Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: bvanevery on March 06, 2018, 06:36:47 PM

Title: do chemical weapons cause eco-damage?
Post by: bvanevery on March 06, 2018, 06:36:47 PM
Someone on Reddit claims they do.  Myself, I've never noticed.  If they do, it's possible that I was controlling my eco-damage for other reasons and wouldn't have noticed.  Forests, Tree Farms, Hybrid Forests, Centauri Preserves, not going Free Market.

Makes me think of doing an AAR about maximizing eco-damage though.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 06, 2018, 08:03:39 PM
It's true because gas=atrocity -against humans- unless the planetary council has ruled otherwise, and atrocities rile up Planet.  I kid you not.

Wait I just manufactured a workably handwave that for Planet to abide by the dictates of the council about that is that it's a psychic entity - committing atrocities upsets Planet because the soldiers know they're committing atrocities --- soon as the authorities tell them it's cool, at least according to the current Laws Of War, gas makes no problem.

I could be wrong, though.  Someone should correct, if so.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 06, 2018, 08:09:58 PM
Ok so we have to translate The World's Deadliest Joke into German, so the advancing British troops can read it and not know what they're doing.  Planet is happy now.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 06, 2018, 08:23:02 PM
THAT, sir, was a superior bit of Python referencing.  Hats off to you.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 07, 2018, 05:28:58 AM
For non-Germans:
! No longer available (http://www.youtube.com/watch?v=ienp4J3pW7U#)
Title: Re: do chemical weapons cause eco-damage?
Post by: Kirov on March 07, 2018, 04:25:06 PM
IIRC, not only gas, but also nerve stapling makes the Planet cry. And IIRC more, once you lift the UN Charter, the Planet is OK again. :D
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 07, 2018, 07:54:47 PM
Good grief, makes me want to crank up Chairman Yang and have him gas some of his own citizens.  Out in the wilderness next to a fungal tower, to make sure Planet hears the cries of agony.

I think Miriam should be allowed to have a crucifixion atrocity.  Like when she captures enemy faction leaders.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 07, 2018, 07:58:48 PM
Too hard to actually implement, but a great idea for Miriam.
Title: Re: do chemical weapons cause eco-damage?
Post by: Kirov on March 07, 2018, 09:13:34 PM
I think Miriam should be allowed to have a crucifixion atrocity. 

 ;b;
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 07, 2018, 11:57:22 PM
I guess the difficulty would be replacing the torture movie and shut door sequence on a per-faction basis.  I wonder if you were playing single player, you could have some kind of loader which edits .txt files and points at different artwork.  Maybe it could work in multiplayer if people have their own local copies of the game.  If they're using a shared copy it wouldn't work though.

It would also be nice to have different faction "torture" artwork depending on the Politics of the faction.  Miriam would crucify if Fundamentalist, but only then.  Democracies don't crucify people.  They might "stress position" people, or have court trials, or give Life sentences... maybe they do capitol punishment, but it wouldn't be cruel and unusual punishment.  For instance, Santiago probably executes people by firing squad.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 08, 2018, 12:00:19 AM
Lal would be mandatory counseling.  'Cure' you of your 'antisocial tendencies'...
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 08, 2018, 02:57:46 AM
Lal can go Fundamentalist though.  Wonder what his version of that is? 
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 08, 2018, 02:59:20 AM
Secular humanist brainwashing.  I already said that in my last post.  ;lol
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 08, 2018, 03:21:07 AM
Hmm as a self-identifying Secular Humanist myself, I seem to be missing the joke.  What does it have to do with counseling anyone?  The counseling is more of a riff on his Pusilanimous Wimp tendencies.  Thing is, going Fundamentalist is not wimpy, it's a very cranky aggressive violent thing to do.  Like, Fundamentalist Muslims throw people off of minarets for being gay, or dump battery acid on women who have dishonored their families somehow.  The Christian version of that is the Inquisition and doing crucifixions.  It is difficult for me to come up with a Secular Humanist version of that, because as an ideology, it is entirely opposed to that sort of thing.

In short, I feel a need to issue a correction.  Secular Humanism can in no way be seriously construed as a fundamentalist ideology, in any guise I've ever heard of.  And I've read a bit of history on their various declarations, even if I'm not an expert about it.

It's a bit like trying to imagine a Quaker getting violent and shooting everyone up.  Doesn't really work, except as a clowning image, or an inversion.

South Park did clown the abuse of children by an Agnostic parent, browbeating them over and over again that they DON'T KNOW the answer to whether there is a God or not, IIRC.

