Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Earthmichael on August 14, 2012, 01:17:42 AM

Title: New Game?
Post by: Earthmichael on August 14, 2012, 01:17:42 AM
Since no one has responded to my request for a ladder game, is anyone interested in a non-ladder game? 

If so, what kind of setup would you like?

Edit by sisko: below is the updated setup

SetupPreferencesBodisseyAIEarthmichaelAIt_rasAIArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMAXGame: SMAC/SMAX & patchesv2.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomrandomprefer not ramdomrandom
LargeSizeMedium/LargeMediumLargeMediumLarge
averageOcean coverageaverageaverageaverageaverage
averageErosive forcesaverageaverageaverageaverage
abundantNative life formsabundantaverageabundantaverage
averageCloud coveraverageaverageminimalaverage
onUnity pods: on/offononon!!!onoff
TranscendDifficulty levelTranscendTranscendTranscendTranscendTranscend
onAllow Victory by Transcendenceononononon
onAllow Victory by Conquestononononon
onAllow Diplomatic Victoryononononon
onAllow Economic Victoryononononon
onAllow Cooperative Victoryononononon
onDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsononononon
offTech stagnation: slower rate of research discoveriesonoffoffonoff
offSpoils of war: Steal tech when conquer baseoffoffonoffoff
offBlind research: cannot set precise research goalsoffonoffoffoff
offIntense Rivalry: Opponents more aggressivoffoffoffoffoff
onNo Unity Survey: World Map not visibleononononon
offNo Unity Scattering: Supply Pods only at landing sitesoffoffoffoffoff
onBell Curve: No Random Eventsoffononoffon
offTime Warp: Accelerated Start (on/off/custom*)offoffoffoffoff
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoffoffoff
offRandomize faction leader social agendasoffoffoffoffoff
24hExpected turn rate (usually 24h)24h24h24h24h24h
6Number of days to wait before turn is 'pushed'** 73737
Title: Re: New Game?
Post by: Bodissey on August 17, 2012, 01:38:59 PM
Hi,

Just came back from real life to enjoy some PBEM. I'm therefore interested in a game ladder or non-ladder.

I enjoy blind research and random events to spice things up. But I'm not adamant about these. Feel free to adjust to your needs and wants.
Title: Re: New Game?
Post by: Earthmichael on August 19, 2012, 04:55:45 AM
My ideal kind of game I described in my previous topic, asking for a ladder game.  The basics are 2 or 3 factions for each of two players, balanced start on a balanced map.

For a non-ladder game, I am open to a lot of things like random events that I would not like in a ladder game.

There are a couple of things that I would not consider for any kind of game:

1. Random faction assignment.  I want to select the faction I will be playing.

2. Blind research.  I can't stand blind research.  Research is too important to leave to chance.  To me, it would like having all of my units move randomly, and to randomly establish cities.

Anyway, if you want to try a game, let's talk about how we would like to set up the game.  Thanks!

Earthmichael
Title: Re: New Game?
Post by: sisko on August 24, 2012, 08:57:54 AM
no one else seems to be interested in a new PBEM so, why don't you play a 1v1 game for the ladder (http://alphacentauri2.info/index.php?topic=118#post_Back)?
Title: Re: New Game?
Post by: Earthmichael on August 24, 2012, 02:34:49 PM
no one else seems to be interested in a new PBEM so, why don't you play a 1v1 game for the ladder (http://alphacentauri2.info/index.php?topic=118#post_Back)?

That is actually what I am asking for.  A 1vs1 game either ranked (for ladder) or unranked, whichever my opponent wants.  My preferred 1vs1 game has each of us playing 2 factions (I think it is more interesting that way), but I would consider any setup with a balanced start for a ladder game.
Title: Re: New Game?
Post by: funbot on August 24, 2012, 04:20:04 PM
I'm intrested in PBEM with SMAC. I prefer Transcend difficulty, tech stagnation and without spoils of war. Othervise its all random to me :)

--edit--

Oh and also like to keep world map dark and supply pod only at landing site
Title: Re: New Game?
Post by: Earthmichael on August 24, 2012, 10:48:29 PM
Bodissey,

I will play just about anything you want except blind research, so just propose your setup, and we can go from there.

Thanks!

Earthmichael
Title: Re: New Game?
Post by: sisko on August 25, 2012, 04:11:43 PM
Bodissey, should i proceed with the setup of a ladder game for you and Earthmichael?
Title: Re: New Game?
Post by: Earthmichael on August 25, 2012, 05:29:22 PM
Just to clarify, if we play ladder, I would like a balanced start and no random events.  And of course, we each pick the faction(s) we want to play.

I look forward to starting a new game!

Earthmichael
Title: Re: New Game?
Post by: Bari on August 26, 2012, 11:30:04 AM
if u dont go lader game, count me in. dont want to spoil your 1 vs 1 , but i want a game toooo!!!! :(


PS : i'm no mach for u monty, so it will be just easy points for u
Title: Re: New Game?
Post by: Armageddon on August 26, 2012, 11:53:46 AM
I would like to play an PBEM (3-4 players) as well. I am a reliable player (1 Turn/day) and just started my first PBEM some months ago so I would like to play more.
It seem there are enough players for PBEM (Bari, Earthmichael, Bodissey, funbot, me). So it should be possible to get a game going.
If Earthm. and Bodissey would like to play 1vs1, I think it would be nice if Bodissey and funbot and myself start game. Would you like to proceed? @Sisko, could you set up a game if we get a game going?

Hopefully,
Arma
Title: Re: New Game?
Post by: funbot on August 26, 2012, 12:20:51 PM
Im all game for anything, though pls notice that i dont own expansion :). And could there be a clear list about the rules of the game?

Atm i have weird desire to play Miriam all the time, so i would choose that one as my faction (and im kind of sure i wont get much competition on that ;))

--edit--

Though i have to warn a bit, i've been playing PBEM with my friend, and we tend to get this weird bug going on that always activates scenario editor on after loading game >:/. Im not sure which one of us is causing, though i Do suspect the corrupt savefiles comes from my friend, not from me.

