Author Topic: Group AAR #2: Fight for the Future  (Read 31466 times)

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Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #45 on: November 27, 2014, 02:46:01 AM »
Indeed, sorry about not getting forest to you by the way. I had free formers, but not enough time to both get them to you and finish improvements. 15 turns is tight, and near the start I wanted to get my own forests up asap.

This time you're not up against the Annihilators. Imperium with Jungle start is pretty scary, but it's several tiers down from human controlled Annihilators. I think we can handle them.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #46 on: November 27, 2014, 02:51:06 AM »
And if you ever get in contact with me, roleplay pretty much demands that I fight them (probably with native to exploit their MORALE penalty and love of Free Market, but with some military techs I could probably do it with conventional forces too.)

And since it's my turn now...due to Thanksgiving followed by the weekend I might need an extra day (probably not two); we'll see.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #47 on: November 27, 2014, 03:00:20 AM »
Your support would also be appreciated against those slavedrivers, though it looks like you're some way from them from the map.

And okay. If three days passes from the point I posted the save BlueFlux has the option to queuejump, with you taking your turn as soon as you are able after that, but it's useful to know.

Edit: Maybe we should have an extension? Thanksgiving is quite a big thing over there isn't it?
« Last Edit: November 27, 2014, 01:20:20 PM by ete »

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #48 on: November 27, 2014, 01:37:06 PM »
Your support would also be appreciated against those slavedrivers, though it looks like you're some way from them from the map.

And okay. If three days passes from the point I posted the save BlueFlux has the option to queuejump, with you taking your turn as soon as you are able after that, but it's useful to know.

Edit: Maybe we should have an extension? Thanksgiving is quite a big thing over there isn't it?
I would like that. It gives people something to be happy about over here. Also means I'll be offline for the rest of the day.
Ciao!
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #49 on: November 27, 2014, 01:41:07 PM »
Also, if you guys are quicker than I expect, I'll be away from friday evening-sunday. Unless you both finish your turns today I should just about have time, but worth knowing.

Offline Sigma

Re: Group AAR #2: Fight for the Future
« Reply #50 on: November 27, 2014, 02:24:53 PM »
I like playing a leader I can really get into roleplaying, and Federov's probably the closest a leader gets to how I'd imagine a slightly idealised me.

Overall the AI seemed to do shockingly well with the Technocrats, especially given my not-horrible but entirely bland start location.
I've said it before and I'll say it again: you really should read The Quantum Thief by Hannu Rajaneimi, which is the rich soul from which Federov and the Technocrats emerged.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #51 on: November 27, 2014, 02:33:19 PM »
Okay, I'll put it on my (longish) to read list.

I hope my picture of him is closeish to yours, but I guess I've only got one main quote to work from. You seemed to think his actions in Apocalypse were fitting though.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #52 on: November 27, 2014, 04:43:21 PM »
Foreman's Journal, MY 2146:

Allowing Andre to run the Drones for a time was probably a mistake.  He's talented at getting the population to work well, no question, but some of his decision-making betrays his origins.  Most glaring is the militarization at Hammer and Tongs.  We don't need that many military units, and supporting them takes minerals that could be better used elsewhere.  I will give orders to send a few of those synthmetal garrisons out to explore, disband most of the rest, and put the minerals to more productive use.



His dislike of science is also quite apparent. 



While not the most important thing, better technology is important to improve the lot of the common man, and so I will order a greater emphasis on technology.

Maraxis of the Valhallans has offered a pact against a faction he calls the Technocrats, with whom he has pretended friendship. 



While their name does not bode well, I am not comfortable with a sneak attack of this sort, and so have declined his offer.

Fortunately, he was willing to speak pact nevertheless.



We are also trading some technologies.



I have also acquired from Mraxis a commlink for these Technocrats, at a low price.



I contacted the Technocrats, who is at war with that madman Sepsu.  I have agreed to speak pact with him on the matter of destroying Sepsu and liberating his people; I only hope that I will be able to contribute substantially to the effort.



The technocrats have agreed to give me knowledge of Gene Splicing, which will surely be useful.



Federov of the Technocrats convened a planetary council to elect a governor, and Atsumi of the Satori offered me a bribe to vote for her.  I would have done so anyway, just to keep it out of the hands of that dog Sepsu, but more money will no doubt be of use.



Foreman's journal, MY 2147:

Our researchers have developed an ethical calculus, to better determine the proper way to aid the people.



Using this knowledge, we will be able to implement a functioning democracy.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #53 on: November 27, 2014, 05:08:57 PM »
Foreman's journal, MY 2148:

I have contacted Ron of the creche, and bought Bre Alta's commlink from him.



We also traded some technology.







I have also done some trading with the Satori.





I attempted to contact the Bree, but they declared Vendetta when I refused to hand over technology for nothing.

Foreman's journal, MY 2150:

I have signed a pact with the Creche.



Foreman's journal, MY 2151:

Sepsu has built a project called the Weather Paradigm.



When I assault him, the Pillars of Heracles shall be my first target.

The Bree have switched projects to the Empath Guild.

Foreman's journal, MY 2152:

I have spoken pact with the Satori as well.



She has given me Ecological Engineering, an extremely useful technology in my position.



I then traded technology with Ron of the Creche, and he gave me Field Modulation as well.


Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #54 on: November 27, 2014, 05:37:34 PM »
Woah, a three way pact of humans against the Imperium? Even Atsumi seems to be included.. I think we've got this. Though with each of our empires being mismanaged 2/3 of the time it may be a tough fight, especially if the Bree and Valhallians join forces with the Imperium. Valhallians with tech are terrifying.

And interesting to see Maraxis wants war on me.. I did have an issue at the end of my turn where as I moved my last unit I got contact with him, then Treatied and got the Drone commlink, but my turn ended immediately so I was unable to pass the save on for the correct turn.. When I replayed from the start of turn save following exactly the same steps, his unit was not in the same place so I missed the chance for diplomacy. Was frustrating.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #55 on: November 27, 2014, 05:38:46 PM »
Indeed; it looks like the Imperium is going down.  (I'm hoping to get a trade for nonlinear mathematics so I can send impact units against them.)

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #56 on: November 27, 2014, 05:56:44 PM »
I'd be willing to trade, but I really don't want a load of hostile vikings who're just a bit too close for comfort getting hold of that tech and your AI may trade it to them since you're pacted with them.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #57 on: November 27, 2014, 11:36:01 PM »
I'd be willing to trade, but I really don't want a load of hostile vikings who're just a bit too close for comfort getting hold of that tech and your AI may trade it to them since you're pacted with them.

Actually, I think I arranged to end that vendetta.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #58 on: November 27, 2014, 11:40:12 PM »
mm.. I'd like to at least have a chance to judge his mood first. If he seems peaceful and unlikely to turn on me, then I'm happy to send you impact weapons.

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #59 on: November 28, 2014, 12:35:08 AM »
mm.. I'd like to at least have a chance to judge his mood first. If he seems peaceful and unlikely to turn on me, then I'm happy to send you impact weapons.

Difficult to tell from where I am, though.

Although the Imperium's huge morale penalty and tendency to tech well means that I might want to consider using native life instead anyway...

 

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