Author Topic: Group AAR #2: Fight for the Future  (Read 31362 times)

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Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #15 on: November 21, 2014, 02:46:53 AM »
Are you using the text files from version 3.3?  You need those.
Basically I dumped the file that ete posted on this into my AC folder, and ran the terranx that I assume is Yitzis 3.3b
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #16 on: November 21, 2014, 02:48:50 AM »
Yea, that's the same issue I had for a while. You need the updated text files that go with his patch, I included alphax in the pack, but if you've not been running Yitzi for a while you will need to go back and get the pack of text files for compatibility.

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281 has all the text files (alphax is in the pack already, and has slight changes so use the pack one).
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285 has the correct terranx.exe.

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #17 on: November 21, 2014, 02:52:54 AM »
Yea, that's the same issue I had for a while. You need the updated text files that go with his patch, I included alphax in the pack, but if you've not been running Yitzi for a while you will need to go back and get the pack of text files for compatibility.

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281 has all the text files (alphax is in the pack already, and has slight changes so use the pack one).
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285 has the correct terranx.exe.

Well, I've never used anything but Kyrubs, and that is just because you said I should get it for Final Doom.
Explains something.

EDIT: Got it working. I can probably get this done tonight.
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #18 on: November 21, 2014, 02:55:51 AM »
Okay, sorry about that. I probably should've included those links in the second post.

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #19 on: November 21, 2014, 03:17:23 AM »
M.Y 2116
Head Designer Ron Ful-
*Grumbling "I just wanted to play some Sonic The Hedgehog on the Sega Genesis. Do you know how hard it was to sneak that thing onto the Unity?"
"Screw it. I'll file the report tomorrow. I've still got 2 days. They can freaking shun me, see how much I care... It was an exhausting day."




I know you'll understand.  :)
It's a bit discouraging to know that you actually forgot to save your game before you left, and played an extra 6 years.
I.need.sleep
Left the internet, more-or-less.... Might drop in occasionally.

Offline JarlWolf

Re: Group AAR #2: Fight for the Future
« Reply #20 on: November 21, 2014, 06:43:20 AM »
I am after Blueflux yes?


"The chains of slavery are not eternal."

Offline Yitzi

Re: Group AAR #2: Fight for the Future
« Reply #21 on: November 21, 2014, 12:29:17 PM »
Indeed.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #22 on: November 21, 2014, 12:43:04 PM »
No problem BlueFlux. If missing a save is the issue, I suggest checking your autosave folder (/saves/auto/), if you've got that feature turned on you may well have a save from six turns around.
« Last Edit: November 21, 2014, 01:04:58 PM by ete »

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Re: Group AAR #2: Fight for the Future
« Reply #23 on: November 23, 2014, 12:18:56 AM »
When does the 3 day time limit start?  When Yitzi made his last game post?

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #24 on: November 23, 2014, 12:23:04 AM »
Yea, but he indicated he played it, just had problems with saves. We'll give him a bit longer.

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #25 on: November 23, 2014, 03:51:04 AM »
Okay, life got in the way.
Going to start AARing now..
Left the internet, more-or-less.... Might drop in occasionally.

Offline Flux

Re: Group AAR #2: Fight for the Future
« Reply #26 on: November 23, 2014, 04:39:50 AM »
M.Y 2116
He sat down on the Datalink input computer and finally got to work filing the report..
Let us begin.
_____________________________________________________________________
After a week in cryosleep, Ron nervously eyed his political map. He trusted the AI leadership of the Creche, but some of it was a bit... Unpredictable. His biggest error was the lack of any defense in his bases. He quickly changed the production to defense. At this point a single swarm of any alien life could wreak havoc on the entire nation! He also immediately noticed the completely unprotected Colony Pod near a swarm of mindworms. He moved this southwards, hoping it could find it's way to a decent location without being attacked.

A productive few months lead to an important discovery. The Secrets of the Human Brain. At this news Ron almost instantly remembered something an old colleague of his had said maybe a few months before they left Earth.

Free tech:
M.Y 2123
The Colony Pod had found it's way to a nice spot to settle in. Fawai software would be a nice frontier base and hopefully a good lab later on.

The Head Designer realized that with the low birthrate in the Creche, a new policy might help population growth.

A scout from a faction leader named Satori found the Creche.

The Creche was not for war. Alliance or neutrality. For that reason they accepted a treaty with Satori.

Traveling by land was slow and tiring. Therefore Ron directed research efforts to Speeder technology. He hoped this would eventually lead to some type of sea vessel.

A people called the "technocrats" found the Creche commlink frequency.



We don't want war.

A strange artifact had an unprecedented amount of energy credits in it. Ron used this to speed up work on his latest project, the Weather Paradigm. This SP he hoped would put him ahead of the other factions.

He took one look at the Capital before shutting down the Datalink input computer and going out for a walk.

The ending Creche:

Ending power graph:

-My only regret here was not making more colony pods.
« Last Edit: November 24, 2014, 12:11:11 AM by BlueFlux »
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #27 on: November 23, 2014, 07:47:55 PM »
Thanks for the tech trades! I'll take you sending us Impact weapons rather than the much less useful SoHB as a peace offering, and a good start to our future diplomacy. If I have spare formers during my turn after getting my basics up (roads+forests) and time to get them over I'll try and plant some forests for you in exchange. The Creche and Technocrats share a strong interest in technological advancement and bettering ourselves as a species.

Power graph looks fairly good, Imperium are doing quite well as was to be expected, with Satori and me almost tied for third. The less research-inclined factions are lower, but that's probably more an artifact of the way the game calculates score than anything too meaningful. The Valhallians in particular can be extremely deadly even when very low in the powergraph.

JarlWolf's turn next, then I can finally optimize my little empire.
« Last Edit: November 23, 2014, 08:10:57 PM by ete »

Offline JarlWolf

Re: Group AAR #2: Fight for the Future
« Reply #28 on: November 24, 2014, 01:54:30 AM »
Will make post soon, most likely tomorrow or day after.



"The chains of slavery are not eternal."

Offline ete

Re: Group AAR #2: Fight for the Future
« Reply #29 on: November 26, 2014, 01:16:05 AM »
*pokes jarlwolf*

c'mon guys, last time we did four 20 turn rounds in a day and a bit, this time it's been a week and we've had two 15 turn rounds, and i've still not had a turn. rounds should even be shorter since we're starting from scratch. i'm getting so impatient i mostly made six aquatic factions (with help from sigma, yitzi, and BU). (next group aar is all aquatic, get your practice in now)

jarl, let me know if you've played/are going to be playing tomorrow, three days will be up next time i'm online and i may take my turn if you're not going soon (with you able to go after if available). i'll post before starting though, so if you can play first go for it.

 

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