Alpha Centauri 2

Community => Chiron News Network => Topic started by: Yitzi on February 26, 2015, 02:00:29 AM

Title: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on February 26, 2015, 02:00:29 AM
Yitzi's unofficial SMAX patch 3.4

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=291 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=291)

At long last, here it is.  Whether you wish genetic warfare would stop crippling your defenders, dislike some of the expansion features, or want more control over the landmarks in randomly created maps, the answer is here.

Also includes PRACX version 1.06.  To disable PRACX, run the game once to add the [PRACX] section to Alpha Centauri.ini, then change the first line in that section to Disabled=1.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Buster's Uncle on February 26, 2015, 11:44:45 PM
Yitzi - let's think of an idea for a logo to go with your patch - it doesn't make all that much sense, but a visual component would be a help in promoting the thing...

Maybe a space at the bottom w/ the current version #, updated with each release?
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on February 27, 2015, 03:35:58 AM
Yitzi - let's think of an idea for a logo to go with your patch - it doesn't make all that much sense, but a visual component would be a help in promoting the thing...

Maybe a space at the bottom w/ the current version #, updated with each release?

Logos and so on are far from my area of expertise...
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: TarMinyatur on February 28, 2015, 04:44:45 PM
Thanks, Yitzi!

Another excellent patch. The ability to play SMAC within SMAX is an elegant new feature.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Buster's Uncle on March 10, 2015, 03:10:44 AM
Think this has any potential as a logo?
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on March 10, 2015, 12:03:37 PM
Not sure what its significance is...
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Buster's Uncle on March 10, 2015, 06:44:32 PM
Well, your tech avatar with that eye thing in the middle changed to a Mogen David, topped with a big Y and with a pattern around the edges to indicated stitching - as if it was a cloth patch for clothing...
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on March 10, 2015, 09:01:02 PM
Hmm...I don't really love that design...I don't have any real other suggestions, though.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Geo on March 15, 2015, 11:13:45 AM
Yitzi, I'm trrying to convert your .txt files for this patch for use in a mod.

So:

labels.txt, is besides the 7 added lines below, and the number on top of the file, anything else changed in this file for your patch?
Code: [Select]
Receives support
facility
facilities
satellite
satellites
secret project
secret projects

And what are the changes again in script.txt? Its 4k bigger then my adjusted file.

These are sofar the only 'conflicting' files I can see.

Edit: found this difference in script.txt:
Code: [Select]
#WORLDORBIT
#xs 400
#caption SELECT PLANETARY ORBIT
#button Random
#x -5
#y -5
#itemlist
100 million miles (cool planet)
90 million miles (average planet)
80 million miles (warm planet)

Anything else?
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on March 15, 2015, 02:26:13 PM
Yitzi, I'm trrying to convert your .txt files for this patch for use in a mod.

So:

labels.txt, is besides the 7 added lines below, and the number on top of the file, anything else changed in this file for your patch?
Code: [Select]
Receives support
facility
facilities
satellite
satellites
secret project
secret projects

There's the number at the beginning, changed from 1131 to 1138 (that number has to equal the number of entries), and (from an earlier correction IIRC) correcting the typo in the line "RETIRE ALL: Scenario Editor fuction; clears all player prototypes" (which may not be relevant in your conversion).

Quote
And what are the changes again in script.txt? Its 4k bigger then my adjusted file.

Again, typo and similar corrections (they came from an earlier change, I forget which), and (more importantly) the whole #RETOOLPENALTY section has been redone.  (I also reverted an earlier change I made in #LANDMARKTOOMANY, from 56 back to $NUM0$.)[/quote]
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Geo on March 15, 2015, 02:34:28 PM
Thanks. :)

Just had something weird (in Yitzi 3.4, PRACX active). At around turn 75 units moved by the arrow keys move slow (I could actually see the animations). Those moved by mouse still moved at normal speed. AI units also moved slow.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on March 15, 2015, 04:39:55 PM
Thanks. :)

Just had something weird (in Yitzi 3.4, PRACX active). At around turn 75 units moved by the arrow keys move slow (I could actually see the animations). Those moved by mouse still moved at normal speed. AI units also moved slow.

Not sure what's going on with that...have you tested if it happens in the same game without my patch?

Although some of the changes do make some things somewhat slower; it shouldn't be enough to slow things down beyond what they would be with the original on the computers available when the game first came out, but I can't be certain of that.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Geo on March 15, 2015, 05:16:04 PM
Haven't tested it yet. I'll let you know if it continues when I continue playing this game.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Buster's Uncle on April 26, 2015, 01:19:33 AM
http://forums.civfanatics.com/showpost.php?p=13789129&postcount=26 (http://forums.civfanatics.com/showpost.php?p=13789129&postcount=26)
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on April 26, 2015, 03:04:15 AM
http://forums.civfanatics.com/showpost.php?p=13789129&postcount=26 (http://forums.civfanatics.com/showpost.php?p=13789129&postcount=26)


If these are new to my patch, I can probably fix them, given (for each one) a savegame and description as to what to do to cause the problem to occur when using my patch but not with older versions.

If these problems predate my patch, then that's a request for an AI improvement; I am not currently working on AI, though if a lot of people want an AI overhaul at the expense of other things I can start on figuring out how it works...
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Buster's Uncle on May 04, 2015, 07:51:21 PM
http://forums.civfanatics.com/showpost.php?p=13804821&postcount=30 (http://forums.civfanatics.com/showpost.php?p=13804821&postcount=30)
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on May 04, 2015, 08:19:26 PM
http://forums.civfanatics.com/showpost.php?p=13804821&postcount=30 (http://forums.civfanatics.com/showpost.php?p=13804821&postcount=30)


That sounds like a bug that something can be done about, but it would not be trivial, and it's old, so it'll have to wait until it's on the list for one of my patches (probably due to being nominated and voted for).
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: h1tman on May 29, 2015, 02:31:45 PM
Thank you for great work!
Some 16:9 screen resolutions (like 1366x768) still crush game at every turn.
I solve the problem by changing resolution to 1280, works just fine.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on May 29, 2015, 03:08:18 PM
Thank you for great work!
Some 16:9 screen resolutions (like 1366x768) still crush game at every turn.
I solve the problem by changing resolution to 1280, works just fine.

You're welcome.

Resolutions are part of PRACX, and anything about them should go in that thread.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: vygov on January 26, 2016, 04:48:27 AM
Hey. Which version of the game is put the patch ? Thank you.
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on January 26, 2016, 12:08:28 PM
Hey. Which version of the game is put the patch ? Thank you.

I'm not sure I understand the question.  What do you mean "version"?
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: vygov on January 26, 2016, 04:02:24 PM
Version build SMAX. 2.0? The correct sequence of installing the patch .
Title: Re: Yitzi's unofficial SMAX patch 3.4
Post by: Yitzi on January 28, 2016, 05:38:48 AM
Version build SMAX. 2.0? The correct sequence of installing the patch .

Once you apply all the official patches, you can immediately apply the text files from most recent no-letter version (so 3.4) by copying them into your SMAC/X directory (overwriting the files already there), then do the same with the .exe file from the most recent version period (so 3.4b).
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 14.

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