Secular Humanism is distinct from Secularism, which I think is capable of being more onerous.  For instance, the French government has made oppressive Secular decisions at the expense of Muslims in school.  Girls must remove their head scarves.  They are explicitly forcing this in the name of uniform Secularism, that's what I believe I read.

This kind of forcing of physical attire, I think is morally wrong.  It's definitely not very practical for their society, in that it breeds resistance and animosity.  In the USA, if you want to wear a crucifix around your neck that's your business.  The State doesn't get to make laws about what you can or cannot do to express your religion or lack of religion.  It's the public school that cannot put a crucifix up on the wall, have the teachers teach religion or mandate adherence to it, etc.  Very different from trying to control individual expression through clothing.

So I guess I need to think about what Lal's "inversion" would be.  So Democratic it hurts.    Or so One World Government it hurts, maybe.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 08, 2018, 03:59:30 AM
Maybe the crap the fascist wing of the country made up about Bakrama the second they lost and haven't shut up on since.

There is no cause, no mode of thought, so rigorous, right and noble that it doesn't draw fanatics and/or ever get hopelessly perverted.  -COUGHFrenchRevolution>murder>murder>murder>NapoleonAnywayCOUGH-  That is the human race we're stuck with, endless 'Christians' who understand Jesus' teachings so poorly that they own guns and engage in hate politics - mainstream ones; there's always been fringe cranks.   My personal political leanings are short-circuiting my intention of making some analogy in the opposite direction, 'cause I'm that sick of the fascists who took over my country a long time ago and failing to get past that.

Dude, I'm an hour's drive down I-40, and believe it or not, there are still some registered Democrats left down the hill in this state.  THAT wasn't a political post; THIS is.  I was thinking of Brave New World stuff, and can't believe you haven't read enough SF to get "'Cure' you of your 'antisocial tendencies'".
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 08, 2018, 04:39:10 AM
Well I read Brave New World back in high school, so if that's the reference, it's been a mighty long time.

I-40, we're neighbors?  I'm in Winston-Salem NC.  1 hour away would be either Hickory or the far side of Greensboro.

Some would charge that a culture of overwhelming Political Correctness, could be Lal's version of Fundamentalism.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 08, 2018, 02:33:28 PM
Ah, you've got your location listed as Asheville - I'm about 15 minutes west of Hickory, so make it an hour and a half uphill.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 08, 2018, 03:31:33 PM
That Asheville listing is correct 3/4 of the year.  I bug out for the winter.  This winter I happen to have been at my Mom's in Winston-Salem for a long time.  The recent excuse is she had some serious computer trouble, ultimately resulting in the purchase of a new computer.  Now she has 2 usable computers for redundancy, and a cloned hard drive already waiting to go in case of disaster.  Tonight I'll do "personal data" backups to the highest quality DVDs I could find (Verbatim AZO), and 1 of those will go in her safe deposit box.  Then my job as a techie, which has taken 6 weeks, will finally be over.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 08, 2018, 05:09:03 PM
Never be embarrassed that you take care of family.  Good man.  (Nor leaving Asheville in winter - the hippy craft beer's no good frozen solid. ;))
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 08, 2018, 05:51:12 PM
OMG a homeless friend of mine texted me from the grocery store we usually hang out at, a nice Harris Teeter with tables and a coffee machine inside.  He said it was snowing outside, "when are you coming back?"  Said he'd buy beer for myself and the dog when we got back.

Yeah, uh, "renting" a micro-brewery for the evening counts as one of the "heroics" I've done in the past in the face of winter.  One time I even ran into a homeless guy I didn't know at this brewery, doing the same thing as myself, but on much less of a budget.  I felt like I had extra resources at the time, so I bought him beer, then we went looking for Burger King to sober up.  They were closed, so we went to a grocery store and bought food stamp stuff.  I said "whatever you want within reason" because I had a food stamp surplus at the time.  He got some perfunctory stuff, like hot dogs, soda pop, whatnot, and I gave him a ride back to the Post Office lobby where he was camping out to beat the cold.  Good trick, will remember that if I'm ever on foot, although I never plan to let that happen.

Much easier to leave earlier in the season and not face winter at all.  No more heroics for me.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 08, 2018, 07:19:58 PM
I lived several years in Boone, year-round, which I gather is far worse -a Moldavian friend says the winters there managed to impress him, and that's a real winter, to impress an eastern European at all- indoors as a student, and it always struck me funny how the population literally doubled the nine months the town was not-too-habitable - and all the stupid Charlottean kids -the vast bulk of the students- went home the three nice months Charlotte was an oven and Boone rarely reached 90.  Screw the skiing - the place was icy hell 3/4 of the year and empty the quarter it was one of the nicest spots to be in the state.

