Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: t_ras on November 27, 2012, 09:28:44 PM

Title: Water World
Post by: t_ras on November 27, 2012, 09:28:44 PM
Quote
Sir, we can't find no firm ground to land on
You digest the phrase a moment but it indigestible
What??!!
There is almost no land on this plannet. It will be very hard to point to some specific iseland for the landing
OK then , prepare the marine scape pods
Yes sir
This is going to be hard. Humans are no fishes, we're made for ground, and so are our tools. How can you stractmaterials from the water?
Well, not much choise right now. You just wish you had gone to the swmming classes in high school...


Wellcome to the water world
set up thread (http://alphacentauri2.info/index.php?topic=2562.0)

rules
game: SMAX
map size: standard
map type: balanced
All average
difficulty: transcend
victory conditions: all on
Cooperative victory: off
do or die: on
look first: yes
techstagnation: off
spoils of war: off
blind research: off
intense rivalry: off
no unity survey: on
no unity scattering: on
bell curve: on
random faction leaders: off

No stockpile energy
Choppers may only be equipped only with A1 or A2.
Inactive turn gets pushed after 3 days. 3 pushes in a rwo= player is turned ot AI.
Quote
reverse engineering captured units and crawler-upgrading are okay, but make sure to take your upgraded crawler for a few laps around the block before donating it to your local Secret Project fundraiser


PlayerFactionMail
DolgorukovUnialex DOT dolgorukov AT gmail DOT com
funbotMiriamfun_bot # @ # suomi24 # . # fi
KirovMorganhlaskover # AT # gmail # . # com

Prepare your rubber ducks!!!
Title: Re: Water World
Post by: Kirov on November 28, 2012, 01:39:55 AM
Gentlemen, I wish you all the best on this alien Planet. I hope we will soon meet and coordinate our efforts to exploit the Planet's resources and establish commerce in harmony. If you need any cash, you know where to find me.

Enjoy yourselves! :)
Title: Re: Water World
Post by: Dolgorukov on November 28, 2012, 02:38:07 AM
turned!

So I'm assuming that contact is not allowed until faction has been encountered on the map.
Title: Re: Water World
Post by: Kirov on November 28, 2012, 02:43:56 AM
So I'm assuming that contact is not allowed until faction has been encountered on the map.

True.

Quote
crawler-upgrading are okay, but make sure to take your upgraded crawler for a few laps around the block before donating it to your local Secret Project fundraiser.

Well, this rule doesn't make much sense as it is. ;) So we either allow crawler upgrading always or ban it altogether. I can concede to fully allow it.
Title: Re: Water World
Post by: funbot on November 28, 2012, 09:18:45 AM
man, this setup really putted my gray cells in my head to work! I just love and love and love how im in a totally new situation in this game and needing to adapt all mah game knowledge :D. Big thumbs up and salute for t_ras for making this game :)

 ;miriam;turn done

Title: Re: Water World
Post by: t_ras on November 28, 2012, 09:20:22 AM
Thanks :b
Title: Re: Water World
Post by: funbot on November 28, 2012, 11:43:10 AM
btw, i started to wonder that are there any rules on probeteam annoucements? Like if morgans get finally overcomed from their greed, decided to get some extra credits beside the usual tradeagreements/solars and they start to suck energys from poor miriams monasterys, is Kirov bound to make annoucment from that to me?
Title: Re: Water World
Post by: t_ras on November 28, 2012, 12:01:24 PM
Announcment should be made (unless you agree otherwise) and any rule not specificaly ruled out must comply to this (http://alphacentauri2.info/index.php?topic=1519.0).
Title: Re: Water World
Post by: Kirov on November 28, 2012, 12:27:42 PM
btw, i started to wonder that are there any rules on probeteam annoucements? Like if morgans get finally overcomed from their greed, decided to get some extra credits beside the usual tradeagreements/solars and they start to suck energys from poor miriams monasterys, is Kirov bound to make annoucment from that to me?

What sort of announcements do you mean? Obviously when the prober tries to frame someone or otherwise triggers that dialogue window which asks about vendetta, he must ask the probee about the choice. I've never heard of any other rules concerning announcing probe team actions and I believe it kind of misses the entire point of using probes, which really are just spies. They even got those gray flags so that "you didn't see who's coming", haha. Still, unless I'm provided with a really good rationale, I'm afraid I can't agree to such a rule.

Not that it would ever matter, because the Morganite faction is very committed to fair and responsible trade and would never undertake actions which could tarnish their reputation as traders and thus dampen the sales. So you don't have anything to worry about on this front. I'm your friend!
Title: Re: Water World
Post by: sisko on November 28, 2012, 12:43:03 PM
in MP there's a problem with the dialogue window which asks the wrong person whether he wants to declare vendetta or not..
Title: Re: Water World
Post by: t_ras on November 28, 2012, 12:44:30 PM
From fiaxis site:
Quote
When engaging in a probe team operation against another human faction, a window appears asking whether the victim wants to "declare vendetta" or "let off with a stern warning." This window is appearing during the wrong player's turn since the victim should decide and not the prober. Etiquette dictates that the prober should choose "declare vendetta" unless prior approval has been received from the victim to choose something else.

This is the problem.
I'm checking now if it was solved in the patch, but if not then you need to notice the probed player.
Title: Re: Water World
Post by: Kirov on November 28, 2012, 12:49:29 PM
Yep, that's the issue, it goes without saying that the victim should be asked about his/her decisions.
Title: Re: Water World
Post by: Kirov on November 28, 2012, 01:02:20 PM
Kirov to Dolgorukov - turn 2103 is ready.

What a strange world we live in. Has everyone set up a base? I need to find a piece of land...
Title: Re: Water World
Post by: Dolgorukov on November 29, 2012, 04:35:04 AM
turned,

Take it away bro Funbot!

By the way, I agree with allowing crawler upgrading ;b;
Title: Re: Water World
Post by: t_ras on November 29, 2012, 06:42:42 AM
THen it seems Crowler upgrading is Ok.
Title: Re: Water World
Post by: funbot on November 29, 2012, 01:00:18 PM
turned
Title: Re: Water World
Post by: Kirov on November 29, 2012, 01:08:57 PM
Faster than lightning is our Kirov and send did he the turn to Dolgorukov.

Second turn and it's already getting quite interesting! If also a bit scary. :)
Title: Re: Water World
Post by: Dolgorukov on November 30, 2012, 02:18:50 AM
on to Funbot!

Damn slow Unity Foils! It would take less time to fly back to Earth aboard Unity than to circumnavigate this Planet in one of these things!
Title: Re: Water World
Post by: funbot on November 30, 2012, 03:37:38 AM
and back to kirov then
Title: Re: Water World
Post by: Kirov on November 30, 2012, 02:12:24 PM
From Kirov with love.
Title: Re: Water World
Post by: Dolgorukov on December 01, 2012, 12:31:03 AM
 on to fun- :bot:

MY2105
Title: Re: Water World
Post by: funbot on December 01, 2012, 01:15:55 AM
this game is already having rather unfortunate events >>
Title: Re: Water World
Post by: Kirov on December 01, 2012, 02:07:04 AM
funbot, I'm honestly sorry to hear that!

When we meet, I'll send you some medical aid at bargain prices. ;)

Turn to The Long-handed One.
Title: Re: Water World
Post by: Kirov on December 01, 2012, 02:09:29 AM
There's a small thing that always bugged me, but don't laugh:

In a multiplayer game, before you meet somebody, are you allowed to right-click at other players to check their population or SE choices?

Title: Re: Water World
Post by: Dolgorukov on December 01, 2012, 07:42:13 PM
Yeah you can look at that, not much info there anyways!
On to funbot, MY2106!



 -------------- ;b; (These long hands will someday hold all of Planet in their embrace)
Title: Re: Water World
Post by: funbot on December 01, 2012, 07:47:22 PM
done! (dont mind typo on name kirov :) )
Title: Re: Water World
Post by: Kirov on December 01, 2012, 08:12:27 PM
On to Long Hands.

