Author Topic: New game (PBEM) - CMN: sisko  (Read 13139 times)

0 Members and 1 Guest are viewing this topic.

Offline Bari

Re: New game (PBEM)
« Reply #30 on: March 09, 2012, 11:41:48 AM »
i knew that Sisko will CMN sins he started gathering info.


pirates usually start on water

Offline sisko

  • Emissary AND Founder
  • Administrator
  • *
  • Posts: 2973
  • €1733
  • View Inventory
  • Send /Gift
  • Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  
  • This place is yours, not mine.
  • Scenario Creator Downloads Contributor
    • View Profile
    • Alpha Centauri 2
    • Awards
Re: New game (PBEM)
« Reply #31 on: March 09, 2012, 11:48:12 AM »
i can place the Pirates on land just like all the other factions.
in this case, the following rule will apply to the Pirates too:
2 colony pods 1 basic trooper
Anyone else feels like it's time to fix the faction graphics bug?

Offline Bari

Re: New game (PBEM)
« Reply #32 on: March 09, 2012, 11:50:10 AM »
then i'm ok with pods

Offline sisko

  • Emissary AND Founder
  • Administrator
  • *
  • Posts: 2973
  • €1733
  • View Inventory
  • Send /Gift
  • Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  
  • This place is yours, not mine.
  • Scenario Creator Downloads Contributor
    • View Profile
    • Alpha Centauri 2
    • Awards
Re: New game (PBEM)
« Reply #33 on: March 09, 2012, 11:53:10 AM »
actually, if you switch on the following setting: "No Unity Scattering: Supply Pods only at landing site" (like the table says right now), then you will have pods only around your starting positions and i will make sure they are in the same amount for each of you.
Anyone else feels like it's time to fix the faction graphics bug?

Offline Earthmichael

Re: New game (PBEM)
« Reply #34 on: March 09, 2012, 02:34:11 PM »
The reason I prefer games with other players with no pods at all is because the pods can add a HUGE random factor that can give one player an insurmountable advantage.

For example, suppose a game is started with each player having 4 pods near the starting location. When the pods are popped,

Player 1 gets: a Monolith, an Alien Artifact, a Tech Advance, and 100 EC.

Player 2 gets: 2 mind worms, some mines (in non-rocky locations, so relatively useless), and 25 EC.

Player 1 wins before the game has really started.

Offline Armageddon

Re: New game (PBEM)
« Reply #35 on: March 10, 2012, 09:21:46 AM »
Hi,  :danc:

my settings I would prefer are:
Table 1:
SMAX/Hive ;yang;, Morgan ;morgan;, Peacekeepers ;lal; (in that order)/any/huge/30-50%/av/av/av/off/Trans

Table 2:
on/on/on/on/off/on/off/off/on/off/off/on/on/off/off/on/off/off/1/day/5 days

Offline sisko

  • Emissary AND Founder
  • Administrator
  • *
  • Posts: 2973
  • €1733
  • View Inventory
  • Send /Gift
  • Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  
  • This place is yours, not mine.
  • Scenario Creator Downloads Contributor
    • View Profile
    • Alpha Centauri 2
    • Awards
Re: New game (PBEM)
« Reply #36 on: March 10, 2012, 09:34:49 AM »
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAX?SMAXSMAX
-FactionsPirates?HiveMorganites
anyMap: Random or not??anyany
hugeSizehuge?hugehuge
30-50%Ocean coverage30-50%?50-70%30-50%
averageErosive forces??avgavg
averageNative life forms??avgavg
averageCloud cover??avgavg
?Unity pods: on/offon?offoff
TranscendDifficulty levelTranscend-TranscendTranscend

For the second 'table' use only ON / OFF when stating your preferences to avoid confusions.

SetupPreferencesdemiurgt_rasBariArmageddon
OnAllow Victory by TranscendenceOnOnOn
OnAllow Victory by ConquestOnOnOn
OffAllow Diplomatic VictoryOffOffOn
OnAllow Economic VictoryOnOnOn
OffAllow Cooperative VictoryOffOffOff
ONDo or Die: Don't restart eliminated playersOn-OnOn
OnLook first: Flexible starting locationsOnOnOff
OffTech stagnation: slower rate of research discoveriesOffOffOff
OnSpoils of war: Steal tech when conquer baseOnOnOn
OffBlind research: cannot set precise research goalsOffOffOff
OffIntense Rivalry: Opponents more aggressivOffOffOff
OnNo Unity Survey: World Map not visibleOnOnOn
OnNo Unity Scattering: Supply Pods only at landing sitesOnOnOn
OffBell Curve: No Random EventsOffOffOff
OffTime Warp: Accelerated Start (on/off/custom)OffOffOff
ONIron Man: Save/Restore restricted to exitOn-OnOn
OffRandomize faction leader personalitiesOffOffOff
OffRandomize faction leader social agendasOffOffOff
Expected turn rate (usually 24h)2-3/week1/day1/day
5days*Number of days to wait before turn is 'pushed' 5days

*if a player is non-responsive for 5 days after the turn was sent to him, the turn will be 'pushed' - the CMN will open the save and advance the turn to the next player without giving any orders (only if possible). holiday and out-of-town periods are excluded if properly announced in the TTT (turn tracking thread).

the rules regarding SMAC bugs/exploits are posted here: http://alphacentauri2.info/index.php?topic=1519.0
if you questions regarding the rules please use that thread.
any supplemental rules should be agrred before the game starts
« Last Edit: March 10, 2012, 09:39:58 AM by sisko »
Anyone else feels like it's time to fix the faction graphics bug?