Title: Re: New Game?
Post by: Armageddon on August 26, 2012, 12:37:52 PM
So just get a starting point, I woudl suggest the following:

SMAC (not SMAX)
Level Trans
No Pod Scattering
No Blind Reserch
No Spoils of War
No Random Events
No Tech Stagnation
Allow all victories
Map: Medium/Large

What about AI?

Factions:
funbot: Miriam  ;miriam;
Arma: Lal  ;lal;
Bari: -  ;morgan; ;santi; ;yang; ;zak; ;deidre;

It would be so nice to start soon!
 :danc:
Title: Re: New Game?
Post by: sisko on August 27, 2012, 12:19:43 PM
@Sisko, could you set up a game if we get a game going?
ok, so we have a new SMAC game for: funbot, Bari, Armageddon

let's talk map and factions.

SetupPreferencesfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
?Map: Random or not
Medium/LargeSizeMedium/Large
?Ocean coverage
?Erosive forces
?Native life forms
?Cloud cover
?Unity pods: on/off
TranscendDifficulty levelTranscend

Title: Re: New Game?
Post by: Bodissey on August 27, 2012, 02:15:18 PM
If it's not too late, may I be counted in?
Title: Re: New Game?
Post by: Bari on August 27, 2012, 02:15:47 PM
i'm gona bail out on this one. gona move soon and the game will get stuck in less then 25 turns. sorry guys
Title: Re: New Game?
Post by: sisko on August 27, 2012, 02:18:15 PM
i'm gona bail out on this one. gona move soon and the game will get stuck in less then 25 turns. sorry guys
what about the other game you're part of?

If it's not too late, may I be counted in?
alright. we are back to 3 players..
Title: Re: New Game?
Post by: funbot on August 27, 2012, 02:45:53 PM
If it's not too late, may I be counted in?

I'm sure theres still room for you, faction?
Title: Re: New Game?
Post by: t_ras on August 27, 2012, 02:48:14 PM
SetupPreferencest_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
?Map: Random or notprefer not ramdom
Medium/LargeSizeLargeMedium/Large
?Ocean coverage
?Erosive forces
?Native life forms
?Cloud cover
?Unity pods: on/offon!!!
TranscendDifficulty levelTranscendTranscend

Never played spartens, going to be interesting.
BTW I don't mind 1on1 or ladder (as lon as it is PBEM and not TCP/IP)
Title: Re: New Game?
Post by: funbot on August 27, 2012, 02:50:58 PM
@Sisko, could you set up a game if we get a game going?
ok, so we have a new SMAC game for: funbot, Bari, Armageddon

let's talk map and factions.

For map, i'd say medium size and just random it all the way so we can get this over with :). And no unity pods.
Title: Re: New Game?
Post by: sisko on August 27, 2012, 02:54:35 PM
BTW I don't mind 1on1 or ladder (as lon as it is PBEM and not TCP/IP)
do you want to play Earthmichael or funbot for the ladder?

@Bodissey: any preferences?
Title: Re: New Game?
Post by: funbot on August 27, 2012, 02:58:14 PM
Oh now i get it, thats how you guys do this :). Lets see...

SetupPreferencest_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
?Map: Random or notprefer not ramdomrandom
Medium/LargeSizeLargeMediumMedium/Large
?Ocean coverage
?Erosive forces
?Native life forms
?Cloud cover
?Unity pods: on/offon!!!off
TranscendDifficulty levelTranscendTranscendTranscend

Title: Re: New Game?
Post by: t_ras on August 27, 2012, 03:05:15 PM
Ill play any one for ladder.

Pods are fun!!!
:danc:
Title: Re: New Game?
Post by: funbot on August 27, 2012, 03:10:26 PM

Pods are fun!!!
:danc:

No  :P
Title: Re: New Game?
Post by: Bodissey on August 27, 2012, 03:49:30 PM
SetupPreferencesBodisseyt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
?Map: Random or notrandomprefer not ramdomrandom
Medium/LargeSizeMedium/LargeLargeMediumMedium/Large
?Ocean coverage
?Erosive forces
?Native life forms
?Cloud cover
?Unity pods: on/offonon!!!off
TranscendDifficulty levelTranscendTranscendTranscendTranscend
Title: Re: New Game?
Post by: sisko on August 27, 2012, 06:37:11 PM
the final setup is in the first column of the table:

SetupPreferencesBodisseyt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
MediumSizeMedium/LargeLargeMediumMedium/Large
averageOcean coverage
averageErosive forces
averageNative life forms
averageCloud cover
onUnity pods: on/offonon!!!off
TranscendDifficulty levelTranscendTranscendTranscendTranscend

what about the AIs? do you want them or not? should i try to boost them a little?
Title: Re: New Game?
Post by: funbot on August 27, 2012, 06:46:18 PM
the final setup is in the first column of the table:

SetupPreferencesBodisseyt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
MediumSizeMedium/LargeLargeMediumMedium/Large
averageOcean coveragerandom
averageErosive forcesrandom
averageNative life formsrandom
averageCloud coverrandom
onUnity pods: on/offonon!!!off
TranscendDifficulty levelTranscendTranscendTranscendTranscend

what about the AIs? do you want them or not? should i try to boost them a little?

I'd say yes to Ai, without boost
Title: Re: New Game?
Post by: t_ras on August 27, 2012, 06:57:31 PM
AI is fine. without boost they might be just meat for us (not that I'm not hungry ;) )
Title: Re: New Game?
Post by: funbot on August 27, 2012, 07:00:11 PM
AI is fine. without boost they might be just meat for us (not that I'm not hungry ;) )

Omnomnomnomnom :3
Title: Re: New Game?
Post by: sisko on August 27, 2012, 07:49:40 PM
the updated setup is in the first column of the table.

the map will be randomly generated. you have 2 options: using the PBEM option of the game to generate the first save (we have no control over the starting positions, i will set the passwords for you, the AIs will have a 1 turn advantage, game starts immediately) or i build a scenario based on your preferences (everyone gets a fair starting position, no advantage for the AIs, you give me the time needed for this)

we will continue with the rest of the preferences. please vote with on / off on this options  to avoid misunderstadings.

SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
MediumSizeMedium/LargeLargeMediumMedium/Large
averageOcean coverage
averageErosive forces
averageNative life forms
averageCloud cover
onUnity pods: on/offonon!!!off
TranscendDifficulty levelTranscendTranscendTranscendTranscend
Allow Victory by Transcendence
Allow Victory by Conquest
Allow Diplomatic Victory
Allow Economic Victory
Allow Cooperative Victory
OnDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locations
Tech stagnation: slower rate of research discoveriesoff
Spoils of war: Steal tech when conquer base
Blind research: cannot set precise research goalsoff
Intense Rivalry: Opponents more aggressiv
No Unity Survey: World Map not visible
No Unity Scattering: Supply Pods only at landing sitesoff
Bell Curve: No Random Eventson
Time Warp: Accelerated Start (on/off/custom*)
ONIron Man: Save/Restore restricted to exit-------
Randomize faction leader personalities
Randomize faction leader social agendas
Expected turn rate (usually 24h)
Number of days to wait before turn is 'pushed'

*custom accelerated start means that i can give you more units at the start of the game (e.g.: 3 colony pods, 3 scouts and 1 former)
Title: Re: New Game?
Post by: Armageddon on August 27, 2012, 08:02:15 PM
Armageddon

Faction:   Peacekeeper
SMAC   Game: SMAC/SMAX & patches   v5.0(XP patch)+unofficial patch(Scient)
Map: random            
Size:   Large
average   Ocean coverage                     
average   Erosive forces                     
average   Native life forms                     
average   Cloud cover                     
Unity pods: off!!   

Difficulty level:   Transcend            
Allow Victory by Transcendence         y            
Allow Victory by Conquest            y         
Allow Diplomatic Victory               y      
Allow Economic Victory               y      
Allow Cooperative Victory            y         
Do or Die: Don't restart eliminated players   y
Look first: Flexible starting locations      y               
Tech stagnation:                                           off
Spoils of war: Steal tech when conquer base      off               
Blind research: cannot set precise research goals                     off
Intense Rivalry:     off
No Unity Survey: World Map not visible                     
No Unity Scattering: Supply Pods only at landing sites                     off
Bell Curve: No Random Events                     on
ON   Iron Man: Save/Restore restricted to exit   on
   Randomize faction leader personalities                     off
   Randomize faction leader social agendas                  off   
   Expected turn rate (usually 24h)                     24 h
   Number of days to wait before turn is 'pushed'                7      
AI: Yes, not boosted ( but boosted would be ok too)

@Sisko: I would prefer a fair scenario built by you, I would give you all the time you need.

I don't knwo about the ladder (it's the ranking?), but I wouldn't mind to play for ladder.
Title: Re: New Game?
Post by: sisko on August 27, 2012, 08:19:14 PM
the updated setup is in the first column of the table.
SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
MediumSizeMedium/LargeLargeMediumMedium/Large
averageOcean coverage
averageErosive forces
averageNative life forms
averageCloud cover
onUnity pods: on/offonon!!!off
TranscendDifficulty levelTranscendTranscendTranscendTranscend
Allow Victory by Transcendenceon
Allow Victory by Conqueston
Allow Diplomatic Victoryon
Allow Economic Victoryon
Allow Cooperative Victoryon
OnDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locationson
Tech stagnation: slower rate of research discoveriesoff
Spoils of war: Steal tech when conquer baseoff
Blind research: cannot set precise research goalsoff
Intense Rivalry: Opponents more aggressivoff
No Unity Survey: World Map not visibleon
No Unity Scattering: Supply Pods only at landing sitesoff
Bell Curve: No Random Eventson
Time Warp: Accelerated Start (on/off/custom*)
ONIron Man: Save/Restore restricted to exit-------
Randomize faction leader personalitiesoff
Randomize faction leader social agendasoff
Expected turn rate (usually 24h)24h
Number of days to wait before turn is 'pushed'** 7

*custom accelerated start means that i can give you more units at the start of the game (e.g.: 3 colony pods, 3 scouts and 1 former)
**the turn will be 'pushed' only in case of non-responsive player (vacations and out-of-town periods excluded only if properly announced in the game thread)

Quote from: Armageddon
I don't knwo about the ladder (it's the ranking?), but I wouldn't mind to play for ladder.
the result will be entered into the ladder system
Title: Re: New Game?
Post by: Armageddon on August 27, 2012, 08:52:34 PM
Thx for the quick reply.

Just some things:

Map Size: With 4 players I absolutely want large!
Unity Pods: Off! please
Acc Start: off

Thanx! 8)
Arma
Title: Re: New Game?
Post by: sisko on August 27, 2012, 09:01:43 PM
the updated setup is in the first column of the table.
SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
LargeSizeMedium/LargeLargeMediumLarge
averageOcean coverage
averageErosive forces
averageNative life forms
averageCloud cover
???Unity pods: on/offonon!!!offoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend
Allow Victory by Transcendenceon
Allow Victory by Conqueston
Allow Diplomatic Victoryon
Allow Economic Victoryon
Allow Cooperative Victoryon
OnDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locationson
Tech stagnation: slower rate of research discoveriesoff
Spoils of war: Steal tech when conquer baseoff
Blind research: cannot set precise research goalsoff
Intense Rivalry: Opponents more aggressivoff
No Unity Survey: World Map not visibleon
No Unity Scattering: Supply Pods only at landing sitesoff
Bell Curve: No Random Eventson
Time Warp: Accelerated Start (on/off/custom*)off
ONIron Man: Save/Restore restricted to exit-------
Randomize faction leader personalitiesoff
Randomize faction leader social agendasoff
Expected turn rate (usually 24h)24h
Number of days to wait before turn is 'pushed'** 7

*custom accelerated start means that i can give you more units at the start of the game (e.g.: 3 colony pods, 3 scouts and 1 former)
**the turn will be 'pushed' only in case of non-responsive player (vacations and out-of-town periods excluded only if properly announced in the game thread)

Map Size: With 4 players I absolutely want large!
just a thought: large map usually means lots of bases to micromanage by MY2200. i think you will have enough space to expand on a standard size map even with 3 AIs present.