I will not surrender even a litre of my territory!
Title: Re: Water World
Post by: t_ras on December 02, 2012, 06:17:08 AM
I will not surrender even a litre of my territory!
You mean a litre of your waters, dont you?
Title: Re: Water World
Post by: Dolgorukov on December 02, 2012, 07:44:44 AM
On to funbot!  :P

MY2107
Title: Re: Water World
Post by: funbot on December 02, 2012, 08:28:23 AM
turned
Title: Re: Water World
Post by: Kirov on December 02, 2012, 02:47:02 PM
2108 to Dolgo.
Title: Re: Water World
Post by: Kirov on December 02, 2012, 02:49:38 PM
You mean a litre of your waters, dont you?

Well, my entire territory may be measured in litres. ;) It's hard to claim any lands on this Planet.

Which reminds me - t_ras, am I right in suspecting that a) there is no fungus here b) there are no supply pods around? This would affect my exploration mode.

Title: Re: Water World
Post by: Dolgorukov on December 02, 2012, 05:22:54 PM
On to Funbot,

MY2108

As for territorial claims, best to claim the ocean floor than the free flowing liters of water ;)
Title: Re: Water World
Post by: funbot on December 02, 2012, 10:25:56 PM
aaand turned
Title: Re: Water World
Post by: Kirov on December 02, 2012, 10:39:20 PM
Same here.
Title: Re: Water World
Post by: Dolgorukov on December 03, 2012, 03:07:27 AM
on to Funbot

MY2109
Title: Re: Water World
Post by: funbot on December 03, 2012, 03:37:21 AM
done done done
Title: Re: Water World
Post by: Kirov on December 03, 2012, 04:05:25 AM
Done already.

t_ras, what difficulty did you set for us? Because the change of SE choices costs 24 ec, which would indicate lower than transcend.
Title: Re: Water World
Post by: t_ras on December 03, 2012, 08:02:53 AM
Ho, ho, I might have one that wonrg then. There is no way I can check it now. I can restart or you could procede with the game.
Sorry Never happend to me before....
Title: Re: Water World
Post by: sisko on December 03, 2012, 08:50:03 AM
you can proceed only if you are all on the same difficulty level.

@t_ras: you can check if you have the last version of the scenario.
Title: Re: Water World
Post by: t_ras on December 03, 2012, 09:08:30 AM
I have. of course. I will.
Title: Re: Water World
Post by: Kirov on December 03, 2012, 12:57:05 PM
you can proceed only if you are all on the same difficulty level.

I haven't thought of that, it would be a disaster! But I believe there's little chance t_ras set lower level only for me, you can't really do that just by mistake.

Right, t_ras? Can somebody check how much they pay for SE or the number of drones? If the second citizen is a drone, then you're on transcend; I'm not sure if it's the same for Uni.
Title: Re: Water World
Post by: sisko on December 03, 2012, 01:02:12 PM
I haven't thought of that, it would be a disaster! But I believe there's little chance t_ras set lower level only for me, you can't really do that just by mistake.
the most common mistake is to set the transcend difficulty level only for the current faction and forget to turn on 'force the same difficulty level for all factions'
Title: Re: Water World
Post by: t_ras on December 03, 2012, 01:04:14 PM
I may have forgotten that.
Title: Re: Water World
Post by: funbot on December 03, 2012, 05:56:56 PM
Well no biggie, stuff like that can happen all the time :)

So whats the plan, start a new game? That wouldnt be end of the world to me, not that i've lost already but my high risk high gain tactic kind of bitten me to a*s a bit sooooooo.. Yeh, no biggie, thats all im saying  ;lol
Title: Re: Water World
Post by: Kirov on December 03, 2012, 07:17:13 PM
Well no biggie, stuff like that can happen all the time :)

So whats the plan, start a new game? That wouldnt be end of the world to me, not that i've lost already but my high risk high gain tactic kind of bitten me to a*s a bit sooooooo.. Yeh, no biggie, thats all im saying  ;lol

Hmm, somehow I can't recall any high risk high gain strategy which would be peaceful at the same time... :P Dolgorukov, you're reading this?  :D
Title: Re: Water World
Post by: funbot on December 03, 2012, 07:22:55 PM

Hmm, somehow I can't recall any high risk high gain strategy which would be peaceful at the same time... :P Dolgorukov, you're reading this?  :D

well i wouldnt want to go for details naturally,  but i see that i was kind of forced to secure my own territory and my people.. So yeh, dunno what  you are applying there, but im the victim here! Srsly! lawl
Title: Re: Water World
Post by: t_ras on December 03, 2012, 08:45:24 PM
In deed, I forget the "Force dificulty level" So you wmust replay. I'm reporting the first turn.
Title: Re: Water World
Post by: Kirov on December 03, 2012, 08:54:17 PM
In deed, I forget the "Force dificulty level" So you wmust replay. I'm reporting the first turn.

With the same map and the same starting points or something different?
Title: Re: Water World
Post by: Kirov on December 03, 2012, 09:00:03 PM
well i wouldnt want to go for details naturally,  but i see that i was kind of forced to secure my own territory and my people.. So yeh, dunno what  you are applying there, but im the victim here! Srsly! lawl

Yeah, I think I remember from the Old Earth some people saying they only secure their territory for their people... Funny, not even one of them ever won the Nobel peace prize.  :P But be my guest, of course your master faction needs vast living space, ekhm ekhm.

EDIT for typos.
Title: Re: Water World
Post by: t_ras on December 03, 2012, 09:04:10 PM
All the same
Title: Re: Water World
Post by: Dolgorukov on December 04, 2012, 04:37:29 AM
Something's not right here, that's CEO Kirov's turn  ???
Title: Re: Water World
Post by: Kirov on December 04, 2012, 04:59:36 AM
Something's not right here, that's CEO Kirov's turn  ???

Meaning you saw my starting point? Hmm... :(
Title: Re: Water World
Post by: Kirov on December 04, 2012, 05:11:33 AM
OK, it's my password. t_ras, is everything fine with this game? It also says Mission Year 0.
Title: Re: Water World
Post by: t_ras on December 04, 2012, 06:13:46 AM
Mission year 0  is no problem. You can ignore it. It happens because I set the year to erlier then 2101, but if the password was allready set then you'll get th right year, if not please tell me. I might have overwriten the turn with the wrong name.
In hebrew we say that troubles com in threesomes, so since we had troubles, we may expect more...
Title: Re: Water World
Post by: Kirov on December 04, 2012, 12:39:41 PM
In that case, turn to Dolg.

Gentlemen, once again - enjoy! :)
Title: Re: Water World
Post by: Dolgorukov on December 05, 2012, 03:02:23 AM
I can't accept Kirov's turn because he has moved out of sequence. University should move first, otherwise it means that Funbot and I have potentially missed our turns in year 0. (Kirov has been given a one turn advantage)
Title: Re: Water World
Post by: t_ras on December 05, 2012, 05:58:51 AM
In hebrew we say that troubles com in threesomes, so since we had troubles, we may expect more...

Let ReReload it for you all....
Title: Re: Water World
Post by: t_ras on December 05, 2012, 08:44:50 PM
OK. It sems I renamed the wrong turn.
Here we go again.
Quote
In hebrew we say that troubles com in threesomes, so since we had troubles, we may expect more...
Still one to go....
Title: Re: Water World
Post by: Dolgorukov on December 06, 2012, 04:57:09 AM
Reloaded MY2102, on to Funbot!

Thanks t-ras!
Title: Re: Water World
Post by: t_ras on December 06, 2012, 06:54:41 AM
Thanks you for your patience
Title: Re: Water World
Post by: funbot on December 06, 2012, 07:49:07 AM
 ;miriam; done
Title: Re: Water World
Post by: Kirov on December 07, 2012, 09:06:02 AM
turned.
Title: Re: Water World
Post by: Dolgorukov on December 08, 2012, 01:40:26 AM
On to our fundy friend funbot!

MY2103
Title: Re: Water World
Post by: funbot on December 08, 2012, 05:39:28 AM
I may be many things, but fund is something that doesnt get along with me. But cheers.

