Author Topic: Garland's Legacy - TTT  (Read 44182 times)

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Offline Mart

Re: Garland's Legacy - TTT
« Reply #105 on: July 17, 2015, 11:47:19 AM »
...
If an AI declares Vendetta on me, am I supposed to not fight back?

No, the AI are there to give us some challenge. So we can attack them.
If we "gang up" on AI, they will probably be in a very bad situation, but we can defeat them as soon as we want.
And some strategy consideration:
However, since we all compete against each other, you can use AI in a way you want, if that is giving you advantage. That being from having Pact with AI to "all out" war. They can be used diplomatically to do things we cannot due to our special rules...

The "no vendetta" rules are given in the first post:
http://alphacentauri2.info/index.php?topic=16342.0

Offline Mart

Re: Garland's Legacy - TTT
« Reply #106 on: July 17, 2015, 12:03:14 PM »
And the collected special rules from a few post further:
Additional rules:

- Human-player factions do not attack each other and cannot enter vendetta state to the best of their efforts, including refusing AI proposals to enter vendetta against another human player, or rising/lowering terrain changing other factions borders, (see also the next rule).
- If vendetta occur (by game engine actions or other human triggered), the players have to sign truce as soon as possible.
- Other than vendetta diplomatic states are possible: from truce to pact
- All human-players would have an additional council: here on the forum. This is where differences and conflicts would be resolved in a way that is not vendetta. Any additional special rules could be agreed upon here and their violation would cause in-game sanctions.
- Probe team actions are allowed with exception of:
-- Mindprobing other human-player bases for their control.
- In case of vendetta occurring as a result of such probe team action, truce is to be established as soon as possible.

Anything else worth including here? Have I missed something?

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #107 on: July 17, 2015, 12:05:11 PM »
Thanks, Mart!  ;b;

Offline Kirov

Re: Garland's Legacy - TTT
« Reply #108 on: July 17, 2015, 06:22:49 PM »
I see one non-notified reload and I'll make you all rue the day you registered here.

Faster!  :whip:

Offline Bodissey

Re: Garland's Legacy - TTT
« Reply #109 on: July 20, 2015, 07:19:13 PM »
 ;aki;

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #110 on: July 20, 2015, 09:13:14 PM »
 ;morgan;

Offline Mart

Re: Garland's Legacy - TTT
« Reply #111 on: July 20, 2015, 09:42:17 PM »
 ;yang;

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #112 on: July 21, 2015, 07:17:27 AM »
Sorry, 3 reloads. It turned out my setup of special factions was still incorrect.

 ;roze;


Offline Bodissey

Re: Garland's Legacy - TTT
« Reply #113 on: July 24, 2015, 09:54:15 PM »
 ;aki;

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #114 on: July 24, 2015, 11:34:29 PM »
 ;morgan;

Offline Mart

Re: Garland's Legacy - TTT
« Reply #115 on: July 25, 2015, 10:08:17 AM »
 ;yang;

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #116 on: July 25, 2015, 10:23:09 AM »
 ;roze;

Offline Bodissey

Re: Garland's Legacy - TTT
« Reply #117 on: July 30, 2015, 10:32:01 PM »
 ;aki;

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #118 on: July 31, 2015, 12:19:34 AM »
 ;morgan;

Offline Mart

Re: Garland's Legacy - TTT
« Reply #119 on: July 31, 2015, 06:00:31 AM »
 ;yang;

 

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