Idiots.  I'm trapped on Planet of the Idiots.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 08, 2018, 08:24:03 PM
Ueere een Noarth Caarolaiiena.

The question of where to choose to go, has plagued me greatly for the past 8 years.  Clearly I could.  Have car, will travel.  I've been all over the Southeast.  There is no better place to live out of a car in the summer, I've been everywhere.  To do any better, I'd have to go at least as far as Colorado, and that's 2/3rds of the way across the country.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 08, 2018, 09:11:47 PM
We've got less Yankees, here in America...

(Boone does have ferocious thunderstorms in the summertime, so not as bakey in the car at around 80 in August, but possible to wake up parked in a new place...)
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 09, 2018, 12:05:24 AM
It can get plenty hot in Boone in the summer, down in the valley where the Home Depot etc. are.  I did check out Boone as a place to plant my flag once upon a time.  Surprising lack of bars for a collegetown.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 09, 2018, 12:24:29 AM
I don't drink, so never really noticed that, but you're right; surprisingly few.  That plaza mall is in the worst of the floodplain, too.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 09, 2018, 01:29:29 AM
I've also sat in the middle of downtown Hickory and used their electricity and wifi to run my laptop.  They had some kind of bar on that main square that I thought about going into, but never did for some reason.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 09, 2018, 03:29:48 AM
The railroad station thing?  I've been in there and wasn't impressed, but I'm the wrong guy to ask about noisy and/or crowded places.
Title: Re: do chemical weapons cause eco-damage?
Post by: Geo on March 09, 2018, 03:29:39 PM
I lived several years in Boone, year-round, which I gather is far worse -a Moldavian friend says the winters there managed to impress him, and that's a real winter, to impress an eastern European at all- indoors as a student, and it always struck me funny how the population literally doubled the nine months the town was not-too-habitable - and all the stupid Charlottean kids -the vast bulk of the students- went home the three nice months Charlotte was an oven and Boone rarely reached 90.  Screw the skiing - the place was icy hell 3/4 of the year and empty the quarter it was one of the nicest spots to be in the state.

Idiots.  I'm trapped on Planet of the Idiots.

Can't remember if we passed near or through Boone 3 years ago. It is 10 miles from Grandfather Mountain which I remember us driving by.
Anyways, early 90ties being called "nice" is an eyeopener to me. At least if its a humid 90 °F, a dry one I'd call tolerable.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 09, 2018, 07:19:45 PM
You and I passed within half an hour's drive of Boone when we turned back for home at Lenoir.  If there'd been time, going up north over the ridge and looking around would have been worth the trip -at least at another time of the year in better weather- and I'd have inevitably told funny college stories, being there.  We were about as close on the parkway, going to the gorge, too, and that day was good enough weather except for the cold.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 10, 2018, 12:50:01 PM
Gosh this is almost sounding like the makings of a Pisgah National Forest, Grandfather Mountain district, camper's LAN party.
Title: Re: do chemical weapons cause eco-damage?
Post by: Geo on March 10, 2018, 02:16:37 PM
BUncle doesn't multiplay, so no luck there. :P
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 10, 2018, 02:37:19 PM
We might have rigged something with Mylochka, had there been enough time...
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 10, 2018, 08:35:47 PM
I've only multiplayed SMAC on my own LAN.  I had a friend of mine who was into the game, but not as good as me, and I'd beat him up some.  I'd give him advantages, I played on Transcend.  Don't kill me if I don't know what I'm talking about, did it wrong, and somehow botched the difficulty settings with him.  His suffering was long ago.

Freeciv, I've done multiplayer internet matches with small numbers of people, like 2 or 3.  Generally I PWND them, but we were amused nonetheless.  Those maps had to be pretty small, to get anything done.  Freeciv also has this weird quirk of simultaneous movement, or at least that's the default.  So it becomes this weird RTS hybrid where you can dance your units around a certain way to provoke your opponent into doing stupid things.  The main exploit being, getting him to step forwards out of his city when he thinks he's attacking your unit next to the city.  Neener neener neener!  Then either walk into his city from another direction, or attack his vulnerable unit with a 2nd unit you had waiting to do that.
Title: Re: do chemical weapons cause eco-damage?
Post by: Vishniac on March 26, 2018, 10:39:58 PM
Someone on Reddit claims they do.  Myself, I've never noticed.  If they do, it's possible that I was controlling my eco-damage for other reasons and wouldn't have noticed.  Forests, Tree Farms, Hybrid Forests, Centauri Preserves, not going Free Market.