Unity Pods: Off! please
we have a tie here. 2 votes for pods and 2 against. i think a reasonable compromise will be a fixed number of pods around each starting position, let's say 10.. what do you say?
Title: Re: New Game?
Post by: Armageddon on August 27, 2012, 09:08:16 PM

Unity Pods: Off! please
we have a tie here. 2 votes for pods and 2 against. i think a reasonable compromise will be a fixed number of pods around each starting position, let's say 10.. what do you say?

5 and I agree!  8)
Ok, I think sisko's idea is a good compromise, though I would think about 5-8 pods would enough. They can make such a difference in early game, this would be too strong.
Title: Re: New Game?
Post by: funbot on August 27, 2012, 10:07:42 PM
Well, i rather feel that pods are better being scattered acros the world than all placed next to starting place. Soo thats why i gues i change my vote to to Yes for random Supply pods  :P
Title: Re: New Game?
Post by: t_ras on August 28, 2012, 06:59:22 AM
SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
LargeSizeMedium/LargeLargeMediumLarge
averageOcean coverage
averageErosive forces
averageNative life forms
averageCloud cover
???Unity pods: on/offonon!!!offoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend
Allow Victory by Transcendenceonon
Allow Victory by Conquestonon
Allow Diplomatic Victoryonon
Allow Economic Victoryonon
Allow Cooperative Victoryonon
OnDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locationsonon
Tech stagnation: slower rate of research discoveriesoffoff
Spoils of war: Steal tech when conquer baseonoff
Blind research: cannot set precise research goalsoffoff
Intense Rivalry: Opponents more aggressivoffoff
No Unity Survey: World Map not visibleonon
No Unity Scattering: Supply Pods only at landing sitesoffoff
Bell Curve: No Random Eventsonon
Time Warp: Accelerated Start (on/off/custom*)offoff
ONIron Man: Save/Restore restricted to exit-------
Randomize faction leader personalitiesoffoff
Randomize faction leader social agendasoffoff
Expected turn rate (usually 24h)24h24h
Number of days to wait before turn is 'pushed'** 77



spoils of war is part of the strategy in the game, if I take sparta, I do it not for reaserch oviusly.
It gives too much advantage to the other factions.
Title: Re: New Game?
Post by: funbot on August 28, 2012, 07:09:16 AM
spoils of war is part of the strategy in the game, if I take sparta, I do it not for reaserch oviusly.
It gives too much advantage to the other factions.

Rly now? Believers having too much advance on research? Lawl
Title: Re: New Game?
Post by: t_ras on August 28, 2012, 07:33:55 AM
O thers may have. I think I will have to switch faction if we don't allow spoils of war.
Title: Re: New Game?
Post by: funbot on August 28, 2012, 07:55:22 AM
O thers may have. I think I will have to switch faction if we don't allow spoils of war.

Do as you want, but in faction wise spartans dont have any significant penalties on research compared to peacekeepers or gaians. Its prob just your mindset saying that spartans can only play as conqueror type, which isnt the case. They can also be builders if its suit em better situtaion wise, and have good perks to do that too if you know what you are doing.

And even so, playing as conqueror is still very do able even without spoils of war. For that, im just gonna leave a free protip here: Probeteams.
Title: Re: New Game?
Post by: t_ras on August 28, 2012, 08:05:48 AM
And even so, playing as conqueror is still very do able even without spoils of war. For that, im just gonna leave a free protip here: Probeteams.

I would never use those on other players... O:-)
Title: Re: New Game?
Post by: funbot on August 28, 2012, 08:18:13 AM
And even so, playing as conqueror is still very do able even without spoils of war. For that, im just gonna leave a free protip here: Probeteams.

I would never use those on other players... O:-)

Lmao ah right, of course, my bad  ;D
Title: Re: New Game?
Post by: funbot on August 28, 2012, 08:26:46 AM
Updated table:

SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
LargeSizeMedium/LargeLargeMediumLarge
averageOcean coveragerandom
averageErosive forcesrandom
averageNative life formsrandom
averageCloud coverrandom
???Unity pods: on/offonon!!!onoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend
Allow Victory by Transcendenceononon
Allow Victory by Conquestononon
Allow Diplomatic Victoryononon
Allow Economic Victoryononon
Allow Cooperative Victoryononon
OnDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locationsononon
Tech stagnation: slower rate of research discoveriesoffonoff
Spoils of war: Steal tech when conquer baseonoffoff
Blind research: cannot set precise research goalsoffoffoff
Intense Rivalry: Opponents more aggressivoffoffoff
No Unity Survey: World Map not visibleononon
No Unity Scattering: Supply Pods only at landing sitesoffoffoff
Bell Curve: No Random Eventsonoffon
Time Warp: Accelerated Start (on/off/custom*)offoffoff
ONIron Man: Save/Restore restricted to exit-------
Randomize faction leader personalitiesoffoffoff
Randomize faction leader social agendasoffoffoff
Expected turn rate (usually 24h)24h24h24h
Number of days to wait before turn is 'pushed'** 737
Title: Re: New Game?
Post by: sisko on August 28, 2012, 08:34:48 AM
ok. it looks like the pods will be scattered all over the map.
we'll wait to see if Bodissey has something to add to the preferences..
Title: Re: New Game?
Post by: funbot on August 28, 2012, 08:43:56 AM
This isnt a big deal to me, but is it on ladder rules to have average settings on random maps factors (ocean erosion etc.)?
Title: Re: New Game?
Post by: sisko on August 28, 2012, 08:55:44 AM
..., but is it on ladder rules to have average settings on random maps factors (ocean erosion etc.)?
nope, but Arma said average everything and you said random and there's no way i can make it random so...   
you can still vote on this issue :)
Title: Re: New Game?
Post by: funbot on August 28, 2012, 09:14:22 AM
..., but is it on ladder rules to have average settings on random maps factors (ocean erosion etc.)?
nope, but Arma said average everything and you said random and there's no way i can make it random so...   
you can still vote on this issue :)

right, back to fix the table then  :D
Title: Re: New Game?
Post by: funbot on August 28, 2012, 09:22:41 AM
And another update. Just to say, if there will be same amount of votes on any preference, im okay just to give the decisive vote for one who has most post on these forums, just to speed things up.

