Author Topic: The Secret Projects (Wonders) of Civ:Beyond Earth  (Read 3611 times)

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The Secret Projects (Wonders) of Civ:Beyond Earth
« on: September 25, 2014, 08:50:43 AM »
Most wonders in Civilization: Beyond Earth are the equivalent of mid-game base facilities in SMAC (or CiV city structures) which may appear among the city's buildings or near to the city on the border between hexes.
There are also, some Planetary Wonders (Secret Projects for SMAC fans), which occupy a tile on the map (so you have to give up the production of a hex in your city radius). These wonders must be protected with military units, as they are vulnerable to attacks by other factions.

WonderTechnologyCostBenefitNotes
Headquarters--+3 Production
+4 Energy
+2 Science
+1 Culture
+6 Defense
National Wonder (HQ+Recycling Tanks
+Perimeter Defense+1 fixed Artillery Unit??)
Spy AgencyComputing200-National Wonder; provides 3 Covert Agents
Gene VaultGenetic Mapping?+4 Food
+1 Culture
+10% Growth in all Cities
PanopticonDefense Grid??+1 vision for units
Promethean WonderTransgenics??The creation of a flawless genotype
Stellar CodexBallistics225+3 Science+10% production towards orbital units,
+4 range to orbital coverage around city
Ectogenesis PodGenetic Design300+3 Food
+3 Production
All Farms produce +1 Food
Drone SphereSwarm Robotics650+2 Science+10 Healing for Military Untis in friendly territory.
Provides a free Surveillance Web in the City
in which it is built.
Markov EclipseArtificial Intelligence1050+4 Science
+1 Culture
Military Units gain experience 50% faster
Nanothermite???
ByteGeistSwarm Intelligence1250+2 Science
+4 Culture
-15% Culture cost for Virtues.
Master ControlAutonomous Systems?+1 Culture+1 Movement for Workers; free Network building
CynosureSynthetic Thought1550+7 ScienceAllows an additional level of Veterancy for Military
Units.
Quantum Computer???
MemetworkOrbital Networks700+4 Culture
+2 Health
+25% Culture in the City in which is is built
Human HiveEuthenics1150+3 ProductionMaximum Covert Ops
Intrigue for this city reduced by 4
Precog ProjectCollaborative Thought450+2 Culture
+2 Health
+15% Combat Strength against military
units in friendly territory
Deep MemoryHuman Conservation1450+7 CultureTwo Free Virtues
New Terran MythHuman Idealism750+4 Culture
CrawlerMechatronics1250+1 Culture+25% Production for Wonders
Archimedes LeverSeismic Induction837+4 Production
+1 Culture
+50 City Defense; requires 5 Geothermal.
Exodus Gate-??Unlocked at Purity level 13; required for
Promised Land victory
Emancipation Gate-??Unlocked at Supremacy level 13; required for
Emancipation victory
Mind Flower_??Unlocked at Harmony level 13; required for
Transcendence victory
Decode Signal Project???Required for Contact victory; enabled by
obtaining two of three possible sources
of "The Signal"


Planetary Wonders

Warp Gate
Notes: This is the structure that's required for the Promised Land and Emancipation victories.
There are actually two different wonders: the Exodus Gate (Purity, red) and the Emancipation Gate (Supremacy, yellow), but it's essentially the same warp gate with a different name and color, presuambly so that both the Purity and Supremacy factions can build one at the same time.

Mind Flower
Notes: This is the structure that's required for the Transcendence victory. It's a giant bio-mechanical brain machine that you build to be able talk to the planet and achieve a new level of consciousness.

The Gene Vault
Technology: Genetic Mapping
Cost: 137 production (fast speed)
Benefit: +4 Food, +1 Culture, +10% Growth in all Cities
Notes: A relatively early wonder; a secure library to preserve the genetic library brought from Earth.


Master Control
Technology: Autonomous Systems
Benefit: +1 Culture, +1 Movement for Workers, free Network building
Notes: "created to provide colonial administrators with centralized control for the optimal functioning of their colonies."


Stellar Codex
Technology: Ballistics
Benefit: Provides +3 Science, +10% production towards orbital units, and +4 range to orbital coverage around city


Ectogenesis Pod
Technology: Genetic Design
Benefit: +3 Food, +3 Production; All Farms produce +1 Food.
Anyone else feels like it's time to fix the faction graphics bug?

 

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