Makes me think of doing an AAR about maximizing eco-damage though.
No need to maximize anything for it to be one of the nastiest surprises of your SMAC-life.

I'd say, for maximum effect:
- choose Svensgaard
- standard map should be enough
- have some tough opponents like Yang / Santiago / Miriam
- wait until your bases are 14 or more probably 16 and you have planes and copters.

I don't remember but I think you'll need a minimum of 10-12 chemical attacks before seeing what happens. If still nothing, well, keep on gassing!
And come back telling the tale after!  ;)
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 26, 2018, 10:45:55 PM
Umm why would I wait that long?  Nerve gas is an early Conquer tech.  Tell you what, I'm not going to wait that long, and I'm going to use the Hive.  Working title, "Chairman Yang Gasses Everyone".  Let's see if there's any reason to care.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 27, 2018, 11:45:03 PM
before
before

It took me until MY 2220 to work my people into position, but now they are ready!

after 5 gassings
after 5 gassings

No Planet retalliation yet.  However my Integrity has dropped from Noble to Dependable.  Can't I apply gas with a great deal of nobility?

Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 12:06:16 AM
oopsie
oopsie

daisy 7 gassings
daisy 7 gassings

Lotta dead babies.  Treacherous.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 12:21:36 AM
Tiny

Tim 11 gassings
Tim 11 gassings

Infamous.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 12:50:47 AM
chubby
chubby
bunny atrocity 15 gassings
bunny atrocity 15 gassings
Pirates unconquer themselves
Pirates unconquer themselves
Pirtz SUXX
Pirtz SUXX

Still just infamous.  Wonder what the big deal is?

I AM NORTH KOREA!
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 01:34:00 AM
first fungal pop
first fungal pop

MY 2233.  I've lost track of how many chemical attacks I've made.  Probably slightly less than 20.  I could have sworn that base was doing 3 eco-damage a minute ago.  Perhaps I got confused with another base, but lots of bases are doing eco-damage now.  And they're relatively low population, surrounded by forests, and the Manifold Nexus is within my control.

2 more pops the next turn, but no mindworms.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 01:54:47 AM
first mindworm
first mindworm

Guess I'm doing eco-damage.  Manageable so far though.  With the Pirates un-conquering themselves, I have to invade them all over again.  I don't have planes or marines so I don't have a way to make chemical attacks on their bases yet.  I intend to find out whether Obliterating bases causes eco-damage.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 28, 2018, 01:59:05 AM
I hope you've got a lot of superfluous/disposable cheap troops.  Those pop stacks get huge...
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 02:08:13 AM
I'm familiar with how to fight "basic" onslaughts of mindworms, where typically there's 1 stack of 16 and maybe 2 or 3 accompanying stacks of 1.  You just hit the fungal tower first.  They all die.  Sometimes you even capture them all.

after eradicating Lal
after eradicating Lal

Wow, I know that base wasn't doing 34 eco-damage before.  Planet is pissed.  That's not even remotely due to industry.

Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 02:27:35 AM
bunch of pests
bunch of pests

I got a large number of attacks on my bases this turn, especially Lal's former city where I captured The Citizen's Defense Force.  Last turn it was veritably surrounded by fungal pops.  This turn 8 mindworms hit me and I didn't have any Trance troops in there at all.  Wasn't the sort of thing I needed against Lal.  They destroyed every unit except 1 Artifact in the city.

Now I'm rushing to regarrison with Scouts and Missile Rovers, as that's all I've got in the region.  They are likely to destroy my X rovers; fortunatetely I don't really need them right now, but from a production standpoint this is wasteful.  If this weren't a "Whee!" game I'd be quite irritated.

My home cities are far better prepared for mindworms.  Plenty of Trance garrison units, Empath Recon Rovers, had time to make Sensor Arrays, etc.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 02:43:21 AM
what goes up
what goes up

They don't seem to want to stop punishing me for my earlier transgressions.  There haven't been any new ones.  Darned if I'm going to go Green though.  I wonder how bad this would be if I didn't have the Manifold Nexus?  If I hadn't known in advance that something like this would happen, I'd be really annoyed right now.  SMAC making sure I'm supposed to have an un-fun game and not win.  Like when you try to clean people out with nukes.

Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 03:09:21 AM
Somebody please kick me that I turned the bell curve back on? 

kick me
kick me

I just lost 1100 credits to that.  Basically, the cost of The Planetary Transit System that I was getting ready to rush.  My income is only 7 credits/turn so that does hurt a lot.  All that money is a lot of dead mindworms.

I quit.  This is getting old.  Now I know what happens, and I could fully prepare myself if I were so inclined.  I did ok partially prepared, the mindworms aren't going to crack my main territory.  But that flooding... I just lost 3 Formers to that, on a river bed.  Cheap Formers, but still.