 ;miriam; done
Title: Re: Water World
Post by: Kirov on December 08, 2012, 12:40:37 PM
On to Prokhor Dolgorukov, PhD.

Again I haven't got the notification. And I know it's on because I can click the 'unnotify' button. Strange strange world.
Title: Re: Water World
Post by: Dolgorukov on December 08, 2012, 04:48:32 PM
Hey T-ras, I think you forgot to give me an additional free tech at start. (Doctrine Flexibility doesn't count since everyone probably has this in this game)

I'd hate to restart again so I propose a compromise where one of the human players shares their tech with me out of their good will. If there are no objections, on his next turn CEO Kirov will contact me in game and offer 'Industrial Base' to me and accept transaction, so that I could accept the transaction on my next turn. What does everyone think?
Title: Re: Water World
Post by: funbot on December 08, 2012, 05:50:28 PM
fine by me

 ;miriam; done
Title: Re: Water World
Post by: Kirov on December 08, 2012, 10:32:32 PM
Industrial Base sent and accepted. Enjoy my friend!

turn to Dolgo.
Title: Re: Water World
Post by: Dolgorukov on December 08, 2012, 10:53:30 PM
Thanks for the tech!

On to Bro Funbot!

Title: Re: Water World
Post by: t_ras on December 09, 2012, 07:56:21 AM
Quote
In hebrew we say that troubles com in threesomes, so since we had troubles, we may expect more...

So it was the last.

I like the creative initiative though ;b;
Title: Re: Water World
Post by: funbot on December 09, 2012, 09:58:21 AM
 ;miriam; done
Title: Re: Water World
Post by: Kirov on December 09, 2012, 11:03:56 AM
To Dolgo.
Title: Re: Water World
Post by: Dolgorukov on December 09, 2012, 04:04:38 PM
On to Funbot

MY2106
Title: Re: Water World
Post by: funbot on December 10, 2012, 01:41:15 AM
 ;miriam; turned

-edit- fix double file
Title: Re: Water World
Post by: Kirov on December 10, 2012, 04:41:24 AM
After the winter, another spring comes to the University.
Title: Re: Water World
Post by: Dolgorukov on December 10, 2012, 01:00:56 PM
I wonder what the CEO is singing about

to Funbot
Title: Re: Water World
Post by: funbot on December 10, 2012, 08:45:45 PM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 10, 2012, 09:12:11 PM
I sing sea shanty, of course. Gaian wenches and so on. Also, money.

Everyone pauses in awe as the turn goes to Dolgorukov.
Title: Re: Water World
Post by: Dolgorukov on December 11, 2012, 02:22:04 AM
has anyone seen any fungus yet? I'm dying for a sample!

to Funbot!
Title: Re: Water World
Post by: funbot on December 11, 2012, 06:01:31 AM
nnnope, no fungus here

miriam done
Title: Re: Water World
Post by: Kirov on December 11, 2012, 08:47:44 AM
Yep, I can sell you some fungus.
Title: Re: Water World
Post by: Dolgorukov on December 12, 2012, 02:20:40 AM
The stuff growing in between your toes doesn't count!

to funbot
Title: Re: Water World
Post by: funbot on December 12, 2012, 03:30:17 AM
lol

 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 12, 2012, 11:00:33 AM
But it's the same!

Turn 2110 to Dolgorukov, enjoy.
Title: Re: Water World
Post by: Dolgorukov on December 13, 2012, 05:08:56 AM
Its not the same! The nightmares spawned by what you are offering are ten times worse than what lurks in the densest of Planet's fungal adornments!

Funbot's turn! MY2110
Title: Re: Water World
Post by: funbot on December 13, 2012, 05:58:39 AM
 ;miriam; tuurrrned
Title: Re: Water World
Post by: funbot on December 13, 2012, 06:31:49 AM
btw, seems that my tech research hasnt started yet even if my Faction info clearly states that i should be able for that at year 2110. I just hope that it atleast start at year 2112 for then its atleast precisely 10 turns from start of the game. If not, then my game is severly bugged then due the fact we didnt start game on default year.
Title: Re: Water World
Post by: Kirov on December 13, 2012, 02:18:29 PM
Turned to Dolgo.

funbot, it's likely that you have the same situation as any other factions - if they establish a base in 2100, the game prompts them to select tech only in 2101. If you're not prompted, hit [poop]+R and select your tech. Then we'll see in 2112 if there is any progress. If no, I'm willing to wait for a while and make up it up to you by me and Dolgorukov feeding you with tech.
Title: Re: Water World
Post by: Kirov on December 13, 2012, 02:47:51 PM
"Hit [poop]+R"?? What tf was that? I wrote "shift"... ;lol
Title: Re: Water World
Post by: Buster's Uncle on December 13, 2012, 03:22:21 PM
"Shift" isn't in the swear filter - but you must have left the "f" out, making a word that is...
Title: Re: Water World
Post by: Kirov on December 13, 2012, 03:28:38 PM
Aah, now I get it. A good one, though. ;lol
Title: Re: Water World
Post by: Dolgorukov on December 13, 2012, 11:22:21 PM
well done Kirov!  ;lol

on to funbot!
Title: Re: Water World
Post by: funbot on December 14, 2012, 04:42:02 AM
funbot, it's likely that you have the same situation as any other factions - if they establish a base in 2100, the game prompts them to select tech only in 2101. If you're not prompted, hit [poop]+R and select your tech.

Oh pls, of course i've already setted my research from F2, thats common stuff! But seems that my research is now going smoothly, so false alarm :)

 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 14, 2012, 03:37:06 PM
Good lord, there is so much water here! I mean, seriously.

 ;morgan; -->  ;zak;

Year 2112 is here.
Title: Re: Water World
Post by: Dolgorukov on December 15, 2012, 03:54:31 AM
 ;zak; -->  ;miriam;

Water! Water! Water everywhere!
Title: Re: Water World
Post by: funbot on December 15, 2012, 05:30:52 AM
 ;miriam; turn done :P
Title: Re: Water World
Post by: Kirov on December 15, 2012, 12:48:56 PM
Aah, finally my plans are coming to fruition. Muaha muahahaha!

Meanwhile, turn to Dolgorukov.
Title: Re: Water World
Post by: Dolgorukov on December 15, 2012, 06:19:40 PM
 ;zak; -->  ;miriam;

University Planet News Channel 1
"Brother Funbot, I hereby publicly denounce your cowardly sinking of my exploration vessel despite having signed a Treaty only a few years earlier. It is now obvious to everyone in the international community that you lead a paranoid and violent sect, whose words cannot be trusted." [The Provost then goes on to promise heavier armament of the latest Laser technology for future exploration expeditions within the sector and once more reaffirmed his commitment to University's researchers to continue the exploration of their new planet despite obstacles erected by fringe barbarian detritus that has contaminated this mysterious new world in the aftermath of Unity's break up.]
Title: Re: Water World
Post by: funbot on December 15, 2012, 07:17:36 PM
Comnlinks global emergency channel

"University Planet News Channel 1
"Brother Funbot, I hereby publicly denounce your cowardly sinking of my exploration vessel despite having signed a Treaty only a few years earlier. It is now obvious to everyone in the international community that you lead a paranoid and violent sect, whose words cannot be trusted." [The Provost then goes on to promise heavier armament of the latest Laser technology for future exploration expeditions within the sector and once more reaffirmed his commitment to University's researchers to continue the exploration of their new planet despite obstacles erected by fringe barbarian detritus that has contaminated this mysterious new world in the aftermath of Unity's break up.]"

I father funbot hereby present undeniable proof of provost Dolgurokovs clear state of madness and lost grip of reality, since he has obviously no sense of awerenes from his actions when he violated our Treaty by invading our borders with his "explorer". Even if i have to admit that his motives are unclear to me, for all his actions so far seems irrational at best. But even if this is a only a result from years of dedication for science which have degenerated our poor Dolgorukovs mind that he cant even tell any longer the diffrence between Treaty of friendship and Pact of brotherhood, or is it a clear attempt to find new victimns for his twisted and perverted experiments in the name of science, it wont matter anymore since its clear that Provost Dolgurokov in incapable to abide the rules U.N., rules of trust and common goodwill towards another men.

