic faction doctrine.
To remind, we want to free Lal from Gaia's Landing.

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #342 on: June 28, 2015, 08:35:10 PM »
I switched sides to the Hive. When you do that in the future, please remember to click that right-hand lower button to switch from full minimap to local one. This way you will not glimpse into the full map when in the scenario editor.

So the entire process is:

1)   change the map in the corner
2)   Press Shift+K
3)   Press Shift+F3
4)   Choose your faction and then ‘yes’
5)   Press Shift+K again; you may now revert to the full minimap.

2146:

Our police state is in shumbles, so I started with diplomacy.

Deirdre: asked us to attack Miriam, refused. She asked for Truce, I agreed.

Morgan offered Truce and then even Treaty. However, he reminded us that we’re all treacherous con artists. Yest, that means every one of you.

Santiago asked us to attack Uni. I refused, to which she said nothing. When I asked to trade tech, she said our research is worth precisely tick. Seriously, I don't even remember a diplomacy line about "mindless minions". I wonder if AI exchange such quips every now and then.

Miriam demanded GS, I tried to trade it for SFF but in vain so no. I offered Treaty, she demanded 50 bucks, no.

Zak asked us to attack Santiago, I said no but got Treaty anyway. No tech sell, either.

I disbanded some excess units and switched production to land colony pods and network nodes. What we badly need is energy-related infrastructure.

Energy allocation 20/10/70, giving us 1 ec/31 turns.

2147:

Gaia started PTS and Datalinks, Uni started PTS.

I’m preparing to roll some colony pods and then formers onto the ground.

It seems we inherited some AI bonus like for the example only the fourth guy is a drone. Industry has been changed as should be. I don’t exactly remember how it all works.

2148-9:

More unit moving, slow news day.

2150:

Gaia completed both PTS and Datalinks. However, after the switch she dropped down on the power graph, a clear punishment for not being us.

51:

Port Yang finished a colony pod, Social Artillery – RecTanks.

A few notes:

I set only “Build” as priorities but we should discuss it.

I wasn’t sure if we want to start a conflict over tech probing. What are your thoughts, guys? On the one hand – free techs, on the other – we may come to regret that. Infiltration should be done before we decide, however I pushed our transports way more to the west.

I realized I made a mistake with disbanding – we need 2 police units in each base (I thought they do double duty but not at our stage).

I started to remove fungus near our HQ as I didn’t want to dismantle that farm.

Remember that we have poor lab output but OK portfolio of techs, so we can use that.

At the most general, what do we do? I think we need more bases with energy (forests/harnesses/RecTanks) and maybe popboom for librarians? The decision to go back to war depends on infiltration, really.

And of course, our holy quest - we can pull it off either by squashing Deirdre like a bug or like cool people do - by staging a small invasion directly at her HQ.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #343 on: June 28, 2015, 08:55:22 PM »
our difficulty level may be the AI - librarian? As SMACX set's that at the game creation.
That can be changed in scenario editor. And the option is "force difficulty level."

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #344 on: June 29, 2015, 05:19:15 AM »
Quote
At the most general, what do we do?
The idea was to free Lal from Deirdre and then switch to PKs.
But if that's dropped, I'd say conquer Morgan ASAP.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment.
~Chairman Sheng-ji Yang 'Essays on Mind and Matter'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 40.

[Show Queries]