Author Topic: Garland's Legacy - TTT  (Read 43823 times)

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Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #495 on: April 15, 2016, 04:12:59 PM »
 ;roze;


Offline Misotu

Re: Garland's Legacy - TTT
« Reply #496 on: April 16, 2016, 02:40:49 PM »
 ;aki;

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #497 on: April 16, 2016, 07:51:26 PM »
Hi,

I will leave my place to someone else. I'm sorry I have to go I'm pretty sick and I have lots of health problems.

Offline Mart

Re: Garland's Legacy - TTT
« Reply #498 on: April 17, 2016, 11:43:03 AM »
Hi,

I will leave my place to someone else. I'm sorry I have to go I'm pretty sick and I have lots of health problems.
If it's some stuff typical for winter-spring time, onion is good, even more, I think, than garlic. But needs to be eaten fresh, not cooked. And in moderation, since liver hardly tolerate it. But for fighting viruses it's excellent.
And curcumin. But with pepper, as some say, only with some component of pepper, curcumin is absorbed by human body. Curcumin diminishes internal inflamations. Good stuff, some say, it is so anti-cancer, that this is main reason people in India do net get it so often.

We have nature/health thread here now :)

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #499 on: April 17, 2016, 11:45:37 AM »
Sorry to hear that Eldram   :( 

What's the procedure for advertising for a replacement player?

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #500 on: April 18, 2016, 10:49:29 AM »
I'd propose to vote if we want to continue.
My vote is no.
It's not a strict no, but I must admit I had my doubts about concept of "peaceful" game and I think people leaving is probably related to those.
If you both are not a strict "yes", we might as well call it done, have a friendly pat on each other's shoulder and probably meet in another game. :)

Offline Mart

Re: Garland's Legacy - TTT
« Reply #501 on: April 18, 2016, 11:07:32 AM »
Yes, maybe let us call this game completed. It changes players often and then the idea of "politics" cannot be played. I guess new players expect rather standard game and not what was originally intended.
I think there would be some other way to have a mid-game and late-game in multiplayer. Maybe a mod.


Offline Mart

Re: Garland's Legacy - TTT
« Reply #502 on: April 18, 2016, 02:04:05 PM »
So to have a game "role-play" oriented a new one could be started. This one is too advanced to have new players taking over.
But still if someone wishes, that's possible to continue, also changing rules and resigning from previous setup.

I try to make a rebalnce mod, in which rules would cause "all" (if that's possible) strategies to be able to conclude a game around late-game.
So final vendettas would be with hovertanks, gravships, singularity reactors, etc.

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #503 on: April 18, 2016, 03:22:49 PM »
To my experience it usually comes down to nukes. :)
I remember one game where I was far enough to build flechette defenses, but was still nuked to the ground.

Offline Mart

Re: Garland's Legacy - TTT
« Reply #504 on: April 18, 2016, 03:34:27 PM »
That's some flaw in this game. Maybe this is due to "turn-based" reality. We kinda have no real capability to have a cold war. We cannot react to the first planet buster, since someone has a turn and is free to precisely use them all against the opponent before he/she can react.
Submarines come too late, for counter strikes. And even then, if someone wanting to use nukes as first makes an effort to find locations of all/as many as possible stuffed with nukes subs, can also destroy them with conventional ships in the turn of the attack.
So we mostly attack as soon as we can do it. No good solution to that.
Now, if only flechettes had higher chance of intercept than 50%, this would help a lot. And actually there is a way. Flechettes have up to 2 square radius, and they combine chances, so dense ICS is the way. Already 2 bases 2 tiles away give you 25% of nuke success. But then again, ICS would be the only way to have late game? Not the best game playability, I think.

Offline Mart

Re: Garland's Legacy - TTT
« Reply #505 on: April 19, 2016, 09:00:32 PM »
I started strategy discussion here, maybe it is better to continue some thread in modding/strategy.

And anyway, I'm still interested in making a "role-play" game with such additional council, more voting options, etc. I wrote about it in some previous posts, but inspiration could be council voting in this board game "Twilight Imperium 3" It is a superior game, a board one though with game mechanics very difficult to achieve in forum/online play. I have tried it.
Also, as for SMACX game, playing with late-game, so some sort of agreement of not nuking/chop'n'dropping at first opportunity would be needed. However, such game takes more effort and time. This is also a factor we get tired of it earlier.

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #506 on: April 19, 2016, 11:43:00 PM »
Hi

I saw first that it wouldn't be easy as I thought to replace me. My health is getting slowly better now and I might be able to continue at least for a while, maybe if you don't mind if I slow the turn rate.

I have several suggestions for the issues you pointed above. There could be a game where the planet busters would be allowed only in a restricted zone, like in the middle of the map from a line to another, which may be small or not. This would advantage players who are less advanced in the game because probably it's the one with the most territory that could be nuked only. Also this makes that secret projects are harder to remove from the enemy because there is a zone where planet buster can't be sent.

Also I don't think it's the peaceful game that is the problem. I have never seen a multiplayer game come over a certain point without players dropping. The solution I thought about it was to replace the player dropped by an AI. Also in my past experience games usually don't get too pasted the Chaos attack before a faction becomes too powerful and kills all the other. This is why I think a partially peaceful game is a good idea to get pasted the annihilation point.

I would still like to play and also I don't want to let you down, I have a lot of regards for the alpha centauri community, I thought it would be impossible with what I have, but I think it's gonna be ok to allow me at least for a while to continue. So if you don't have lost interest I will post the turn later on and we can continue the game. Also please forgive me for thinking I wouldn't be able.

Offline Mart

Re: Garland's Legacy - TTT
« Reply #507 on: April 19, 2016, 11:57:51 PM »
Well, we kinda have "concluded" mind set at the moment. Unless Misotu wants to play further.
We could use this experience to refine such special rules of limited vendettas.

Limiting attacks must be made in a certain way. It's not easy. Limited "by tile" is also difficult one. Huge maps offer something similar, easier to make zones, where opponent cannot reach them so easily. But micromanagemnt is just too large. In singleplayer on huge maps it becomes unbearable around 50-60 bases.

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #508 on: April 20, 2016, 12:47:55 PM »
No, that's ok. I was quite enjoying this game although the amount of fungus made "cold war" stuff very difficult to do, unfortunately.

On the subject of trying to have a more strategic game, I'm playing a game with Eadee at the moment where the number of bases we can have is limited to 5 (doesn't apply to the AI of course!)  It's interesting and makes for a very different game since you can't just spam bases all over the shop  :D

Offline Mart

Re: Garland's Legacy - TTT
« Reply #509 on: April 20, 2016, 08:59:48 PM »
This is similar to "one city challenge" Interesting, good for small maps.

 

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