And due this and with the fact of this madman is the leader of technology supremacy faction in this planet, i hereby declare provost Dolgorukov as a priority threat against all good willing and god abiding settler on this planet and I plead everyone who can hear this message to unite theirs power and to do whatever it takes to stop the menacy of University.

Gods blessings to you all
Father funbot
Title: Re: Water World
Post by: Kirov on December 15, 2012, 09:11:33 PM
Gentlemen, peace be among you, please! All your differences, losses and bad blood can be calculated, expressed in hard currency and set off against each other. Let us not repeat the mistakes of Old Earth!

Wartime activities are detrimental not only to free trade, but also to spiritual development and scientific endeavours. And free trade. If you want, I can mediate between you. For a nominal fee.

No, seriously. If there is any way you could reach any kind of agreement?
Title: Re: Water World
Post by: Dolgorukov on December 16, 2012, 04:51:34 AM
University of Planet News Channel 1:
MY2114
Earlier today the University Planet News Network has confirmed that diplomatic talks with the Nautilus Seafaring States have culminated in multiple strategic partnership agreements to contain the Believers' aggression. This comes only a few days after an official state visit by Captain Svensgaard who was personally received by the Provost aboard research vessel "Otkrietia"

Ulrik Svensgaard, leader of the Nautilus Seafaring States, expressed his condolences for University's recent loss of "Darwin", the expedition vessel that was sunk with its crew in an ambush by the Lord's Believers Navy while on a circumnavigation mission to collect specimens of Planet's marine flora and fauna.

The Provost in return expressed his regrets of not heeding Svensgaard's warnings about The Believers prior to the incident and has denounced the siege by the Believing Navy of the Nautilus base "Safe Haven", promising to mobilize his own fleet if the Lord's Believers did not withdraw their ships from Nautilus territory.

 ;zak; -->  ;miriam;
Title: Re: Water World
Post by: funbot on December 16, 2012, 07:47:03 AM
Comnlinks emergency channel

Gods blessing to all childs that are listening this frequence, this is father Funbot speaking. First of all i must say thank you for all who has acted upon our plead. For unifying such a strong front against our global threat in such short time is not but a clear sign of Gods handywork, obviously made to happen for one and only purpose: To see the fall of Satans touched son, provost Dolgurokov, rogue scientist who has forfeit the rules of U.N. and isnt pursuing nothing less than global domination.

And I truly hope that all the others will soon follow the example of Cha'Dawn and Foreman Domai, leaders of their factions who have agreed that Dolgurukovs end wouldnt be nothing else than a relief for all law and god abiding settlers whose wouldnt want nothing but good and honest life on this planet.

Gods blessing to you all
Father funbot
Title: Re: Water World
Post by: t_ras on December 16, 2012, 07:57:26 AM
Hoo, its hot in here....;)
Title: Re: Water World
Post by: funbot on December 16, 2012, 08:03:14 AM
lmao, yes, pretty intense game already. IIIII love it!  :P
Title: Re: Water World
Post by: funbot on December 16, 2012, 02:42:39 PM
started to re-read stuff i wrote here.. Sheesh, not so easy to read i gues. My apologies, sometimes my english is just plain horrendeous. I blame the comlinks static.
Title: Re: Water World
Post by: Kirov on December 16, 2012, 02:49:30 PM
War. War never changes.
Title: Re: Water World
Post by: Dolgorukov on December 16, 2012, 03:35:24 PM
 ;zak;--> ;miriam;

MY2115
Title: Re: Water World
Post by: funbot on December 16, 2012, 05:02:47 PM
I, father funbot, hereby announce that after long and long negotiation with the so called Pirates, we have come to terms of peace, nay, to terms of brotherhood. For Ulrik has finally seen the error of his way and like a prodical son, he has returned to House of God and kneeled before cross and pledged for redemption. And as Jesus teaches us to "forgive those who have done wrong to thee", so shall the Believers forgive Ulriks aggressions and false statements against our people and we will greet him from now on as he would be one of us.

Therefore any aggression against Ulriks is also seen as aggression against Believers.
Title: Re: Water World
Post by: Kirov on December 16, 2012, 07:19:08 PM
funbot, you sent the turn 2114 again. I checked and it's not a typo. Could you please resend 2115?
Title: Re: Water World
Post by: funbot on December 16, 2012, 07:50:51 PM
ah my bad, ther u go
Title: Re: Water World
Post by: Kirov on December 16, 2012, 08:21:48 PM
Turned.
Title: Re: Water World
Post by: Dolgorukov on December 16, 2012, 09:11:08 PM
 ;zak; >>  ;miriam;
MY2116
Title: Re: Water World
Post by: funbot on December 17, 2012, 04:10:47 AM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 17, 2012, 12:29:45 PM
Another year older.
Title: Re: Water World
Post by: Dolgorukov on December 18, 2012, 01:46:16 AM
MY2117

 ;zak; >>  ;miriam;
Title: Re: Water World
Post by: funbot on December 18, 2012, 05:16:01 AM
turned
Title: Re: Water World
Post by: Kirov on December 18, 2012, 02:50:17 PM
sent on.
Title: Re: Water World
Post by: Dolgorukov on December 19, 2012, 03:41:50 AM
 ;zak; >>  ;miriam;
MY2118
Title: Re: Water World
Post by: funbot on December 19, 2012, 07:26:53 AM
 ;miriam; done
Title: Re: Water World
Post by: Kirov on December 19, 2012, 11:12:30 AM
Turn complete. Row your boats, gentlemen!
Title: Re: Water World
Post by: Dolgorukov on December 20, 2012, 05:14:39 AM
 ;zak;>> ;miriam;
MY2119

Title: Re: Water World
Post by: funbot on December 20, 2012, 07:16:45 AM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 20, 2012, 12:01:14 PM
On to Dolgo.
Title: Re: Water World
Post by: Dolgorukov on December 21, 2012, 01:34:21 AM
 ;zak; >>  ;miriam;
MY2120
Title: Re: Water World
Post by: funbot on December 21, 2012, 09:19:13 AM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 21, 2012, 02:52:27 PM
21 to  ;zak;
Title: Re: Water World
Post by: Dolgorukov on December 22, 2012, 02:17:38 AM
 ;zak; >>  ;miriam;
Title: Re: Water World
Post by: funbot on December 22, 2012, 02:39:50 PM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 22, 2012, 03:55:00 PM
2122 from  ;morgan; to  ;zak;.
Title: Re: Water World
Post by: Dolgorukov on December 22, 2012, 10:13:41 PM
MY2122
 ;zak; >>  ;miriam;
Title: Re: Water World
Post by: funbot on December 23, 2012, 09:07:33 AM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 23, 2012, 10:26:15 AM
turned.
Title: Re: Water World
Post by: Dolgorukov on December 23, 2012, 04:58:23 PM
on to Funbot!
Title: Re: Water World
Post by: funbot on December 24, 2012, 10:01:49 AM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 24, 2012, 01:51:23 PM
Damn, I think I'm ready to surrender soon...

Meanwhile, turned to Dolgo.
Title: Re: Water World
Post by: funbot on December 24, 2012, 08:55:45 PM
Damn, I think I'm ready to surrender soon...

Well that was something i didnt see coming :P
Title: Re: Water World
Post by: Dolgorukov on December 25, 2012, 12:09:15 AM
Kirov's obviously smoking the wrong kind of fungus!

 ;zak; >>  ;miriam;
Title: Re: Water World
Post by: funbot on December 25, 2012, 03:14:10 AM
obviously!