Updated table:

SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
LargeSizeMedium/LargeLargeMediumLarge
averageOcean coverageaverage
averageErosive forcesaverage
averageNative life formsabundant
averageCloud coverminimal
???Unity pods: on/offonon!!!onoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend
Allow Victory by Transcendenceononon
Allow Victory by Conquestononon
Allow Diplomatic Victoryononon
Allow Economic Victoryononon
Allow Cooperative Victoryononon
OnDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locationsononon
Tech stagnation: slower rate of research discoveriesoffonoff
Spoils of war: Steal tech when conquer baseonoffoff
Blind research: cannot set precise research goalsoffoffoff
Intense Rivalry: Opponents more aggressivoffoffoff
No Unity Survey: World Map not visibleononon
No Unity Scattering: Supply Pods only at landing sitesoffoffoff
Bell Curve: No Random Eventsonoffon
Time Warp: Accelerated Start (on/off/custom*)offoffoff
ONIron Man: Save/Restore restricted to exit-------
Randomize faction leader personalitiesoffoffoff
Randomize faction leader social agendasoffoffoff
Expected turn rate (usually 24h)24h24h24h
Number of days to wait before turn is 'pushed'** 737
Title: Re: New Game?
Post by: sisko on August 28, 2012, 09:38:31 AM
And another update. Just to say, if there will be same amount of votes on any preference, im okay just to give the decisive vote for one who has most post on these forums, just to speed things up.
good idea ;b; 

SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
LargeSizeMedium/LargeLargeMediumLarge
averageOcean coverageaverageaverage
averageErosive forcesaverageaverage
?Native life formsabundantaverage
?Cloud coverminimalaverage
onUnity pods: on/offonon!!!onoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend
onAllow Victory by Transcendenceononon
onAllow Victory by Conquestononon
onAllow Diplomatic Victoryononon
onAllow Economic Victoryononon
onAllow Cooperative Victoryononon
OnDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsononon
offTech stagnation: slower rate of research discoveriesoffonoff
offSpoils of war: Steal tech when conquer baseonoffoff
offBlind research: cannot set precise research goalsoffoffoff
offIntense Rivalry: Opponents more aggressivoffoffoff
onNo Unity Survey: World Map not visibleononon
offNo Unity Scattering: Supply Pods only at landing sitesoffoffoff
onBell Curve: No Random Eventsonoffon
offTime Warp: Accelerated Start (on/off/custom*)offoffoff
ONIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoff
offRandomize faction leader social agendasoffoffoff
24hExpected turn rate (usually 24h)24h24h24h
6Number of days to wait before turn is 'pushed'** 737
Title: Re: New Game?
Post by: Bodissey on August 28, 2012, 10:02:18 AM
Here is my update on these issues.

SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
LargeSizeMedium/LargeLargeMediumLarge
averageOcean coverageaverageaverageaverage
averageErosive forcesaverageaverageaverage
?Native life formsabundantabundantaverage
?Cloud coveraverageminimalaverage
onUnity pods: on/offonon!!!onoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend
onAllow Victory by Transcendenceonononon
onAllow Victory by Conquestonononon
onAllow Diplomatic Victoryonononon
onAllow Economic Victoryonononon
onAllow Cooperative Victoryonononon
OnDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsonononon
offTech stagnation: slower rate of research discoveriesonoffonoff
offSpoils of war: Steal tech when conquer baseoffonoffoff
offBlind research: cannot set precise research goalsoffoffoffoff
offIntense Rivalry: Opponents more aggressivoffoffoffoff
onNo Unity Survey: World Map not visibleonononon
offNo Unity Scattering: Supply Pods only at landing sitesoffoffoffoff
onBell Curve: No Random Eventsoffonoffon
offTime Warp: Accelerated Start (on/off/custom*)offoffoffoff
ONIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoffoff
offRandomize faction leader social agendasoffoffoffoff
24hExpected turn rate (usually 24h)24h24h24h24h
6Number of days to wait before turn is 'pushed'** 7737
Title: Re: New Game?
Post by: sisko on August 28, 2012, 10:28:31 AM
it looks like funbot got an ally on the native life forms issue. also, there are some preferences tied so i will use t_ras' vote as a tie-breaker since he has more posts on ac2.info than the others.

SetupPreferencesBodisseyAIAIAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomprefer not ramdomrandom
LargeSizeMedium/LargeLargeMediumLarge
averageOcean coverageaverageaverageaverage
averageErosive forcesaverageaverageaverage
abundantNative life formsabundantabundantaverage
averageCloud coveraverageminimalaverage
onUnity pods: on/offonon!!!onoff
TranscendDifficulty levelTranscendTranscendTranscendTranscend
onAllow Victory by Transcendenceonononon
onAllow Victory by Conquestonononon
onAllow Diplomatic Victoryonononon
onAllow Economic Victoryonononon
onAllow Cooperative Victoryonononon
onDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsonononon
offTech stagnation: slower rate of research discoveriesonoffonoff
offSpoils of war: Steal tech when conquer baseoffonoffoff
offBlind research: cannot set precise research goalsoffoffoffoff
offIntense Rivalry: Opponents more aggressivoffoffoffoff
onNo Unity Survey: World Map not visibleonononon
offNo Unity Scattering: Supply Pods only at landing sitesoffoffoffoff
onBell Curve: No Random Eventsoffonoffon
offTime Warp: Accelerated Start (on/off/custom*)offoffoffoff
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoffoff
offRandomize faction leader social agendasoffoffoffoff
24hExpected turn rate (usually 24h)24h24h24h24h
6Number of days to wait before turn is 'pushed'** 7737
Title: Re: New Game?
Post by: funbot on August 28, 2012, 10:49:35 AM
it looks like funbot got an ally on the native life forms issue. also, there are some preferences tied so i will use t_ras' vote as a tie-breaker since he has more posts on ac2.info than the others.

What a twist!