Let's see if there's any reason to care.

Um, yeah.

I didn't believe in the whole idea of chemical warfare causing eco-damage.  It most certainly does.  And it's a persistent, spammy damage that's highly annoying.  My progress against the Pirates has been really slow, due to all the spam.  I had to delay building The Planetary Transit System because I needed to keep on cranking out as many Empath Recon Rovers as possible.  Miriam actually started building it; that's annoying.

And, uh, this game 'feature' is deeply irrational.  Planet cries for humans, doesn't cry for Aliens.  Clearly not concerned about the actual deadly chemicals spilling on the ground.  !@#$ you Planet!!  You're an @$$4073. 

Next up, a bleeding heart liberal SMAC that deals with the environmental consequences of Depleted Uranium rounds.
Title: Re: do chemical weapons cause eco-damage?
Post by: Vishniac on March 28, 2018, 09:54:55 PM
Umm why would I wait that long?
It would have made it much funnier.

With 1 rover attack, you can kill a full stack of worms. It doesn't work with Isles of the Deep and, if you already have Air Power, they are accompanied by swarms of locusts. Good luck to kill everything! If you don't know in advance, your naval bases suffer major casualties (pop and infrastructure).
First time it happened, all my cities of 14-16 pop were reduced to 2, 1 or even destroyed in 2 turns.
WORM APOCALYPSE!  :o
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 28, 2018, 10:27:43 PM
I've fought big stacks of Isles at sea before.  Artillery is rather effective against them.  It can kill a whole stack if you've got a 2 or 3 pieces to strike with.

The thing I don't like about this game "design" is there doesn't seem to be any relief from the onslaught.  They don't seem to calm down.  With industrial pollution, you can weather the storm of fungal pops and eventually you'll be left alone, if you don't do any more damage.  Chemical weapons seems to be a moralizing verdict that you're an evil, evil person and must spend the entire rest of the game suffering.  Unless of course you find a way to make the mindworm spamming a permanent profit center.  Even then, I'm not sure that having to deal with them every turn is much of a game to play.  Seems to be a substantial loss of player agency if all of your responses are determined for you.

Title: Re: do chemical weapons cause eco-damage?
Post by: Fibonacci on March 29, 2018, 01:06:56 AM
I'm reminded of Terry Pratchett's Only You Can Save Mankind. The "game" wins if the player stops playing.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 29, 2018, 06:19:49 AM
I may try a prepared go at deliberate mindworm apocalypse, probably with the Pirates as I've been contemplating a "drown everyone" game for awhile now.  But there are things that put me off about the exercise, and today I instead managed to research a lot of stuff about 4X TBS gaming forums.  And a tiny amount of programming language design.  And a movie, "The Reluctant Fundamentalist".  In short, I found better things to do.  I even wonder if trying to win Emperor of the Fading Suns is a better thing to do.

Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on March 29, 2018, 01:12:18 PM
I instead managed to research a lot of stuff about 4X TBS gaming forums.
Rec Commons or Other Games, depending on your druthers w/ results/conclusions.  Interested. ;nod
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 30, 2018, 07:26:35 PM
I may try a prepared go at deliberate mindworm apocalypse, probably with the Pirates as I've been contemplating a "drown everyone" game for awhile now.

I tried it, on an "Enormous" 80x160 map.  It defiitely had a lot of the feeling of isolation of a 128x256 Giant map, with some factions too tedious to get to.  However, I did have the University, the Caretakers, and the Usurpers as near neighbors.  Not near enough to get into direct conflict unless I wanted to though.  This game seemed to follow the "clumping in 1 corner" placement dynamic, which definitely can occur at 80x160, although it's not a certainty.

I went Free Market, hoping this would do enough eco-damage to start the flooding.  It didn't.  I got a few fungal pops before I got very bored and quit.  I deliberately did not develop any land, even though I started next to the Monsoon Jungle.  I had cities at size 13 and had finished a bunch of Research Hospitals when I quit.  The whole game was a concerted exercise in waiting.  If I make my own 4X TBS title, I must find a solution for that.

When I start again, I will use chemical weapons early and often.  They are a reliable way to do seemingly permanent and sustainable eco-damage.  Way faster than getting to nukes, I wasn't remotely near Orbital Spaceflight.  That's a big part of why I quit.  I had been waiting a long time and still no nukes.  Wealth gets your facilities built but isn't the fast lane to nukes.