 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 25, 2012, 06:25:30 PM
Well, I can't say I didn't smoke any. :)

turned to Dolgo.
Title: Re: Water World
Post by: Dolgorukov on December 25, 2012, 08:43:07 PM
 ;zak; ->  ;miriam;
MY2125
Title: Re: Water World
Post by: funbot on December 25, 2012, 09:34:07 PM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 26, 2012, 04:04:11 PM
 8) -->  ;zak;
Title: Re: Water World
Post by: Dolgorukov on December 26, 2012, 10:08:33 PM
 ;zak; turned
Title: Re: Water World
Post by: funbot on December 26, 2012, 10:52:48 PM
 ;miriam; turned
Title: Re: Water World
Post by: Kirov on December 27, 2012, 01:55:57 AM
Turned to Dolgorukov.

Lo and behold! I want you to know that I opened my heart for God. I can feel His presence and His wisdom right now as we speak. Let us put aside our arguments, come together and praise His name!

It seems me and Dolgorukov are going to meet him soon anyway... :)
Title: Re: Water World
Post by: funbot on December 27, 2012, 06:34:11 AM
It seems me and Dolgorukov are going to meet him soon anyway... :)

Lmao, yes, all the sinners must be purged ^_^.
Title: Re: Water World
Post by: Dolgorukov on December 28, 2012, 02:14:39 AM
I'm not beat yet! Play on!

;zak; turned
MY2127

Title: Re: Water World
Post by: funbot on December 28, 2012, 02:47:23 AM
What? How dare you?! Die damn you die!
Title: Re: Water World
Post by: Kirov on December 28, 2012, 05:07:34 PM
I'm not beat yet! Play on!

That's the spirit! I take back what I said before about seeing God, it was fungal fumes speaking. I'm going back to my old ways! Only today I sinned three times, and might I mention, I was not alone then.  :D
Title: Re: Water World
Post by: Dolgorukov on December 28, 2012, 07:45:29 PM
 ;zak; turned
MY2128

We will fight for humanity's right to a secular life on this Planet!
Title: Re: Water World
Post by: funbot on December 28, 2012, 08:28:40 PM
Fight all you want, i would have nervestabled your people anyway even if you had been surrendered

 ;miriam; turned.
Title: Re: Water World
Post by: Kirov on December 29, 2012, 03:21:45 AM
;miriam; turned.

turned but not sent,  my nervestapled friend.  :D
Title: Re: Water World
Post by: funbot on December 29, 2012, 09:26:37 AM
Crap! Yeh my bad lol, there u go :)
Title: Re: Water World
Post by: Kirov on December 29, 2012, 04:43:13 PM
CEO to PhD.
Title: Re: Water World
Post by: Dolgorukov on December 29, 2012, 05:14:33 PM
to funbot!
Title: Re: Water World
Post by: funbot on December 29, 2012, 07:14:00 PM
aaaand back to kirov, for real this time
Title: Re: Water World
Post by: Kirov on December 30, 2012, 02:10:12 PM
2130 to Dolgorukov.
Title: Re: Water World
Post by: Dolgorukov on December 30, 2012, 02:25:28 PM
to Funbot!
Title: Re: Water World
Post by: funbot on December 30, 2012, 03:12:56 PM
and to kirov!
Title: Re: Water World
Post by: Kirov on December 30, 2012, 04:14:08 PM
2130 went by fast. 31 to Dolgo!
Title: Re: Water World
Post by: Dolgorukov on December 30, 2012, 04:33:27 PM
to Funbot!
Title: Re: Water World
Post by: funbot on December 30, 2012, 04:39:53 PM
uuuuuuuum, wot?

I just eradicated dolgurokov with mindprobe, and i got suddenly two eradication clips, and then i saw my highscore and game ended???

What should i do?
Title: Re: Water World
Post by: funbot on December 30, 2012, 04:44:07 PM
i just wonder if it because i havent fixed the faction colours.. After all i showed two eradication clips, both female and male version (and dolgurokov wearing deidres colours in my game).. Or is this common to happen? Never eradicated another player in PBEM
Title: Re: Water World
Post by: Kirov on December 30, 2012, 04:46:46 PM
http://www.civgaming.net/smac/acad_elimination.shtml (http://www.civgaming.net/smac/acad_elimination.shtml)

It seems in this case that Dolgorukov should self-destruct. It would be also a fair idea if you somehow 'burnt' the ec you used on his base (by inefficient rushbuy, for example.
Title: Re: Water World
Post by: funbot on December 30, 2012, 04:55:36 PM
okidokie, i try to find a way to do that. Atleast i will write down the amount of energy i must not spend on productive purposes.

There will be announcement now that i've loaded game 3 times, since i was temted to give another go with this bug (after what it turned Really weird when i saved the game, loaded again and noticed that i had lost most of populations from my bases lol). I will also do the proper movement too with my probe team, but this time i will infiltrate their datalinks instead of mind control.
Title: Re: Water World
Post by: Dolgorukov on December 30, 2012, 04:57:38 PM
I don't have a military unit inside that base, so I won't be able to self-destruct.

Let's just play with the rule that only military conquest is possible of the last base, this is where the die-hard supporters are left who will fight to the last man.
Title: Re: Water World
Post by: Kirov on December 30, 2012, 05:03:54 PM
We can't do that, it would change of the rules. Just build a scout patrol and self-destruct. If you have any units, I believe you're not allowed to use them against funbot (from this turn we assume you're out), just withdraw them to your base and disband towards a scout patrol.
Title: Re: Water World
Post by: Dolgorukov on December 30, 2012, 05:08:41 PM
okay I'll move my synth garrison back to base and obliterate my base on following turn
Title: Re: Water World
Post by: funbot on December 30, 2012, 05:11:41 PM
well i actually saw quite clearly that u had one synthmetal sentinel next to your base ;). Right, turn is done, i will use my surplus credits for hurrying productions that would be finished anyway in next turn.

Dolgorukov is down, one more to go.

--edit--

Ah, i see you pointed your 1-2-1 to business already
Title: Re: Water World
Post by: Dolgorukov on December 30, 2012, 05:27:05 PM
by the way, "self destruct" is not possible in base tiles, the only tool at disposal is "Obliterate Base"
Title: Re: Water World
Post by: Kirov on December 30, 2012, 05:32:16 PM
to Dolgo.

yes Dolgo, I believe that's what was meant in that thread I linked to.

funbot, can we talk this over like reasonable adults? :)
Title: Re: Water World
Post by: funbot on December 30, 2012, 05:36:33 PM
funbot, can we talk this over like reasonable adults? :)

I'm afraid that my avatar Father Funbot has setted comnlinks on permament mute-mode for timebeing :), sooooo im afraid not lol
Title: Re: Water World
Post by: Dolgorukov on December 30, 2012, 05:37:22 PM
here it is, let's cycle this quickly so I can be done with this game
Title: Re: Water World
Post by: funbot on December 30, 2012, 05:46:47 PM
to kirov
Title: Re: Water World
Post by: Kirov on December 30, 2012, 05:58:22 PM
turned to Dolgo.
Title: Re: Water World
Post by: Dolgorukov on December 30, 2012, 06:04:23 PM
My congratulations to Funbot on a successful campaign against University of Planet! Our unethical scientific experiments will not worry the righteous hearts of your followers. Until next time and good luck to CEO Kirov!

Title: Re: Water World
Post by: funbot on December 30, 2012, 06:06:45 PM
My congratulations to Funbot on a successful campaign against University of Planet! Our unethical scientific experiments will not worry the righteous hearts of your followers. Until next time and good luck to CEO Kirov!
Cheers mate, thanks for playing :). Hopefully i'll see you again in the arena.
Title: Re: Water World
Post by: funbot on December 30, 2012, 06:20:25 PM
And to kirov
Title: Re: Water World
Post by: Kirov on December 30, 2012, 06:33:02 PM
Take your time, I have to go away for a while.

Dolgorukov, what I can say, thanks for the game and rest in peace! :) This game was short and I see no reason why the three of us shouldn't start over right away.
Title: Re: Water World
Post by: funbot on December 30, 2012, 06:41:14 PM
I'm all game for new one, though im sure our CMN is busy for a while atleast, thanks to newborn (grats again).

Though i would suggest any else map than complete sea scenario, since it seems believers are rather OP in that kind of map.