SetupPreferencesBodissey
-FactionsGaians
abundantNative life formsabundant

Oooh.. I see what you did there  ;)

--edit--
(typo fix)
Title: Re: New Game?
Post by: sisko on August 28, 2012, 10:56:03 AM
well, unless t_ras has something more to say on the map, i can start working on the scenario..
also, you can send me your passwords by PM (personal message).
Title: Re: New Game?
Post by: t_ras on August 28, 2012, 11:11:42 AM
I'll say OK to abundant life form since it was already decided, but beware that in another game I had we had to restart the game becuse two factions were eliminated by worms...
you can start the map! :danc:
Title: Re: New Game?
Post by: sisko on August 28, 2012, 11:24:08 AM
I'll say OK to abundant life form since it was already decided,..
actually only you had the power to change that vote  ;)
.., but beware that in another game I had we had to restart the game becuse two factions were eliminated by worms...
it never happened before and i hope it will never happen again.
anyway what was the probability.. 
this time each of you will land on a fungus free area.

***EDIT***

funbot password received. ;b;
Title: Re: New Game?
Post by: funbot on August 28, 2012, 11:49:59 AM
we had to restart the game becuse two factions were eliminated by worms...

Thats the beaty of the game  :P
you can start the map! :danc:

 :danc: :danc: :danc: :danc: :danc:
Title: Re: New Game?
Post by: sisko on August 28, 2012, 11:57:31 AM
3 passwords received. i just need one from Armageddon.

:danc: :danc: :danc: :danc: :danc:
i know, i know... but you have to give me some time if you don't want the Hive near you HQ in turn 1.
also, you can use:  ;excite;
Title: Re: New Game?
Post by: funbot on August 28, 2012, 12:47:08 PM
i know, i know... but you have to give me some time if you don't want the Hive near you HQ in turn 1.
also, you can use:  ;excite;

Take your time m8 :)


...


;excite;
Title: Re: New Game?
Post by: Bodissey on August 28, 2012, 02:44:29 PM
Do you need our GMT zone for the setup? In order to speed up turns... Mine is GMT + 1.
Title: Re: New Game?
Post by: sisko on August 28, 2012, 02:46:16 PM
Do you need our GMT zone for the setup? In order to speed up turns... Mine is GMT + 1.
nope this is SMAC. changing turn order can only give us a headache. anyway, you are all in Europe time zone (more or less) so it should not be a problem.
Title: Re: New Game?
Post by: Armageddon on August 28, 2012, 03:26:12 PM
I'll say OK to abundant life form since it was already decided,..
actually only you had the power to change that vote  ;)
.., but beware that in another game I had we had to restart the game becuse two factions were eliminated by worms...


I also see the danger that the worms (or the luck if you want to put it that way) will have to much influence on the early game if native are abundant. I do not know why average shouldn't be the best.
So, t_ras, if you think it would be better then just put in the table. If not I will have to think about the faction choice, because I am absolutely unexperienced in wormrapes.
Password sent!
Title: Re: New Game?
Post by: sisko on August 28, 2012, 03:42:43 PM
I also see the danger that the worms (or the luck if you want to put it that way) will have to much influence on the early game if native are abundant. I do not know why average shouldn't be the best.
So, t_ras, if you think it would be better then just put in the table. If not I will have to think about the faction choice, because I am absolutely unexperienced in wormrapes.
let me remind you that mindworms attack with a -50% penalty in the first years after planetfall.

i have all 4 passwords now.
Title: Re: New Game?
Post by: Rymdolov on August 28, 2012, 04:09:46 PM
Sorry about being late, but can I join? It would be my first PBEM game, so if you are ok with me spending the initial period asking newbie questions about technical issues, I'd like to join. Taking up my SMACing would be nice.  :)
Title: Re: New Game?
Post by: Armageddon on August 28, 2012, 05:12:28 PM
Too be honest, I would limit a PBEM to 4 players, otherwise it would get too slow and the danger of getting lost is too high.
But I would be in to start another PBEM with 3 players, if somebody else would join as well.
What do the others think?
Title: Re: New Game?
Post by: funbot on August 28, 2012, 05:33:46 PM
Too be honest, I would limit a PBEM to 4 players, otherwise it would get too slow and the danger of getting lost is too high.
But I would be in to start another PBEM with 3 players, if somebody else would join as well.
What do the others think?

I'd say "Hell why not! Join the party!". It's obvious to me anyway that this game is going to take years anyway, and tbh finishing the game isnt what im i expecting here anyway (even though when it comes to me, i will update my turns daily basis no matter what, hand on my hearth), but a one helluva ride to trying to get there, if you know what i mean ;). It isnt about the destination, its about the journey to get there.

And obviously, more peeps more fun :)
Title: Re: New Game?
Post by: funbot on August 28, 2012, 05:38:18 PM
Sorry about being late, but can I join? It would be my first PBEM game, so if you are ok with me spending the initial period asking newbie questions about technical issues, I'd like to join.

Its pretty simple rly and isnt rly that diffrent compared to normal tcp/ip, you just post your savefile to persons email whos turn is going to be after your turn (unless theres diffrent place to dump your savefile within these forums, but princible is the same). And ofc its a LOT slower than regular Smac multiplay, but i like that way. I feel every turn is much more intense and you can have a lot more time to figure your next turn :).

--edit--

So yeh, while we are waiting to see what other guys think about you joining in, could you start right away to work on your rules table so we can see your votes on the custom rules and landscape? Faster you do this, faster we can start the game :P
Title: Re: New Game?
Post by: funbot on August 28, 2012, 05:44:52 PM
Btw guys, were there any additional rules on these games beside custom rules? I saw from other post that some like to play without tech trading? Is that rule also affecting our game? (I'd vote no for that).

And is there a list of "common" rules for game, like not using workshop upragede to turn your missile needljets to nervegaspod plasmashard needlejet and attack on the same turn?

Aaaaand what about all the events and news on the game (like secret project announce), will there be a shared billboard to share those news? Though with bell curve it aint That big of issue anyway i gues.

And do we have a specific place for backstab-diplomacy, or do we just use our emails to contact each other? And How Do we really share those savefiles? :D
Title: Re: New Game?
Post by: Rymdolov on August 28, 2012, 05:49:49 PM
And is there a list of "common" rules for game, like not using workshop upragede to turn your missile needljets to nervegaspod plasmashard needlejet and attack on the same turn?


