Author Topic: Garland's Legacy - TTT  (Read 44265 times)

0 Members and 1 Guest are viewing this topic.

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #345 on: February 27, 2016, 08:45:20 AM »
 ;roze;

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #346 on: February 27, 2016, 10:54:27 AM »
 ;aki;

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #347 on: February 27, 2016, 03:40:50 PM »
 ;morgan;

Offline Mart

Re: Garland's Legacy - TTT
« Reply #348 on: February 27, 2016, 05:13:08 PM »
 ;yang;

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #349 on: February 27, 2016, 06:34:16 PM »
 ;roze;


Offline Misotu

Re: Garland's Legacy - TTT
« Reply #350 on: February 27, 2016, 06:58:59 PM »
 ;aki;

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #351 on: February 27, 2016, 08:53:13 PM »
 ;morgan;

Offline Mart

Re: Garland's Legacy - TTT
« Reply #352 on: February 28, 2016, 02:35:38 AM »
 ;yang;

Strange reports are coming from many places in all known factions. People seem to have telepathic contact with others, even those, who were not seen since planetfall.
What is this Empathic occurence?

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #353 on: February 28, 2016, 03:57:22 AM »
I have met the morganites by foil, otherwise I have contacted no one.

Offline Mart

Re: Garland's Legacy - TTT
« Reply #354 on: February 28, 2016, 04:09:30 AM »
It is about an SP, I write it this way for story development. :)

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #355 on: February 28, 2016, 06:07:29 AM »
oh, right :)

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #356 on: February 28, 2016, 07:06:06 AM »
 ;roze;


Offline Misotu

Re: Garland's Legacy - TTT
« Reply #357 on: February 29, 2016, 10:06:05 AM »
 ;aki;

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #358 on: February 29, 2016, 01:38:50 PM »
 ;morgan;

Offline Mart

Re: Garland's Legacy - TTT
« Reply #359 on: February 29, 2016, 02:41:00 PM »
 ;yang;

Morgan Industries completes Empath Guild.

All council members (our 4 factions) are in contact now. CEO Morgan authorizes release of all remaining commlink frequencies to other council members.

We would need some easy to use name for our council. So we could propose one and then vote.
Council Motion (CM01):
Propose name for our council, after this we vote.

Council Discussion
: How we vote? Do we have more than one way of voting, as in the game? 1) by number of votes, 2) everyone gets 1 vote (though we are 4 of us)

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Sky farms are fantastically beautiful, with their kilometer long networks of glass framed in grids of metal, and the sunlight shining through jungles of vegetation inside. When one of them catches the light, you can see the refracted beauty for miles; they are life-giving stars on a desolate planet...gardens on the wing.
~Lady Deidre Skye ‘Planet Dreams’

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 35.

[Show Queries]