I debate using the Caretakers instead of the Pirates.  On the positive side, I could target nukes more directly.  On the negative side, when the land floods I might have to convert to a sea empire, with no special advantages in that regard.  Also I'm not sure that using chemical weapons against anyone actually matters when you're an Alien.  Someone hates you for it, but I don't think there's any eco-damage.
Title: Re: do chemical weapons cause eco-damage?
Post by: Vishniac on March 31, 2018, 09:46:23 AM
I went Free Market, hoping this would do enough eco-damage to start the flooding.  It didn't.  I got a few fungal pops before I got very bored and quit.  I deliberately did not develop any land, even though I started next to the Monsoon Jungle.  I had cities at size 13 and had finished a bunch of Research Hospitals when I quit.  The whole game was a concerted exercise in waiting.  If I make my own 4X TBS title, I must find a solution for that.

When I start again, I will use chemical weapons early and often.  They are a reliable way to do seemingly permanent and sustainable eco-damage.
I am not at all sure of it, that's why I told you of how it happened to me late in the game.
But, judging by some current game, you can go up to 26 gas attacks (estimated by the years of sanctions), have no tree farm or other control facility and still have zero ecodamage in every base.

Maybe there's a threshold in time before it all adds up suddenly or something like that.
Maybe there's a threshold at 30 attacks.
As for flooding, I think it requires more than one faction to start: more like 5-6 factions with 20 bases cranking up minerals
We should ask Mart to know how it's written in the code.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 01:29:13 PM
As for flooding, I think it requires more than one faction to start: more like 5-6 factions with 20 bases cranking up minerals

Nah.  In the game I took screenshots of, I clearly did all the damage myself.  The year is only 2249 when I quit.  The other dominant player on the map was the Believers and they didn't have any tech.  Also I don't think they went Free Market, I think they were Fundamentalist Planned.  It takes a long time for other factions to do enough eco-damage to trigger a flood.  I can attest to that from having played many games where I was doing 0 eco-damage and some faction all the way across the map finally gets around to ruining everything.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 04:29:03 PM
chems 1
chems 1

Let the atrocities begin!  I will endeavor to keep an accurate count of chemical attacks.  This game I am "fully prepared" for what will happen.  I have not taken particularly special precautions against mindworms yet.  To be honest, productivity wouldn't allow for it at present.  Got my hands full trying to destroy Yang.  I do have the Command Nexus and almost all bases have a Trance 3-Res garrison as the minimum complement.  I expect that as mindworms show up, Yang will be more nearly dead, and then "surviving mindworms" will take over as a priority.

It is annoying that I will lose a submissive ally.  Lal got killed by the Caretakers.  I subsequently rescued him from Caretaker HQ.  Will I come to regret it?

chems 2
chems 2
oblit 1
oblit 1

20,000 Hive colonists put to death.  I wonder if the number of victims affects the Integrity rating?  I'm down to "Scrupulous".  And does it do eco-damage as well?

chems 3
chems 3
chem 5 oblit 2
chem 5 oblit 2

Integrity before obliteratio is "Faithful".  After obliterating 40,000 colonists it drops to "Scrupulous".  2 subsequent chem attacks don't change it.

chem 7
chem 7
chem 8
chem 8
chem 9
chem 9
chem 11
chem 11

Integrity drops to "Ruthless".

chem 12
chem 12
chem 13
chem 13
chem 16
chem 16
chem 19
chem 19

Integrity drops to "Treacherous".
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 07:01:29 PM
chem 20
chem 20
Still "Treacherous".
chem 26
chem 26
Drops to "Infamous".
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 08:27:13 PM
chem 30
chem 30
Pretty sure I had mindworms by this point last time.  A significant difference is I'm not Free Market, I only have a Simple economy.
chem 31
chem 31
1st fungal pop
1st fungal pop
I start building Trance 3-Res ships with only handguns, in anticipation of Isle stacks.
chem 33 oblit 3
chem 33 oblit 3
chem 36
chem 36
chem 37
chem 37
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 09:17:53 PM
chem 39
chem 39
lost Lal
lost Lal
ungrateful weenie
ungrateful weenie
religious fervor
religious fervor
Well, that's the threshold for everyone getting disgusted with me.  Still no mindworms though.  In each sea base I'm putting a 1-3tr-1 garrison, a 1-3-1 police, and a 1-3tr-4 ship.  After that I'm building Thermocline Transducers.  On land it's similar, a 1-3tr-1, a 1-3-1 police, and a 2-1-2.  Nobody has Centauri Empathy so no Empath units yet.  I'm sticking to a Build focus at the moment and trying to discover The Ascetic Virtues.