And also to remove stockpiling rule, since it seems its just next to impossible to me to remeber to add the stockpile at end of queue :(
Title: Re: Water World
Post by: Kirov on December 30, 2012, 06:49:39 PM
Yes, I was going to comment on that in a final word - this kind of setting is extremely pro-momentum. And Morgan is the most anti-momentum faction I know of.  :D

funbot, we were supposed _not_ to use stockpile! I told you that before the reload! You are not supposed to add anything into your queue.
Title: Re: Water World
Post by: Kirov on December 30, 2012, 06:53:10 PM
Yep, that's right there in the first post.
Title: Re: Water World
Post by: funbot on December 30, 2012, 07:00:37 PM
what?! Oh.. Sheesh, well, i Did think it was that way around, but then came other post about it and then i got confused.. *sigh*

Well, im glad to say that i Didnt remember to use it anyway at all lol, except last turn >>..
Title: Re: Water World
Post by: funbot on December 30, 2012, 07:11:57 PM
ah, now i see where i went all wrong

http://alphacentauri2.info/index.php?topic=2744.msg14456#msg14456 (http://alphacentauri2.info/index.php?topic=2744.msg14456#msg14456)

Quote
" Re: HtH Earthmichael vs. Kirov - CMN needed
« Reply #7 on: December 03, 2012, 07:40:08 AM »

    Publish
    Quote

Thanks for the explanations!  OK, I agree with everything.  I will just have to remember the stockpile energy thing, since I have never inserted this in the queue before.

But now to repeat the big question: Will someone CMN for us?"


So yeh, i just gave up of trying understanding our game and took this post to be my guidance. So yep, my bad again, though as i said, it didnt affect too much to my game anyway since my i kept forgetting that stockpile adding all the time X)
Title: Re: Water World
Post by: Kirov on December 30, 2012, 07:27:04 PM
Hm, The Council of CMNs should judge this. ;P

Yeah, let's keep playing. For the next game I want to use the kyrub patch which solves the stockpile bug entirely.
Title: Re: Water World
Post by: funbot on December 30, 2012, 07:47:30 PM
yeh, i gues :). I'm sorry again for any conveniency my bottomles stupidity has resulted. Atleast, if it gives any comfort, now i defnedly noticed what kind of effect the stockpiling does to energy reserves. I made note for new surplus of energy and will try to use em in nonproductive ways.. Hell, might as well give em to you.
Title: Re: Water World
Post by: Kirov on December 30, 2012, 09:38:56 PM
I think you could just grant the surplus to some AI.

Also, you could send me the correct turn, because you've sent the previous one again.  :P
Title: Re: Water World
Post by: funbot on December 31, 2012, 08:48:39 AM
AI it is then
Title: Re: Water World
Post by: Kirov on December 31, 2012, 10:51:47 AM
funbot, you will get 2 reload notifications. First I opened the turn, saved it, check something in the editor, then got back to the turn, wanted to save it again but quit without saving (1 reload). And then I opened that save and something was wrong with my game. I've never seen that before but I couldn't open my base screens and map graphics was screwed up around base tiles (2 reload). I've not made any moves yet, just opening and quitting the save. Do you want me to continue or do you want to wait for t_ras to check the turn I saved (to see that I didn't move and no random actions took place and something is wrong with it)? I can also show it to another CMN or even moderator.

Sorry for the inconvenience, the first time was just my stupidity, the second time I don't know what happened. I can explain to any CMN in detail what I was doing.
Title: Re: Water World
Post by: funbot on December 31, 2012, 12:53:12 PM
nah, im cool dont worry :). You have given me a impression of legitement player so its hard to me to think that you have done any majorly affecting cheat in our game. And also I'm already so much pleased with this game for my succesful but experimental campaign, soo i doubt Any event would cause me any uproar on emotional level at this point :).


Unless you win this game, then the poop shalt hit le fan!

..jk ofc X)..

--edit: Added jk for safety measure
Title: Re: Water World
Post by: Kirov on December 31, 2012, 04:36:03 PM
Well, it's formality that if there are reloads, you deserve to know what happened. In reality this is the worst indicator of cheating and I don't pay any attention to it when it happens to other players. But you know, wanted to stay on the safe side.

You have to tell me after the game what's so experimental in your approach. Sending hordes of laser units?  :P
Title: Re: Water World
Post by: Kirov on December 31, 2012, 04:40:54 PM
And yeah, you don't have to worry, I've never so much as instaswitched SE for AI approval and I'm sure you can safely assume the same from any other players.
Title: Re: Water World
Post by: funbot on January 01, 2013, 12:54:26 PM
You have to tell me after the game what's so experimental in your approach. Sending hordes of laser units?  :P

Oh, but my good Kirov, when you say it like that, you almost make it sound like petty and cowardly way to run things lol
Title: Re: Water World
Post by: funbot on January 01, 2013, 12:57:44 PM
oh yeah, and Dataangels are eradicated
Title: Re: Water World
Post by: Kirov on January 01, 2013, 02:53:20 PM
Oh, but my good Kirov, when you say it like that, you almost make it sound like petty and cowardly way to run things lol

Well, of course it's very subtle, but may not always work in other settings. :P

I attacked you and everyone else intervened on your behalf.  :D Good job maintaining 3 Pacts, was it gift giving or just neutral SE choices did the trick?

I'm surrendering soon, let's play a couple of turns more.
Title: Re: Water World
Post by: funbot on January 01, 2013, 04:22:51 PM
Oh, but my good Kirov, when you say it like that, you almost make it sound like petty and cowardly way to run things lol

Well, of course it's very subtle, but may not always work in other settings. :P


Well that is true, very true. But im quite sure that at this map it defnedly seemed like a best course of action  :P


I attacked you and everyone else intervened on your behalf. 


A suprise attack? You, mister Morgans? I am Shocked, utterly shocked to see you fall to such lowly acts lmao.


:D Good job maintaining 3 Pacts, was it gift giving or just neutral SE choices did the trick?


Well, mutual war i managed to tricker did the trick mostly. Aaand im sure they were also very pleased when i traded all my techs for energy with them :3


I'm surrendering soon, let's play a couple of turns more.

Struggle all the time you want, i take immense pleasure from moving around all my tiny little ships around the map ^_^

-edit- wrong save file again -_-
Title: Re: Water World
Post by: Kirov on January 01, 2013, 05:04:21 PM
Well well well, look whom I caught sneaking up to my territory. But yeah, you're the good guy here. :P
Title: Re: Water World
Post by: funbot on January 01, 2013, 05:35:53 PM
Well well well, look whom I caught sneaking up to my territory. But yeah, you're the good guy here. :P

No you did not! Seems like a time of retaliation, uuhu uuhu.

But good guy i am idd, and a victim too! Victim of xenophobia, yes sirree.

-edit correcting translation
Title: Re: Water World
Post by: Kirov on January 01, 2013, 09:16:14 PM
Retaliation, funny, it took you many turns to get there and I attacked you only the last turn.  :D No no, let me guess - you predicted my betrayal and although you said nothing, you decided it's time to bring in some units. Amiright?  :P
Title: Re: Water World
Post by: funbot on January 01, 2013, 09:47:39 PM
Well, how should i put this.. Lets just say that when you have two dozens ships under your command (and more coming every turn ofc),  theres is always going to be a bit of "collision" in the sea no matter how big it is ^_^
Title: Re: Water World
Post by: Kirov on January 01, 2013, 11:16:44 PM
Yeah, I've seen that for a while.  :P I surrender! When retaking my HQ my probe team died and I can't take back Morgan Marine. Not that it changes anything, I just wanted to fool around for a little longer. Well done and congratulations!  :danc: I'm going to write more about the game soon, but in short - interesting setting if skewed way too much in favor of momentum factions. Taking into account that the distance from your HQ to ours was just 5 turns of foil movement, the fact that you didn't rush us within 10 turns can only be seen as a gesture of your good will. ;)
Title: Re: Water World
Post by: funbot on January 01, 2013, 11:32:41 PM
Yayyy! I won I won  :danc:  ;lol

Taking into account that the distance from your HQ to ours was just 5 turns of foil movement, the fact that you didn't rush us within 10 turns can only be seen as a gesture of your good will. ;)

Well u know, thats who i am, nice guy from the core  :D.

