Author Topic: Garland's Legacy - TTT  (Read 43782 times)

0 Members and 1 Guest are viewing this topic.

Offline Kirov

Garland's Legacy - TTT
« on: April 21, 2015, 04:14:53 PM »
Hello, mateys, this is the turn tracking thread for the game set up here:

http://alphacentauri2.info/index.php?topic=16342.15

starring;

Mart as Morgan  ;morgan;
Chilldude as Yang  ;yang;
Bodissey as Roze  ;roze;
and Yitzi as Zeta-5  ;aki;

Special stars are:
Skye  ;deidre;
Santiago  ;santi;
and Zakharov  ;zak;

To remind you of the special rules: you must love each other no matter what, even if thoroughly and brutally probe raped by your fellow player. Any game-triggered Vendetta must be made into a Truce the next turn. Basically, you can only transcend (AI can win by conquest, too). All probe actions sans mind control (both bases and units) are allowed (these include gene warfare, pardon me for reminding).

You have not discussed any changes on ingame rules (bans on Secret Projects, nerfed choppers, etc.), so nothing has been modified.

One additional rule made at my discretion: RAISING/LOWERING TERRAIN IS PROHIBITED! Remember this applies to the Weather Paradigm, too. You will soon know why I did it and you will all hate me for that.

To facilitate the start, you all have: 1 regular colony pod, 3 speeder colony pods, 4 speeder formers, 3 scout patrols. The AI have all a bit more and they have been... tweaked.

If I'm ever abducted by aliens, the passwords are held by BU.

Remember, this is my first multiplayer game (I did one before, but it never really got off), so I'm sure it's not as balanced as I would like it to be. At least you can all blame me if you lose. Let me know in case of any issues. I'm positive at least the difficulty is properly set.

Gentlemen, take it away!

EDIT: Yitzi's patch 3.3 (terranx as of 26.10.2014) has been used. There. Also, enjoy the game!

Offline Kirov

Re: Garland's Legacy - TTT
« Reply #1 on: April 21, 2015, 04:36:40 PM »
I forgot: these are the lines you need in your ini file:

Faction 1=GAIANSSF1
Faction 2=MORGAN
Faction 3=UNIVSF1
Faction 4=HIVE
Faction 5=SPARTANSSF1
Faction 6=ANGELS
Faction 7=CYBORG

and below find the files you need to put in your game folder (these are the same Mart uploaded earlier).

Offline Mart

Re: Garland's Legacy - TTT
« Reply #2 on: April 21, 2015, 07:52:48 PM »
Kirov,
Thank you for setting up this game!
 :)

And 2101 to Hive

Offline Kirov

Re: Garland's Legacy - TTT
« Reply #3 on: April 21, 2015, 10:31:00 PM »
One more thing, the setup thread doesn't say - can you talk about stuff like your coordinates before you meet in-game? This issue may actually change a lot.

Offline Mart

Re: Garland's Legacy - TTT
« Reply #4 on: April 22, 2015, 12:25:19 AM »
Maybe as in regular multiplayer - no contact before meeting in-game.

Offline Kirov

Re: Garland's Legacy - TTT
« Reply #5 on: April 24, 2015, 09:22:20 AM »
Maybe as in regular multiplayer - no contact before meeting in-game.

Let's just say for now that we'll see how it pans out. If you guys have any trouble in-game or come to believe that the CMN is an a-hole, then maybe we'll allow you to get in touch earlier.

Also, Chilldude has been emailed about his turn.

Offline Chilldude

Re: Garland's Legacy - TTT
« Reply #6 on: April 28, 2015, 03:45:10 AM »
Sorry it took so darn long!  ;roze; its all you!
"why is your probe team on my borehole?"

Offline Bodissey

Re: Garland's Legacy - TTT
« Reply #7 on: April 28, 2015, 05:18:06 PM »
Let the best peacemonger win.
 ;aki;

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #8 on: April 29, 2015, 10:32:38 PM »
And the first turn has been completed.  Back to you, Mart.
 ;morgan;

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #9 on: April 29, 2015, 10:41:12 PM »
I forgot: these are the lines you need in your ini file:

Faction 1=GAIANSSF1
Faction 2=MORGAN
Faction 3=UNIVSF1
Faction 4=HIVE
Faction 5=SPARTANSSF1
Faction 6=ANGELS
Faction 7=CYBORG

and below find the files you need to put in your game folder (these are the same Mart uploaded earlier).

Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files.  (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)

Offline Kirov

Re: Garland's Legacy - TTT
« Reply #10 on: April 29, 2015, 10:51:57 PM »
Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files.  (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)

I meant the graphic bug, of course.

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #11 on: April 29, 2015, 11:16:48 PM »
Actually, this is not necessary (in fact, I forgot to load them and had no problem); factions are loaded at game creation, and afterward stored in the save file itself, so only the game creator needs the faction files.  (However, graphics are not stored in the save file, so any new graphics files are necessary for all players; that's not relevant here, though.)

I meant the graphic bug, of course.

Oh, you mean so that it doesn't give the wrong graphics.  Although for that you could just use the non-SF1 versions and not have to download any files...

Offline Mart

Re: Garland's Legacy - TTT
« Reply #12 on: April 29, 2015, 11:27:47 PM »
 ;yang;

The first planet landing anniversary was celebrated. There are still alive Morganites!
 :bot: ;morganercise :danc:

===
Yes, graphics was not changed, so we can use regular faction declarations.
Though players can view and actually have the AI faction files - to see their parameters. Even possibly test these AI in other games.
Having distinct SF1 files is less hassle during game creation.

 

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #13 on: May 04, 2015, 04:58:55 PM »
Chilldude?  It would be really nice if we could move this game along at multiple turns per week, and you seem to be the main bottleneck.

Perhaps if you describe what's going on in your life, we could help you figure out how to make a few minutes (which should be all a turn takes this early in the game) more often...

Offline Chilldude

Re: Garland's Legacy - TTT
« Reply #14 on: May 05, 2015, 04:23:42 PM »
Very Very sorry for the inconvenience! Bad form I know. yesterday my wife gave me a new daughter and am finally out of the hospitals and craziness. I should no longer be kept from a daily turn ;b;


Angels go
"why is your probe team on my borehole?"

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it.
~Sun Tzu 'The Art of War'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 36.

[Show Queries]