 
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 10:34:53 PM
chem 42
chem 42
2 fungal pops in the water this turn, but I don't see any Isles.  Hope that isn't just my lack of awareness.  I thought to check inside my base menus since sometimes they reveal enemies that don't appear on the map.  I noticed:
ridiculous eco damage
ridiculous eco damage
55 eco-damage!  No I'm sorry I don't have 5 factories on that base, it's way too early in the game for that.  Many of my sea bases have eco-damage this high now.  So, the mindworm onslaught will begin in earnest soon.
chem 43
chem 43
6 pops, 3 stacks this turn.  I killed the 1 on land.  I shelled the 2 at sea, they are guarded by Locusts.  This may be the last turn I get to do a chemical attack for awhile.  Yang is spamming me with units faster than I'm doing the damage, and he killed a few of my X rovers last turn.  He's got Missile units being prototyped and I need to steal that from him.  I'm changing to Explore, Build focus as going Green might be advisable.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 10:53:03 PM
mindworms rising
mindworms rising
I guess it's good if I survive the onslaught.  I feel like some Pirate doomsday cult is in a cove somewhere, rocking on rickety old wooden boats "because they don't like the taste of wood".  Uh huh.

I think I had 7..8 pops in the "between turns" period.  Enough that I lost count, with all the distractions.  Also got Pre-Sentient Algorithms and don't anticipate having the ability to actually build it.  Maybe it's time to go Power to get my mindworm fight on.

Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 11:08:20 PM
serious flooding
serious flooding
Soon, at least 1 of my land bases is going to need a Pressure Dome.  I can't really afford to lose them as they have Secret Projects in them.  I've got some serious mindworm spam bearing down on my cities, with those damn fungal paths they've created straight to my door.  I think they could win by strangling me with fungal pops alone, if this never abates.  How am I supposed to produce defensive units and counterattack units and remove fungus quick enough to make progress?  Well maybe the game's idea is I don't / I won't.  We'll see.  I've got 7 mindworms inbound on 1 city and I can't do anything about it.  Fortunately it doesn't have a Secret Project in it.


Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 11:38:37 PM
chem 44 oblit 4
chem 44 oblit 4
On the positive side, I'm making lots of money killing mindworms.  On the negative side, they're attacking so hard I have no time to spend it.  Almost every city is producing military units now, and I've switched to Power.  I've also switched to Explore only focus as even if I got The Ascetic Virtues, right now I'd be unable to build it.  I can't even build the Hunter-Seeker Algorithm as it is.  Better to concentrate on getting Green, to the extent it helps.

1 land and 1 sea city are badly beaten up and poorly garrisoned, with a big onslaught coming for the land base in 2 turns.  None of my city improvements have been destroyed yet though.  I have a large Sea Former fleet, and for survival I'm putting them on top of fungal sea squares, or putting them inside cities as extra defenders.  Problem is I can't even see who's attacking me if they're coming through fungus.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on March 31, 2018, 11:46:06 PM
that is a lot of water
that is a lot of water
You know, this isn't very logical, unless it's all due to some Butterfly Effect.  That poor Hive soldier who falls over and dies, coughing a lung full of mustard gas on a tiny plant, which shrivels causing an entire embankment to erode....
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 01, 2018, 04:07:37 AM
it is getting quite wet
it is getting quite wet
My 2 cities have survived, mainly due to Trance Scout Infantry units.  The sea base did lose its pressure dome due to drones rioting.  I'm not sure if that puts it at risk or not.  I seem to remember other games where that didn't cause problems.  If the pressure lets up I will rebuild it with all the mindworm money I've got.

Pea shooter units are not having that nice "destroy the Isles" effect that I remember getting out of fusion Chaos artillery in a different game.  I'm making a round of Trance 3-Res Impact Skimships to see if the bigger guns do a better job shelling Isles.  I'm also realizing that if the pea shooter Hoverboat units have no offensive advantage, then I've been cheating myself on defense.  I've got Command Centers everywhere, not Naval Yards yet, so I would have been better off building defensive land units.
oblit 5
oblit 5
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 01, 2018, 04:45:16 AM
hope others are dying
hope others are dying
chem 46
chem 46
That's the last of my X units.  I won't be building any more until I feel safe from the mindworms, and right now that's like, not.  Santiago has researched Doctrine:Air Power, so I will try to sneak Skimship Probe Teams all the way to her.  Long journey.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 01, 2018, 05:24:39 AM
please destroy a bigger base
please destroy a bigger base
how much will they die
how much will they die
doomed
doomed
I can't hold the land base.  It has been receiving all the fungal pops of 2 coastal sea bases, because the mindworms popped on land.  It's time to sell.  I hope the other 3 bases do better, as all of them have Secret Projects in them.  I think if those get destroyed, I will quit.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 01, 2018, 05:46:20 AM
I've had enough.  1 of my Secret Project bases only has 1 defender left, and a lot more mindworms than that coming for it next turn.  This turn I got hit by lots of air attacks, leaving 2 sea bases empty and with damage to city improvements.  I just don't have the productivity to keep up with this level of spam.  In a later era of the game, I could possibly survive all of this, but I'm not seeing it now.  I could have spent more money to get more troops done faster, that's the main thing I could have done differently.  This isn't basically fun or profitable though.  Santiago, for instance, has managed to become as powerful as myself.