And i'll be waiting eagerly your debrief from the game and will be gladly giving comments from my point of view ^_^
Title: Re: Water World
Post by: Dolgorukov on January 01, 2013, 11:33:31 PM
Should we publish our passwords for this game so that others could look through our saves? Might make it more interesting in terms of reading material.
Title: Re: Water World
Post by: funbot on January 01, 2013, 11:47:03 PM
sure im up to that: "pillukakka"
Title: Re: Water World
Post by: funbot on January 01, 2013, 11:58:08 PM
And i have to say that one of my most groundbreaking moments were at 2125-2126 turn when I bumped into Dolgorukovs ships and managed to pull a pure straight-from-the-book ambush right away :D
Title: Re: Water World
Post by: Dolgorukov on January 03, 2013, 02:34:57 AM
After seeing the outcome of those battles, I often wondered whether god does play dice after all.

University of Planet
password: "zaktasticus"
Title: Re: Water World
Post by: funbot on January 03, 2013, 03:52:00 AM
Well I wouldnt say there were That miracleous odds. After all my boats were experienced already and miriams belief buff tips the scales quite a bit for their favor when fighting against equal strenght. Its just a matter to be able to make the first strike :).
Title: Re: Water World
Post by: t_ras on January 04, 2013, 02:45:47 PM
Congrats to the victorius Funbot!
It seems water world is a too short a game. What would you say sbout the oposite? Maybe a no-water game. All ground, large map, and maybe just some two tiles wide cannals between the factions?
Title: Re: Water World
Post by: funbot on January 04, 2013, 02:54:21 PM
Congrats to the victorius Funbot!
It seems water world is a too short a game. What would you say sbout the oposite? Maybe a no-water game. All ground, large map, and maybe just some two tiles wide cannals between the factions?

100% land coverage Did occur to my mind, but then i though that it might just turn same as this game did. Full sea coverage just simply gave me too much advantage as momentum player, and with full land coverage it might turn the same. Maeby in a bit smaller scale but still :P
Title: Re: Water World
Post by: Kirov on January 04, 2013, 03:42:12 PM
Hello guys, I need to come clean with one thing – I’ve just realized I was playing with my alphax.txt modified with bonus to research rate (of course unintentionally), as I played on a borrowed copy (long story). Only the last 10 turns were played on vanilla SMAX with scient.

I’m really sorry for that, although fortunately it didn’t affect our game so much. I didn’t put to use my last two techs (Doc:Init and NLM) anyway, so there is that. I shouldn’t have gotten IA that early, but I don’t think this additional cash and minerals made me last a single turn longer. I didn’t harm Dolgorukov with any hostile action, and funbot wouldn’t notice anyway  :P, so neither of you were hurt in the process.

(seriously, I’m so glad funbot won; I would feel stupid triple this much if we were still playing and I was winning; thanks funbot!)

The gameplay was scarcely affected, but I needed to say this and want to add that:

1) I swear I did not know that and I had no idea you can play MP with different alphax.txt files. If you wonder how I didn’t notice, this was the reason – I didn’t suspect anything because I was dead sure that the game simply won’t allow you to start with changed txt, or at the latest will crash when it checks for a given rule and sees discrepancies, or at the very least it returns some error message! Turns outs it does neither, as I learnt the hard way.

2) You can be 100% sure that I have a standard issue right now, all installed, patched, updated and fixed. I checked many things and everything works fine. I made two copies, one for the scient’s patch, one for the kyrub’s. There is zero chance this will ever happen again, I promise that.

This doesn’t really change my comments on the game, so more follows soon.
Title: Re: Water World
Post by: Kirov on January 04, 2013, 03:46:40 PM
OK, so here are my thoughts about our game and the map.

I must say that the game piqued my curiosity from the start. I thought it’s a nice beginning and it changes a lot as far as standard openings go (there is really just one huge problem with water scenarios – MCC becomes a game-breaker, vastly better than CBA). But at this stage I imagined now I have to find a decent island and settle there. It was only when I scouted around and bought maps from Data Angels (even before we reloaded), I started to get really scared. I realized that most standard Morgan actions go down the drain. The map is 99% water, a few several-tile islands scattered here and there, no defensive barriers between players, no mineral-rich areas, no fungus to slow down the enemy.

 Morgan employs tightly packed bases with early recycling tanks, forests a lot, relies heavily (i.e. even more than others) on crawlers and at least in my book has a tendency to have empty bases, even at a risk of losing one to mind worms. In short – many small bases with crawlers to make up for -1 SUPPORT. Water bases are disadvantageous to Morgan, as they provide food (and Morgan has 4pop cap) but low minerals, and they take ages to terraform (12 turns for farm/platform as opposed to 4 turns for forest). So quite early I adopted a very risky strategy – spread very thin, bases almost empty, try to grab as many islands as possible (I ended up with two), in general forsake defence for a shot at industry base and grab at least 2 SPs (WP and MCC) before others come fighting. I knew this plan was tricky, but decided I have no choice and just can’t play it safe. I actually lost quite a lot because of that (aggressive AI), yet to be honest I still can’t see a better approach.

I decided not to switch to full momentum strategy, as at the early stages Morgan has no choice but to play defensive. It is the worst momentum faction as he is the only one actually penalized in combat (-1 SUPPORT). The Gaians’ -1 MORALE doesn’t really count coz the Children Creche is bugged (something the kyrub’s patch fixes, by the way), and -1 POLICE basically equals no nerve stapling. Other builders like Uni or Aki have no combat penalties, so Morgan is the only one who comes to an early fight with his pants down.

There was also another problem with defences – I couldn’t patrol, not without a risk of losing patrolling units. On land, you can build sensor arrays and “hide” behind them – you see incoming units and can be on the attacking side. If you’re lucky, you inflict collateral damage, which increases the value of your units. However on this map any patrol units had less than 50% of survival – with 2-2-4 design if I find funbot first, we fight at 1:1, but if he finds me first, we fight at 5:4 for him. And with poor mineral output I couldn’t just throw away units like that. Also, if we had fungus, a defender could hide in it to spot incoming units and possibly get +50% defence bonus. As it was, I constantly felt like a sitting duck – I can’t see if he’s coming and can’t really spare resources to do recon. So I resolved to just pray a lot while building transport foils and colony pods. :D

First warning bell came when funbot put the Pirates into submission, but even then I clung to a hope this doesn’t mean quick rampage. I was actually quite happy he did that, because soon I bought maps from Sven. It turned out that both players Pacted him at some point and quite early I had the entire map discovered, which allowed me to pull back my exploration units.

(tip: in multiplayer you should never Pact the AI or trade maps under any circumstances. Ever. As far as I know, it applies also to Pact of Submission).


But in 2119 the first Data Angels base fell and then I realized that funbot won’t give me a chance to build an SP. And when their second base fell in 2121, I knew the game is essentially over. Even if somebody showered me with techs, I still didn’t have the industry to use them and time was running out. We had some tech trades with Dolgorukov, but it is of little use when your overall empire produces ca 20 minerals per turn. I had been saving cash for a long time and hoped to lure him to Morgan Marine and recapture my base cheap along with some units (navy doesn’t increase the cost of mind control), but meanwhile I had to do the same on my HQ. When my second probe foil died (the first one perished downloading HEC from funbot, but again – it was too late to use it), I promptly surrendered.

