Author Topic: Group AAR #2: Fight for the Future  (Read 31363 times)

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Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #60 on: November 28, 2014, 01:30:19 AM »
True. Anyway, you still have some area to explore before reaching them, and it'll be a while before you'd be able to bring significant forces I think? I guess which kinds of troops you want depends significantly on how much fungus is between you and the Imperium.

Also.. Atsumi has at least three, possibly four or even five pacts (not sure on Sepsu or Valhallians), plus governorship, plus her huge trade bonuses, and she's got some bigish bases anyway thanks to the Jungle. She must be getting insane amounts of energy.

We should try and get the global trade pact in effect asap.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #61 on: November 28, 2014, 03:04:43 AM »
True. Anyway, you still have some area to explore before reaching them, and it'll be a while before you'd be able to bring significant forces I think? I guess which kinds of troops you want depends significantly on how much fungus is between you and the Imperium.

The map is such that I'll want to attack across the sea anyway.

Quote
Also.. Atsumi has at least three, possibly four or even five pacts (not sure on Sepsu or Valhallians), plus governorship, plus her huge trade bonuses, and she's got some bigish bases anyway thanks to the Jungle. She must be getting insane amounts of energy.

We should try and get the global trade pact in effect asap.

That requires Planetary Economics, though.

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #62 on: November 28, 2014, 03:19:13 PM »
The worst part of theses AAR's is seeing what happens to you when someone else is still going.
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #63 on: November 28, 2014, 03:25:54 PM »
The map is such that I'll want to attack across the sea anyway.
hm, right. In that case you'll probably be attacking next round? We'll work out arms deals by then.

We should try and get the global trade pact in effect asap.
That requires Planetary Economics, though.
True. I may try to go for it next round, PEG would be pretty handy and is on the way.

The worst part of theses AAR's is seeing what happens to you when someone else is still going.
I think this time will be a bit less painful than the previous one.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #64 on: November 28, 2014, 03:29:36 PM »
I'll probably continue tomorrow night, by the way.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #65 on: November 28, 2014, 03:33:31 PM »
Okay. I'm leaving in a few hours, will be back sunday evening, should be just in time for my deadline even if you guys are quick.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #66 on: November 30, 2014, 12:02:37 AM »
Foreman's journal, MY 2152 (continued):

I have also traded technology with the Technocrats.



The Creche have begun a project known as the Virtual World.  Perhaps it is to be expected that children would work on an escapist alternate reality.



Foreman's journal, MY 2153:

Spanner Works has built the Merchant Exchange.

Foreman's journal, MY 2154:

We have constructed a new base, named Craftsman Keep, located to enable research missions to some strange nearby ruins that seem to have a connection with the fungus and mind worms.



Foreman's journal, MY 2155:

Our researchers have gained some new knowledge regarding the fungus and worms, and now we can breed our own worms.





(I wasn't able to grab Nonlinear Mathematics, and am just barely starting on sea power to go attack the Imperium...but if the AI carries out the vendetta it should be good, and if not then by my next turn I should definitely be able to do substantial damage, especially if the Imperium has grabbed FM by that point.  Imperium isn't really that good at war without a substantial tech advantage anyway.  I also ended 1/2 a turn early by mistake, so the Creche is getting an extra turn.)

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #67 on: November 30, 2014, 04:33:43 PM »
Okay. I had the flu so I couldn't do any AARing before. Looks like Yitzi's timing is perfect.
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #68 on: November 30, 2014, 10:24:51 PM »
I'm back. Came up with some semi-detailed plans for my return, next game should be pretty awesome.

Manifold Nexus will help you a lot Yitzi.

Signups for the next game are here if you want to play.
« Last Edit: November 30, 2014, 11:06:18 PM by ete »

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #69 on: November 30, 2014, 10:58:55 PM »
I'm back. Came up with some semi-detailed plans for my return, next game should be pretty awesome.

Manifold Nexus will help you a lot Yitzi.

Substantially, anyway; I chose that base position on purpose.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #70 on: December 02, 2014, 08:01:22 PM »
*pokes BlueFlux*

Are these deadlines reasonable, or am I expecting too much? It only takes ~1 hour to play a round and AAR it in my experience, maybe 2 if a lot happens and I'm roleplaying.

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #71 on: December 02, 2014, 09:53:08 PM »
*pokes BlueFlux*

Are these deadlines reasonable, or am I expecting too much? It only takes ~1 hour to play a round and AAR it in my experience, maybe 2 if a lot happens and I'm roleplaying.
Eh. I still have till the end of the day and however much time you're willing to give after that. I still have school, so if we did this over the Summer I would probably be able to do daily updates. For now I will be fairly inconsistent compared to Final Doom.
It also depends on my mood. I've had time where I could have done this but haven't yet. Will probably do it today though.
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #72 on: December 02, 2014, 09:55:43 PM »
Okay, I'm looking forward to playing, but I'd rather not push another player out with deadlines..

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #73 on: December 04, 2014, 12:16:44 AM »
About to play my turns.
EDIT: Okay, started playing. Things don't seem right. I am not at war. The AI have dragged me out of the conflict. That is your update for now.
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #74 on: December 04, 2014, 10:43:52 PM »
BlueFlux PMed me saying he's not going to be playing, at least for now, so.. I'll take my next turn, should be up this evening but I've got some talking first.

 

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