Offline t_ras

Re: New game (PBEM)
« Reply #37 on: March 10, 2012, 11:29:03 AM »
SetupPreferencesdemiurgt_rasBariArmageddon
SMAXGame: SMAC/SMAX & patchesSMAXSMAXSMAXSMAX
-FactionsPiratesDronesHiveMorganites
anyMap: Random or not?Not Ramdom map (if possible)anyany
hugeSizehugehugehugehuge
30-50%Ocean coverage30-50%50-70%50-70%30-50%
averageErosive forces?averageavgavg
averageNative life forms?averageavgavg
averageCloud cover?denseavgavg
onUnity pods: on/offononoffoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend

For the second 'table' use only ON / OFF when stating your preferences to avoid confusions.

SetupPreferencesdemiurgt_rasBariArmageddon
OnAllow Victory by TranscendenceOnOnOnOn
OnAllow Victory by ConquestOnOnOnOn
OffAllow Diplomatic VictoryOffOnOffOn
OnAllow Economic VictoryOnOnOnOn
OffAllow Cooperative VictoryOffOnOffOff
ONDo or Die: Don't restart eliminated playersOnOnOnOn
OnLook first: Flexible starting locationsOnOnOnOff
OffTech stagnation: slower rate of research discoveriesOffOffOffOff
OnSpoils of war: Steal tech when conquer baseOnOnOnOn
OffBlind research: cannot set precise research goalsOffOnOffOff
OffIntense Rivalry: Opponents more aggressivOffOffOffOff
OnNo Unity Survey: World Map not visibleOnOnOnOn
OnNo Unity Scattering: Supply Pods only at landing sitesOnOffOnOn
OffBell Curve: No Random EventsOffOnOffOff
OffTime Warp: Accelerated Start (on/off/custom)OffOffOffOff
ONIron Man: Save/Restore restricted to exitOnONOnOn
OffRandomize faction leader personalitiesOffOffOffOff
OffRandomize faction leader social agendasOffOffOffOff
Expected turn rate (usually 24h)2-3/week2-3/week1/day1/day
Number of days to wait before turn is 'pushed' 45
« Last Edit: March 10, 2012, 11:43:47 AM by t_ras »

Offline t_ras

Re: New game (PBEM)
« Reply #38 on: March 10, 2012, 11:51:26 AM »
It looks like we have some ties:

  • Ocean coverage - I'd rather have a more fertil land, why suffer more  :P
  • Unity pods - c'mon! don't you love surprises  ;D
  • Allow Diplomatic Victory - any vistory is a victory. If I reached the point I have enough citizent to win this I probably diserv it. I'm not really happy to give this one up

Offline Armageddon

Re: New game (PBEM)
« Reply #39 on: March 10, 2012, 12:14:46 PM »
On the 3 ties:
Unity Pods: I would accept, if...
Ocean: Let's have some land to move, not more than 50% water
Allow Diplomatic: I care less

Offline t_ras

Re: New game (PBEM)
« Reply #40 on: March 10, 2012, 12:29:16 PM »
Ok, I give up ocean cover.

Offline sisko

  • Emissary AND Founder
  • Administrator
  • *
  • Posts: 2973
  • €1733
  • View Inventory
  • Send /Gift
  • Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  Try to steal credits from another member!  
  • This place is yours, not mine.
  • Scenario Creator Downloads Contributor
    • View Profile
    • Alpha Centauri 2
    • Awards
Re: New game (PBEM)
« Reply #41 on: March 10, 2012, 02:17:39 PM »
so it's 30-50% ocean coverage and pods only at the starting positions.
is that ok for everybody?
Anyone else feels like it's time to fix the faction graphics bug?

Offline Armageddon

Re: New game (PBEM)
« Reply #42 on: March 10, 2012, 02:26:11 PM »
ok by me

Offline t_ras

Re: New game (PBEM)
« Reply #43 on: March 10, 2012, 05:23:12 PM »

Offline Armageddon

Re: New game (PBEM)
« Reply #44 on: March 10, 2012, 05:35:02 PM »
I could go with Pod scattering. I like it very much in SP games.
But I remember the game 4's crowd where Pod scattering unbalanced the game and killed it.
That's why I would set it off for MP games. But if you wish I would agree with Pod scattering, but it seems dangerous if the Cult or Pirates participate in the game.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

In the years since our arrival, we have foolishly disrupted so many of Planet's ecosystems that entire species may vanish without our ever having understood, or even known them. We must halt this plunder, and halt it immediately, for our own survival as a species depends on our ability to strike a balance on this world.
~Commissioner Pravin Lal 'Mind Worm, Mind Worm'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 47 - 1280KB. (show)
Queries used: 44.

[Show Queries]