I think that these are covered in this thread (http://alphacentauri2.info/index.php?topic=1519.0).
Title: Re: New Game?
Post by: Rymdolov on August 28, 2012, 05:52:28 PM
If not everyone is comfortable with 4+ players it's ok for me to pass this one. No big deal. I'd be up for a different game, though. Perhaps it would be more fun for some of you to have two games going at once? Another good thing is that we could have different rules for the games, to satisfy everyone's wishes. I like small maps, for example, and there is also the pod controversy.  :)
Title: Re: New Game?
Post by: funbot on August 28, 2012, 05:57:52 PM
And is there a list of "common" rules for game, like not using workshop upragede to turn your missile needljets to nervegaspod plasmashard needlejet and attack on the same turn?


I think that these are covered in this thread (http://alphacentauri2.info/index.php?topic=1519.0).


Thanks, i knew they were somwhere here but i just needed 100% confirmation that they apply :)
Title: Re: New Game?
Post by: funbot on August 28, 2012, 06:01:07 PM
If not everyone is comfortable with 4+ players it's ok for me to pass this one. No big deal. I'd be up for a different game, though. Perhaps it would be more fun for some of you to have two games going at once? Another good thing is that we could have different rules for the games, to satisfy everyone's wishes. I like small maps, for example, and there is also the pod controversy.  :)

Well, im gonna pass the extra game, atm i'm playing with my friend too 1vs1, so having 3 games at once might be bit too much for my head :)
Title: Re: New Game?
Post by: Rymdolov on August 28, 2012, 06:39:48 PM
Quote from: funbot
could you start right away to work on your rules table so we can see your votes on the custom rules and landscape?

Ok, here it is, though I don't want to spoil anyone's game by joining against their will at this late stage.


SetupPreferencesBodisseyAIRymdolovAIt_rasfunbotArmageddon
-FactionsGaiansHiveUniversityMorganitesSpartansBelieversPeacekeepers
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomrandomprefer not ramdomrandom
LargeSizeMedium/LargeMediumLargeMediumLarge
averageOcean coverageaverageaverageaverageaverage
averageErosive forcesaverageaverageaverageaverage
abundantNative life formsabundantaverageabundantaverage
averageCloud coveraverageaverageminimalaverage
onUnity pods: on/offononon!!!onoff
TranscendDifficulty levelTranscendTranscendTranscendTranscendTranscend
onAllow Victory by Transcendenceononononon
onAllow Victory by Conquestononononon
onAllow Diplomatic Victoryononononon
onAllow Economic Victoryononononon
onAllow Cooperative Victoryononononon
onDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsononononon
offTech stagnation: slower rate of research discoveriesonoffoffonoff
offSpoils of war: Steal tech when conquer baseoffoffonoffoff
offBlind research: cannot set precise research goalsoffonoffoffoff
offIntense Rivalry: Opponents more aggressivoffoffoffoffoff
onNo Unity Survey: World Map not visibleononononon
offNo Unity Scattering: Supply Pods only at landing sitesoffoffoffoffoff
onBell Curve: No Random Eventsoffononoffon
offTime Warp: Accelerated Start (on/off/custom*)offoffoffoffoff
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoffoffoff
offRandomize faction leader social agendasoffoffoffoffoff
24hExpected turn rate (usually 24h)24h24h24h24h24h
6Number of days to wait before turn is 'pushed'** 73737
Title: Re: New Game?
Post by: Armageddon on August 28, 2012, 06:56:12 PM
5 players would be ok as well to start off the game.
But especially if you want to learn PBEM it would be good to have a game where you get into the game and it will not take one week or more since you play your next turn. I just started PBEM some months ago, and the first three game went slower and slower and stopped in the end.  :'(  The one still running now with three other reliable players started off with one turn per day, but now where it takes longer for a turn it's about 1 turn a week. So, fewer players mean faster play means you more get in to the game. That's why I suggested another game with 3 players.
So, as still for me with two games running, often there a days on which I don't play a single turn, so I would be in for another game. And I think with different rules would be a nice idea, I am keen to learn more about PBEMS and the best way is to play them. 
So, if Rymdolov and someone else would like to join, I still would suppose a second game starting. Of course, I would take different factions, and other rules would be no problem.
Title: Re: New Game?
Post by: Rymdolov on August 28, 2012, 07:06:12 PM
Everything you say sounds reasonable. There's a thread for the other game right here (http://alphacentauri2.info/index.php?topic=2245.0).
Title: Re: New Game?
Post by: Armageddon on August 28, 2012, 09:21:43 PM
So we can start this one ??!!??   :)
Title: Re: New Game?
Post by: Rymdolov on August 28, 2012, 10:11:47 PM
So we can start this one ??!!??   :)

As far as I'm concerned you people should go ahead! Remember to disregard my votes.

 ;yang;----Voting is for drones!
Title: Re: New Game?
Post by: Armageddon on August 31, 2012, 09:05:35 AM
I will be on a trip without my comp until Tuesday. Anyhow, I would agree on the setup we got right now, and hopefully we'll start the game soon.
Title: Re: New Game?
Post by: t_ras on August 31, 2012, 04:28:49 PM
Lets go!
Title: Re: New Game?
Post by: Armageddon on September 04, 2012, 11:07:26 PM
I am back, so no objections to start.
Title: Re: New Game?
Post by: sisko on September 27, 2012, 09:54:04 AM
@everybody: sorry for the long hiatus, guys. RL kiked my ass big time but now i feel like i can afford spending some time in here. is everyone still on board this game?
Title: Re: New Game?
Post by: t_ras on September 27, 2012, 10:01:14 AM
Im in! :)
Title: Re: New Game?
Post by: Armageddon on September 27, 2012, 01:47:38 PM
Me too, of course!  :danc:
Title: Re: New Game?
Post by: funbot on September 27, 2012, 03:20:52 PM
I pass, sry :). Got my hands full with other game commitments atm X) (like, yeh, pandaria)
Title: Re: New Game?
Post by: t_ras on September 27, 2012, 03:28:22 PM
Rymdolov?
Title: Re: New Game?
Post by: Armageddon on October 10, 2012, 08:47:30 PM
I do no understand this !  :(
Title: Re: New Game?
Post by: Buster's Uncle on October 10, 2012, 09:15:13 PM
I'm going to ping Rym - sisko already did last week, but I have an idea.  Cross your fingers.
Title: Re: New Game?
Post by: sisko on October 11, 2012, 02:34:11 PM
BU asked me if I'm depressed (again) or if RL has stolen all my time. Well, both. I hope there's some way of replacing me with the AI or something, because there's no way I'll be able to  participate. I'm very sorry.