I think the worst thing about this, is I usually couldn't tell how many units I'd be attacked by, or which cities would get attacked.  Not enough sensors to see anything.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 02, 2018, 03:11:45 AM
I'm thinking these onslaughts are survivable in the Fusion Power era.  I've encountered them a fair number of times in various games I've played, although they were from industrial damage, not chemical attacks or nukes.  I was missing some basic tools and productivity in that last attempt - no Empath units, not enough productivity, not enough HP for units I built, artillery not big enough, no R-lasers, no Neural Amplifier, no Neural Grafting.  For instance, can't make a Trance 3-Res AAA unit.  No Green, can't capture any of those stacks of mindworms to use against them.  Can't make my own mindworms.

So I will try again, and not drop my reputation to Infamous until I've got the needed tools.  I think I will start a new thread about that, if there's anything to say.  If the verdict is "it still sucked" then I'll give up as too awful to do.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 02, 2018, 08:44:30 AM
With the Pirates on an an Enormous map, it was taking me forever even to get to the Fusion Power era.  It's almost 4 AM as I write this.  I got bored and quit.  So that is partial suckage.  Yes I might be able to survive the onslaught if I can get to the appropriate era... why is that taking so long?  Maybe I didn't spread out enough at the beginning.  Also I kicked Lal's butt at the very beginning because we started right next to each other, despite the map size.  Later on, he had the temerity to have an empire with better research than I did!

I played that game with no supply pods.  I suppose that's a mistake if I don't want to waste lots of real world time and want to get on with the mindworm apocalypse.
Title: Re: do chemical weapons cause eco-damage?
Post by: Vishniac on April 02, 2018, 11:37:54 AM
I have always been convinced that reactor size doesn't matter in psi combat, I probably even watched it in the combat odds window.
If you resume this game, you can check once and for all  whether your fusion units have double power against worms or not.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on April 02, 2018, 01:23:15 PM
Fusion doubles hit points, but that all the advantage they have in psi combat - advanced weapons don't help.
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 02, 2018, 03:56:57 PM
I never got to Fusion Power that last game.  Something about my troops in the Fusion Power era has enabled me to survive better.  It could be that I've typically built the Neural Amplifier but I couldn't swear to it.  I think having more hit points helps but I'm not certain.  No question that I'm better prepared with more productivty and more troops.  Artillery is better against mindworms and Isles when using bigger guns.  Pretty sure R-Lasers are meant to kill mindworms, I'll need to look that up again.
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on April 02, 2018, 04:28:40 PM
I'm sure more HP helps. -Not as much as you'd expect going in, but psi-magic zap and all...
Title: Re: do chemical weapons cause eco-damage?
Post by: bvanevery on April 03, 2018, 05:07:20 AM
artifact driven
artifact driven

I played on an Enormous map, this time with pods enabled, and consequently had a much easier time staying ahead of other factions.  However it still takes forever to get to Fusion Power.  I only got it fairly recently and it's MY 2317.  I've spent all day on this game pretty much.  It's midnight as I write this up, and I'm quitting.  Problem is, I've developed all this nice beautiful land, all sorts of hand tilled earth.  I do not want to flood it.  Also there's a serious problem playing on an Enormous map, my enemies are out of range.  I suppose I could put X Marines on ships if I got Neural Grafting, a remaining prereq for the onslaught that I still haven't obtained.  That's even more waiting.  This basically isn't a good decision path through the game.

Ugh what to do... you know, if someone devised a thoroughly useless portion of the map, like tiles that automatically kill you or something, I wouldn't beat myself up about avoiding that part of the game.  Yet here are these sloughs, of chemical weapons and nukes, that are basically not profitable portions of the game.  Why do I torture myself about this?  Lack of anything else to do in the game?
Title: Re: do chemical weapons cause eco-damage?
Post by: Buster's Uncle on April 03, 2018, 05:09:54 AM
Could be.  As an old hand, I do much -or have in the past- to explore the limits of what can and cannot be done...
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