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I'd rather have a layout/explanation of the tech tree.
Now let's count:8 sponsors to choose from5 colonists to choose from5 different spacecrafts5 options for the cargothat's: 8*5*5*5=8*125=1,000 possible combinations with only 8 factions in the game!
anything on the seeded start?
Quote from: sisko on September 23, 2014, 07:31:29 AManything on the seeded start?Get the food or workers and spam ICS. While being weary of planet life, I guess.
Blaneck, if it retains a Civ 5 legacy, I will assume ICS will be very hard to do just like in Civ 5 and you will need to be very careful where you place a base. It will not be practical to place a base anywhere just to be placing bases. Most of the more modern 4xs have harsh penalties for cities everywhere. Harsher than SMAX's bureaucracy drones.
Quote from: Green1 on October 17, 2014, 04:07:45 PMBlaneck, if it retains a Civ 5 legacy, I will assume ICS will be very hard to do just like in Civ 5 and you will need to be very careful where you place a base. It will not be practical to place a base anywhere just to be placing bases. Most of the more modern 4xs have harsh penalties for cities everywhere. Harsher than SMAX's bureaucracy drones.What a nonsensical solution. Cities should be replaced with a new interface a la provinces.
Well, in Civ 5, it was overcome somewhat through some social policies. So, you could still have large, sprawling empires. But, I think the days of cities 2 hexes/squares from each other covering entire land masses are gone forever.