Feel free to hate me, but it's not going to change anything. Regrettably.
i think it's safe to assume Rym won't be playing this one either..
Title: Re: New Game?
Post by: Buster's Uncle on October 11, 2012, 02:54:56 PM
Agreed.  Bad news, but at least we're not stalled waiting for word anymore and can move forward.
Title: Re: New Game?
Post by: t_ras on October 11, 2012, 05:46:24 PM
well, we could play 3 players...
Title: Re: New Game?
Post by: Buster's Uncle on October 11, 2012, 05:57:58 PM
Hopefully Arma and Bod will speak up pronto, and sisko can get this show on the road.  I know all involved check by frequently.
Title: Re: New Game?
Post by: Earthmichael on October 12, 2012, 12:04:15 AM
I would be happy to take the University slot if Rym is not playing.  Let me know if this is OK.
Title: Re: New Game?
Post by: sisko on October 12, 2012, 06:45:29 AM
i will need a password from you, Earthmichael.

setup updated in the first post of the thread (available on all pages of this thread)

Title: Re: New Game?
Post by: t_ras on October 12, 2012, 07:27:19 PM
Will making it ladder change the rules?
Title: Re: New Game?
Post by: Bodissey on October 12, 2012, 09:48:33 PM
No problem for the ladder.
Title: Re: New Game?
Post by: Earthmichael on October 16, 2012, 04:16:30 AM
I just sent the password.  Sorry for the slow response; I was away camping at the Texas RenFair this weekend, and just got back and checked my mail.
Title: Re: New Game?
Post by: Buster's Uncle on October 16, 2012, 04:30:10 AM
Sorry to OT, but which campground?  I was always down at Potters and sorry for it. 

Or was this the playtron camp?  Man I hated you guys when it came to overnight.  Weekenders are a pain to us as is making a living.
Title: Re: New Game?
Post by: Earthmichael on October 16, 2012, 04:32:43 AM
I was as the Texas Renaissance Fair main campground (near Plantersville).  This campground is only open on weekends, and only to those with tickets to the Fair.
Title: Re: New Game?
Post by: Buster's Uncle on October 16, 2012, 05:07:01 AM
Playtron, then.  You wouldn't know what I was talking about.
Title: Re: New Game?
Post by: Earthmichael on October 18, 2012, 04:23:47 AM
So, is anything else needed?  Are we ready to start?
Title: Re: New Game?
Post by: sisko on October 18, 2012, 07:10:49 AM
map almost done. should be ready to go tonight (GMT)
Title: Re: New Game?
Post by: Green1 on October 18, 2012, 10:26:31 AM
Can I bet on Earthmike? From what I see, he rips folks a new one. maybe you MP folks may have to gang up on him and commit gang rape.

You win T ras, I will gift you 200 EC.

Title: Re: New Game?
Post by: t_ras on October 18, 2012, 10:43:17 AM
 ;lol
Asta la victoria siempre! ;santi;
Title: Re: New Game?
Post by: Green1 on October 18, 2012, 11:12:03 AM
Earth to T ras..
Title: Re: New Game?
Post by: t_ras on October 18, 2012, 11:20:33 AM
Ho no! it is MrT!
Title: Re: New Game?
Post by: sisko on October 18, 2012, 11:22:02 AM
Earth to T ras..
Eartmichael playing Uni! i suggest a bet on the year he gets IA.  8)
Title: Re: New Game?
Post by: Green1 on October 18, 2012, 11:35:15 AM
i have not looked at the map. If Uni is isolated and knowing EM's tech tree.. soon. If not, no telling. Unless there is a sidetrack to impact weapons or the need for Virtual World.
Title: Re: New Game?
Post by: Buster's Uncle on October 18, 2012, 03:38:59 PM
Can I bet on Earthmike? From what I see, he rips folks a new one. maybe you MP folks may have to gang up on him and commit gang rape.

You win T ras, I will gift you 200 EC.
I bet on t-ras.  I'm rich.
Title: Re: New Game?
Post by: sisko on October 18, 2012, 09:22:21 PM
the game is launched here: http://alphacentauri2.info/index.php?topic=2423 (http://alphacentauri2.info/index.php?topic=2423)

Good luck, everybody!
Title: Re: New Game?
Post by: Earthmichael on October 19, 2012, 04:33:49 AM
What if t_ras and I team up?  Then we could possibly both win!
Title: Re: New Game?
Post by: Buster's Uncle on October 19, 2012, 04:50:07 AM
I can spare the EC to pay you both, but I think Green was drunk posting and got the wrong thread, and I didn't notice when I followed up.  I think we both meant to be taking about the 1v1...
Title: Re: New Game?
Post by: Earthmichael on October 19, 2012, 04:55:15 AM
Well, in that game THERE CAN BE ONLY ONE!
Title: Re: New Game?
Post by: Buster's Uncle on October 19, 2012, 12:48:44 PM
 ;notes; Here we are/ We're the princes of u-ni-verse!  ;notes;
Title: Re: New Game?
Post by: lorddragonhat on October 19, 2012, 02:54:39 PM
Wow! I dont know how i missed you guys planning a pbem, now it is too late to join, right?
Title: Re: New Game?
Post by: sisko on October 19, 2012, 02:57:17 PM
yep. the game was launched, but you can start a new thread to see if there is still interest.
Title: Re: New Game?
Post by: t_ras on October 19, 2012, 07:25:50 PM
We need a replacement in "World full of surprises" if you want
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 14.

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