So that was that. I really don’t want to sound like “it’s not me, it’s the map” kind of jerk, so here are some unusual facts I believe we all can agree on:

- no SP has been built. I don’t know about you guys, but it may be the first game in my entire life without a single SP on the map.
- as far as I know, no supply crawler has been built (I started two, but had to switch production to military)
- the game has been essentially won with one tech (!) – Applied Physics.
- last but not least – come on, the game ended in 2139! That must be a record of MP games. :)

So to sum up:

AT t_ras: thanks for the map and the experience, I really enjoy water games (every now and then ;) ) and this setting has a lot of potential, but I’d recommend the following additions to balance the map:

- two-tile wide strips of fungus to separate players from each other
- bigger islands to sustain land colony pods, forests and crawlers
- also, places where sensor arrays can be built (maybe on some kind of peninsulas or isthmuses)
- standard fungus patches to hurt low PLANET factions and help high PLANET ones.
- supply pods to instabuild and help industry. This is beneficial to all players but will come extra for builders who build upgraded crawlers and the map may see some Projects built

AT funbot: I’m not saying the above to diminish your victory. You did what needed to be done and are rightly the winner. What I liked in particular was how you handled the AI and the fact that you didn’t take that Roze base (Conshelf 57) too early, before you finished Uni (I infiltrated you and stole HEC there, but it was too late). Still, I believe there is more to your strategy than sending Laser units, so I want to see that! ;)

AT Dolgorukov & funbot: Gentlemen, if there is something I didn’t like about our game it’s that it was too short. So thanks for the fun and I hope I meet you on new Planets soon!

Take care everybody!
Title: Re: Water World
Post by: t_ras on January 04, 2013, 03:59:25 PM
Thanks Kirov. I notice for the next scenario. I believe I'm still a "nnob" CMN, so I'm allways learning.
Title: Re: Water World
Post by: funbot on January 04, 2013, 05:39:46 PM
Ohkay, i will also try to recollect and share my experiences with this game. No need expect any deep analyse of my tactics since there wasnt really that much depth in it lol.

Anways, first of all i have to say that i must be glad that we all gained second chance with this game, since with first run the pirates really managed to suprise me and took one of my starting citys. Which was, yeh, Baaaad!

But then the reload came and i realised not take any chances anymore, even though i still wanted to submit pirates ASAP to secure my starting area, and ofc with rest of its perks having submitted ai was too very tempting. So i start focusing my production only making more ships (early game i did also some colony pods) and start skismish fights against pirate right away when possible, for beginning just seek&destroy all boats i can find + scout area. Ofc such goals are more risky in early game, but being patient and careful (wide area scouting, atleast 2 foil teams, 3 preferred) and with miriams excellent fighting buffs turns the odds reasonable and rewards big.

And i fairly succeeded there, 1/4 loses and 3/4 wins were just enough to bring them on their kneels fast and throughly.

But in the middle of war the biggest twist of events were having dolgu invading my territory. Even if wasnt really that intimitated by one 1-1-4 foil in my area, i still felt this was a act of insult against my faction (yes, i tend to get pretty emotional with this game lawl). So after long consideration (5-10 minutes just running around my room and thinking the odds and consiquences) i decided to attack my seemingly superior faction, bringing longterm consiquences to whole game. Because it was purely obvious after declaring a war that one of us must go down eventually, and time isnt never on believers side. Specilly when university is against you. (i kept having nightmares from that on of 4-3-4 foils wearing universitys flags, overrunning my troops).

So there i was, as low tech faction, having next-to-nothing faction soon submitted and only 1-2-4 prototype foil to be proud of. I started to feel bit anxious by now :D. But then another event happened when i desperatelly tried to find something solid to fight with, and i comnlinked Data-angels which openly despiced me by then, and she traded me a comnlink to planet of cult and again planet of cult traded me the drones comnlink.

And as being a inferior faction due statistic (might been something between pathetic / formiable), making pact with these new friends were easy as pie, and asking them to start war against unsurprassed factions was even easier by then. But the biggest factor that came from this was that planet of cult had Applied physics on their posession and were happy to trade them to information network (which, ironicly, was recently gained from university just before the war ^_^). This was when i realised that with 2-2-4 foils and my next endless support I already have keys of victory in my hands.

After that i sold all my tech to Ai friends for energy, and used em' to speed up the foil production and upgrades to give the final edge for my troops.

My only regret on this game is that i Was bit hasty on setting up the vote for planetary governor, since if i had waited for around 10 turns, i had enough votes to win easily due my upcoming base captures. But i didnt honestly expect that my campaign of war would have become so succesful as it did, and atleast i made it clear that no of human players were going to get the infiltration but my close pact friend instead.

And so, sooner than later i had good 4 unit 2-2-4 squad for attack and couple foils for defence and home base scouting (i was and always am severly paranoid on anything that lies in fog of war) and i headed toward university to give a bit harashment atleast if not anything else. And on the way i decided to check out data-angels bases on the way, and being absolutelly delighted that they had only scout defending their bases. So i seized the opportunity, captured the bases, switched support cost to them and nervestabled their ass off ^_^.

So, now i got massive relief on my support section, able to make more and more units, so i managed to make another 3 foild squad for invasion, but this time i sended em toward universitys capital from another direction, being eta pretty much at same time as my another invading force.

And so, 2125 year came, i managed accidently to find universitys main forces next to his capital, which i utterly destroyed with good odds. And after i saw couple formers of his, i was fairly sure that due the support cost and need to compete against morgans tech advancement, i had pretty solid confirmation of having superior army against uni. So i took my time on positioning my troops carefully, setting foils as wide as possible for bigger detection radius in mids of war of fog, but still being able to retialite for any suprise attack. And always aiming to be just far enough from cityradius from detection but close enough to be able atleast bombard with my foils twice and attack twice against the base itself when the attack occured.

So within 6 turns, uni was totally defeated with this tactic and due my endless production of foils (and one lucky shot with my probeteam which arrived just in time to make the final stroke), the end was pretty much history. I had more (nervestabled) bases to give more support and production to make more foils, so soon i had three separated taskforces able to make attack of their own direction, and yet to have more support coming on their way from nearby bases. So there world domination was only a matter of time by then, and that i did ^_^.

As for sidenodes: This was the first time ever i reached on wicked status by my reputation. Was quite refreshing really, for being a totally insane militarictic looney  ;lol.

And yes, i do agree on kirov that fungus was defnedly something i missed in this game, just to bring paranoia aspect to another level and due their effectivenes to disturb straight travel routes.

(seriously, I’m so glad funbot won; I would feel stupid triple this much if we were still playing and I was winning; thanks funbot!)

You can fairly trust on the matter that it was truly my pleasure ^_^. But anyways, as said, your plunder didnt have any effect on game so it isnt biggie. Glad though that you were honest about. And i was glad to notice that when i looked back my saves, i didnt find any point where i had messed up the game with my wrong impression on the stockpiling rule (expect at late game once, but didnt use energy anyway at that point)

But yeh, thats about it then from me. This was a real intense game for me, so i was really happy to be part of it. And really reall really eager for more.
Title: Re: Water World
Post by: Kirov on January 04, 2013, 06:52:47 PM
So after long consideration (5-10 minutes just running around my room and thinking the odds and consiquences) i decided to attack my seemingly superior faction, bringing longterm consiquences to whole game. Because it was purely obvious after declaring a war that one of us must go down eventually, and time isnt never on believers side. Specilly when university is against you. (i kept having nightmares from that on of 4-3-4 foils wearing universitys flags, overrunning my troops).

 ;lol Cool story, mate! As I bought Roze's maps even before the reload I knew very well that there are no real obstacles between our territories. I was playing with my pants full ever since 2103.  :D I want more of such emotions!  ;b;

Quote
My only regret on this game is that i Was bit hasty on setting up the vote for planetary governor, since if i had waited for around 10 turns, i had enough votes to win easily due my upcoming base captures. But i didnt honestly expect that my campaign of war would have become so succesful as it did, and atleast i made it clear that no of human players were going to get the infiltration but my close pact friend instead.

Yes, actually I wanted to comment on that. You shouldn't start the council for the first time unless you run for the governor. Simply put, you give everybody commlinks to everybody and you lose your advantage. I had all commlinks very early (I was somewhat in the middle, so to say), long before you but decided not to trade or even mention them. Basically, you don't want players to contact each other and the AI.

Another thing: at Apolyton it was customary that when you start an election, you should post in the thread a message about who has how many votes and which AI votes for whom. I believe this is designed to allow others to conduct diplomacy, otherwise the one who calls the council has an upper hand.
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